isaacscript-common
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Helper functions and features for IsaacScript mods.
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TypeScript
/**
* Helper function to clear all layers or specific layers from a sprite without unloading the
* attached anm2 file.
*
* This function is variadic, which means you can pass as many layer IDs as you want to clear. If no
* specific layers are passed, the function will clear every layer.
*
* If you want to clear all of the layers of a sprite and don't care about unloading the attached
* anm2 file, then use the `Sprite.Reset` method instead.
*
* Since there is no official API method to clear specific layers from a sprite, we work around it
* by setting the spritesheet to a transparent PNG file corresponding to the `EMPTY_PNG_PATH`
* constant.
*
* This function will still work identically if PNG file does not exist, but it will cause a
* spurious error to appear in the "log.txt" file. If silencing these errors is desired, you can
* create a transparent 1 pixel PNG file in your mod's resources folder at `EMPTY_PNG_PATH`.
*
* @allowEmptyVariadic
*/
export declare function clearSprite(sprite: Sprite, ...layerIDs: readonly int[]): void;
/**
* Helper function that returns the number of the final frame in a particular animation for a
* sprite. By default, it will use the currently playing animation, but you can also specify a
* specific animation to check.
*
* Note that this function is bugged with the Stop Watch or the Broken Watch, since using the
* `Sprite.SetFrame` method will reset the internal accumulator used to slow down the playback speed
* of the animation. (The `PlaybackSpeed` field of the sprite is not used.) Thus, it is only safe to
* use this function on animations that are not slowed down by Stop Watch or Broken Watch, such as
* player animations.
*/
export declare function getLastFrameOfAnimation(sprite: Sprite, animation?: string): int;
/**
* Helper function to load a new sprite and play its default animation.
*
* @param anm2Path The path to the "anm2" file that should be loaded.
* @param pngPath Optional. The path to a custom PNG file that should be loaded on layer 0 of the
* sprite.
*/
export declare function newSprite(anm2Path: string, pngPath?: string): Sprite;
/**
* Helper function to keep a sprite's color the same values as it already is but set the opacity to
* a specific value.
*
* @param sprite The sprite to set.
* @param alpha A value between 0 and 1 that represents the fade amount.
*/
export declare function setSpriteOpacity(sprite: Sprite, alpha: float): void;
/**
* Helper function to check if two sprite layers have the same sprite sheet by using the
* `Sprite.GetTexel` method.
*
* Since checking every single texel in the entire sprite is very expensive, this function requires
* that you provide a range of specific texels to check.
*/
export declare function spriteEquals(sprite1: Sprite, sprite2: Sprite, layerID: int, xStart: int, xFinish: int, xIncrement: int, yStart: int, yFinish: int, yIncrement: int): boolean;
/** Helper function to check if two texels on a sprite are equivalent to each other. */
export declare function texelEquals(sprite1: Sprite, sprite2: Sprite, position: Vector, layerID: int): boolean;
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