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isaacscript-common

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Helper functions and features for IsaacScript mods.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.defaultMapGetNPC = defaultMapGetNPC; exports.defaultMapSetNPC = defaultMapSetNPC; exports.mapDeleteNPC = mapDeleteNPC; exports.mapGetNPC = mapGetNPC; exports.mapHasNPC = mapHasNPC; exports.mapSetNPC = mapSetNPC; exports.setAddNPC = setAddNPC; exports.setDeleteNPC = setDeleteNPC; exports.setHasNPC = setHasNPC; /** * Helper function to make using default maps with an index of `PtrHash` easier. Use this instead of * the `DefaultMap.getAndSetDefault` method if you have a default map of this type. * * For example: * * ```ts * const v = { * run: { * npcsSpeedBoost: new DefaultMap<PtrHash, int>(0), * }, * }; * * function npcUpdate(npc: EntityNPC) { * const speedBoost = defaultMapGetNPC(v.run.npcsSpeedBoost, npc); * // Do something with the speed boost. * } * ``` * * Note that not all NPCs should be stored in a map with a `PtrHash` as an index, so only use this * in the situations where that would be okay. (For example, Dark Esau should never be stored in a * map like this, because the scope of `PtrHash` is per room and Dark Esau is persistent between * rooms.) */ function defaultMapGetNPC(map, npc, ...extraArgs) { const ptrHash = GetPtrHash(npc); return map.getAndSetDefault(ptrHash, ...extraArgs); } /** * Helper function to make using maps with an index of `PtrHash` easier. Use this instead of the * `Map.set` method if you have a map of this type. * * Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the * `mapSetNPC` helper function. */ function defaultMapSetNPC( // eslint-disable-next-line complete/prefer-readonly-parameter-types map, npc, value) { mapSetNPC(map, npc, value); } /** * Helper function to make using maps with an type of `PtrHash` easier. Use this instead of the * `Map.delete` method if you have a set of this type. */ function mapDeleteNPC( // eslint-disable-next-line complete/prefer-readonly-parameter-types map, npc) { const ptrHash = GetPtrHash(npc); return map.delete(ptrHash); } /** * Helper function to make using maps with an index of `PtrHash` easier. Use this instead of the * `Map.get` method if you have a map of this type. * * For example: * * ```ts * const v = { * run: { * npcsSpeedBoost: new Map<PtrHash, int>(), * }, * }; * * function incrementSpeedBoost(npc: EntityNPC) { * const oldSpeedBoost = mapGetNPC(v.run.npcsSpeedBoost, npc); * const newSpeedBoost = oldSpeedBoost + 0.1; * mapSetNPC(v.run.npcsSpeedBoost, npc); * } * ``` */ function mapGetNPC(map, npc) { const ptrHash = GetPtrHash(npc); return map.get(ptrHash); } /** * Helper function to make using maps with an index of `PtrHash` easier. Use this instead of the * `Map.has` method if you have a map of this type. */ function mapHasNPC(map, npc) { const ptrHash = GetPtrHash(npc); return map.has(ptrHash); } /** * Helper function to make using maps with an index of `PtrHash` easier. Use this instead of the * `Map.set` method if you have a map of this type. * * For example: * * ```ts * const v = { * run: { * npcsSpeedBoost: new Map<PtrHash, int>(), * }, * }; * * function incrementSpeedBoost(npc: EntityNPC) { * const oldSpeedBoost = mapGetNPC(v.run.npcsSpeedBoost, npc); * const newSpeedBoost = oldSpeedBoost + 0.1; * mapSetNPC(v.run.npcsSpeedBoost, npc); * } * ``` */ function mapSetNPC( // eslint-disable-next-line complete/prefer-readonly-parameter-types map, npc, value) { const ptrHash = GetPtrHash(npc); map.set(ptrHash, value); } /** * Helper function to make using sets with an type of `PtrHash` easier. Use this instead of the * `Set.add` method if you have a set of this type. */ // eslint-disable-next-line complete/prefer-readonly-parameter-types function setAddNPC(set, npc) { const ptrHash = GetPtrHash(npc); set.add(ptrHash); } /** * Helper function to make using sets with an type of `PtrHash` easier. Use this instead of the * `Set.delete` method if you have a set of this type. */ // eslint-disable-next-line complete/prefer-readonly-parameter-types function setDeleteNPC(set, npc) { const ptrHash = GetPtrHash(npc); return set.delete(ptrHash); } /** * Helper function to make using sets with an type of `PtrHash` easier. Use this instead of the * `Set.has` method if you have a set of this type. */ function setHasNPC(set, npc) { const ptrHash = GetPtrHash(npc); return set.has(ptrHash); }