UNPKG

isaacscript-common

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Helper functions and features for IsaacScript mods.

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import type { PocketItemSlot } from "isaac-typescript-definitions"; import type { PocketItemDescription } from "../interfaces/PocketItemDescription"; /** * Helper function to get the `PocketItemSlot` that the player's pocket active collectible item is * in, if any. Returns undefined if the player does not have a pocket active item. */ export declare function getActivePocketItemSlot(player: EntityPlayer): PocketItemSlot | undefined; /** Helper item to get the first card that a player is holding in their pocket item slots. */ export declare function getFirstCard(player: EntityPlayer): PocketItemDescription | undefined; /** * Helper item to get the first card or pill that a player is holding in their pocket item slots. */ export declare function getFirstCardOrPill(player: EntityPlayer): PocketItemDescription | undefined; /** Helper item to get the first pill that a player is holding in their pocket item slots. */ export declare function getFirstPill(player: EntityPlayer): PocketItemDescription | undefined; /** * Use this helper function as a workaround for the `EntityPlayer.GetPocketItem` method not working * correctly. * * Note that due to API limitations, there is no way to determine the location of a Dice Bag trinket * dice. Furthermore, when the player has a Dice Bag trinket dice and a pocket active at the same * time, there is no way to determine the location of the pocket active item. If this function * cannot determine the identity of a particular slot, it will mark the type of the slot as * `PocketItemType.UNDETERMINABLE`. */ export declare function getPocketItems(player: EntityPlayer): readonly PocketItemDescription[]; /** * Returns whether the player can hold an additional pocket item, beyond what they are currently * carrying. This takes into account items that modify the max number of pocket items, like Starter * Deck. * * If the player is the Tainted Soul, this always returns false, since that character cannot pick up * items. (Only Tainted Forgotten can pick up items.) */ export declare function hasOpenPocketItemSlot(player: EntityPlayer): boolean; /** * Helper function to determine whether the player's "active" pocket item slot is set to their * pocket active item. */ export declare function isFirstSlotPocketActiveItem(player: EntityPlayer): boolean; /** Helper function to see if two sets of pocket item descriptions are identical. */ export declare function pocketItemsEquals(pocketItems1: readonly PocketItemDescription[], pocketItems2: readonly PocketItemDescription[]): boolean; //# sourceMappingURL=pocketItems.d.ts.map