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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import type { DefaultMap } from "../classes/DefaultMap"; /** * Helper function to make using default maps with an index of `PtrHash` easier. Use this instead of * the `DefaultMap.getAndSetDefault` method if you have a default map of this type. * * For example: * * ```ts * const v = { * run: { * npcsSpeedBoost: new DefaultMap<PtrHash, int>(0), * }, * }; * * function npcUpdate(npc: EntityNPC) { * const speedBoost = defaultMapGetNPC(v.run.npcsSpeedBoost, npc); * // Do something with the speed boost. * } * ``` * * Note that not all NPCs should be stored in a map with a `PtrHash` as an index, so only use this * in the situations where that would be okay. (For example, Dark Esau should never be stored in a * map like this, because the scope of `PtrHash` is per room and Dark Esau is persistent between * rooms.) */ export declare function defaultMapGetNPC<V, Args extends unknown[]>(map: DefaultMap<PtrHash, V, Args>, npc: EntityNPC, ...extraArgs: Args): V; /** * Helper function to make using maps with an index of `PtrHash` easier. Use this instead of the * `Map.set` method if you have a map of this type. * * Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the * `mapSetNPC` helper function. */ export declare function defaultMapSetNPC<V>(map: Map<PtrHash, V>, npc: EntityNPC, value: V): void; /** * Helper function to make using maps with an type of `PtrHash` easier. Use this instead of the * `Map.delete` method if you have a set of this type. */ export declare function mapDeleteNPC(map: Map<PtrHash, unknown>, npc: EntityNPC): boolean; /** * Helper function to make using maps with an index of `PtrHash` easier. Use this instead of the * `Map.get` method if you have a map of this type. * * For example: * * ```ts * const v = { * run: { * npcsSpeedBoost: new Map<PtrHash, int>(), * }, * }; * * function incrementSpeedBoost(npc: EntityNPC) { * const oldSpeedBoost = mapGetNPC(v.run.npcsSpeedBoost, npc); * const newSpeedBoost = oldSpeedBoost + 0.1; * mapSetNPC(v.run.npcsSpeedBoost, npc); * } * ``` */ export declare function mapGetNPC<V>(map: ReadonlyMap<PtrHash, V>, npc: EntityNPC): V | undefined; /** * Helper function to make using maps with an index of `PtrHash` easier. Use this instead of the * `Map.has` method if you have a map of this type. */ export declare function mapHasNPC<V>(map: ReadonlyMap<PtrHash, V>, npc: EntityNPC): boolean; /** * Helper function to make using maps with an index of `PtrHash` easier. Use this instead of the * `Map.set` method if you have a map of this type. * * For example: * * ```ts * const v = { * run: { * npcsSpeedBoost: new Map<PtrHash, int>(), * }, * }; * * function incrementSpeedBoost(npc: EntityNPC) { * const oldSpeedBoost = mapGetNPC(v.run.npcsSpeedBoost, npc); * const newSpeedBoost = oldSpeedBoost + 0.1; * mapSetNPC(v.run.npcsSpeedBoost, npc); * } * ``` */ export declare function mapSetNPC<V>(map: Map<PtrHash, V>, npc: EntityNPC, value: V): void; /** * Helper function to make using sets with an type of `PtrHash` easier. Use this instead of the * `Set.add` method if you have a set of this type. */ export declare function setAddNPC(set: Set<PtrHash>, npc: EntityNPC): void; /** * Helper function to make using sets with an type of `PtrHash` easier. Use this instead of the * `Set.delete` method if you have a set of this type. */ export declare function setDeleteNPC(set: Set<PtrHash>, npc: EntityNPC): boolean; /** * Helper function to make using sets with an type of `PtrHash` easier. Use this instead of the * `Set.has` method if you have a set of this type. */ export declare function setHasNPC(set: ReadonlySet<PtrHash>, npc: EntityNPC): boolean; //# sourceMappingURL=npcDataStructures.d.ts.map