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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import type { CollectibleType, TrinketType } from "isaac-typescript-definitions"; import { ItemPoolType } from "isaac-typescript-definitions"; /** * Helper function to get the collectibles that are in a particular item pool at the beginning of a * vanilla run. */ export declare function getDefaultCollectibleTypesInItemPool(itemPoolType: ItemPoolType): ReadonlySet<CollectibleType>; /** * Helper function to get the item pools that a particular collectible starts in at the beginning of * a vanilla run. * * This function will automatically account for Greed Mode. In other words, it will not return the * "normal" item pools when playing in Greed Mode. */ export declare function getDefaultItemPoolsForCollectibleType(collectibleType: CollectibleType): readonly ItemPoolType[]; /** * Helper function to get the name for an item pool type as it appears in the "itempools.xml" file. */ export declare function getItemPoolName(itemPoolType: ItemPoolType): string; /** * Helper function to get a random item pool. This is not as simple as getting a random value from * the `ItemPoolType` enum, since `ItemPoolType.SHELL_GAME` (7) is not a real item pool and the * Greed Mode item pools should be excluded if not playing in Greed Mode. * * If you want to get an unseeded item pool, you must explicitly pass `undefined` to the `seedOrRNG` * parameter. * * @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the * `RNG.Next` method will be called. If `undefined` is provided, it will default to * a random seed. */ export declare function getRandomItemPool(seedOrRNG: Seed | RNG | undefined): ItemPoolType; /** * Helper function to check if a particular collectibles is in a particular item pool at the * beginning of a vanilla run. */ export declare function isCollectibleTypeInDefaultItemPool(collectibleType: CollectibleType, itemPoolType: ItemPoolType): boolean; /** * Helper function to remove one or more collectibles from all item pools. * * This function is variadic, meaning you can pass as many collectible types as you want to remove. */ export declare function removeCollectibleFromPools(...collectibleTypes: readonly CollectibleType[]): void; /** * Helper function to remove one or more trinkets from all item pools. * * This function is variadic, meaning you can pass as many trinket types as you want to remove. */ export declare function removeTrinketFromPools(...trinketTypes: readonly TrinketType[]): void; //# sourceMappingURL=itemPool.d.ts.map