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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import type { DisplayFlag } from "isaac-typescript-definitions"; /** * Helper function to add a `DisplayFlag` to a particular room's minimap display flags (e.g. whether * it is visible and so on). * * This function automatically accounts for if MinimapAPI is being used. * * @param roomGridIndex Set to undefined to use the current room index. * @param displayFlag The `DisplayFlag` to set. (See the `DisplayFlag` enum.) * @param updateVisibility Optional. Whether to call the `Level.UpdateVisibility` method in order to * make the changes immediately visible. Default is true. */ export declare function addRoomDisplayFlag(roomGridIndex: int | undefined, displayFlag: DisplayFlag, updateVisibility?: boolean): void; /** * Helper function to set the value of `DisplayFlag` for every room on the floor to 0. * * This function automatically accounts for if MinimapAPI is being used. * * This function automatically calls the `Level.UpdateVisibility` after setting the flags so that * the changes will be immediately visible. */ export declare function clearFloorDisplayFlags(): void; /** * Helper function to set the value of `DisplayFlag` for a room 0. * * This function automatically accounts for if MinimapAPI is being used. * * This function automatically calls the `Level.UpdateVisibility` after setting the flags so that * the changes will be immediately visible. * * Note that if you clear the display flags of a room but then the player travels to the room (or an * adjacent room), the room will appear on the minimap again. If you want to permanently hide the * room even in this circumstance, use the `hideRoomOnMinimap` helper function instead. */ export declare function clearRoomDisplayFlags(roomGridIndex: int): void; /** * Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map * that is indexed by the room's safe grid index. * * This function automatically accounts for if MinimapAPI is being used. * * @param minimapAPI Optional. If MinimapAPI should be used, if present. Default is true. */ export declare function getFloorDisplayFlags(minimapAPI?: boolean): ReadonlyMap<int, BitFlags<DisplayFlag>>; /** * Helper function to get a particular room's minimap display flags (e.g. whether it is visible and * so on). * * This function automatically accounts for if MinimapAPI is being used. * * @param roomGridIndex Optional. Default is the current room index. * @param minimapAPI Optional. If MinimapAPI should be used, if present. Default is true. */ export declare function getRoomDisplayFlags(roomGridIndex?: int, minimapAPI?: boolean): BitFlags<DisplayFlag>; /** * Helper function to hide a specific room on the minimap. * * If you want the room to be permanently hidden, you must to call this function on every new room. * This is because if the player enters into the room or walks into an adjacent room, the room will * reappear on the minimap. * * This function automatically accounts for if MinimapAPI is being used. */ export declare function hideRoomOnMinimap(roomGridIndex: int): void; /** * Helper function to check if a given room is visible on the minimap. * * @param roomGridIndexOrRoomDescriptor The room to check. * @param minimapAPI Optional. Whether MinimapAPI should be used, if present. Default is true. */ export declare function isRoomVisible(roomGridIndexOrRoomDescriptor: int | RoomDescriptor, minimapAPI?: boolean): boolean; /** * Helper function to set the minimap `DisplayFlag` value for every room on the floor at once. * * This function automatically calls the `Level.UpdateVisibility` after setting the flags so that * the changes will be immediately visible. * * This function automatically accounts for if MinimapAPI is being used. */ export declare function setAllDisplayFlags(displayFlags: BitFlags<DisplayFlag>): void; /** * Helper function to set the minimap `DisplayFlag` value for multiple rooms at once. * * This function automatically calls the `Level.UpdateVisibility` after setting the flags so that * the changes will be immediately visible. * * This function automatically accounts for if MinimapAPI is being used. * * @param displayFlagsMap A map of the display flags that is indexed by the room's safe grid index. */ export declare function setFloorDisplayFlags(displayFlagsMap: ReadonlyMap<int, BitFlags<DisplayFlag>>): void; /** * Helper function to set a particular room's minimap display flags (e.g. whether it is visible and * so on). * * This function automatically accounts for if MinimapAPI is being used. * * @param roomGridIndex Set to undefined to use the current room index. * @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.) * @param updateVisibility Optional. Whether to call the `Level.UpdateVisibility` method in order to * make the changes immediately visible. Default is true. Set this to false * if you are doing a bunch of display flag setting and then manually call * the `Level.UpdateVisibility` method after you are done. */ export declare function setRoomDisplayFlags(roomGridIndex: int | undefined, displayFlags: BitFlags<DisplayFlag>, updateVisibility?: boolean): void; //# sourceMappingURL=minimap.d.ts.map