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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import type { BossID, CollectibleType, PlayerType, TrinketType } from "isaac-typescript-definitions"; import { Challenge } from "isaac-typescript-definitions"; /** * Helper function to clear the current challenge, which will restart the run on a new random * non-challenge seed with the current character. * * If the player is not in a challenge already, this function will do nothing. * * Under the hood, this function executes the `challenge 0` console command. */ export declare function clearChallenge(): void; /** * Get the final boss of a challenge. This will only work for vanilla challenges. * * For modded challenges, `BossID.MOM` (6) will be returned. * * Note that for `Challenge.BACKASSWARDS` (31), this function will return `BossID.MEGA_SATAN` (55), * but this is not actually the final boss. (There is no final boss for this challenge.) */ export declare function getChallengeBoss(challenge: Challenge): BossID; /** * Get the starting character of a challenge. This will only work for vanilla challenges. * * For modded challenges, `PlayerType.ISAAC` (0) will be returned. */ export declare function getChallengeCharacter(challenge: Challenge): PlayerType; /** * Get the extra starting collectibles for a challenge. This will only work for vanilla challenges. * * For modded challenges, an empty array will be returned. */ export declare function getChallengeCollectibleTypes(challenge: Challenge): readonly CollectibleType[]; /** * Get the proper name for a `Challenge` enum. This will only work for vanilla challenges. * * For modded challenges, "Unknown" will be returned. */ export declare function getChallengeName(challenge: Challenge): string; /** * Get the extra starting trinket for a challenge. This will only work for vanilla challenges. * * If a challenge does not grant a starting trinket, `undefined` will be returned. * * For modded challenges, `undefined` will be returned. */ export declare function getChallengeTrinketType(challenge: Challenge): TrinketType | undefined; /** Helper function to see if the player is playing any challenge. */ export declare function onAnyChallenge(): boolean; /** * Helper function to check to see if the player is playing a particular challenge. * * This function is variadic, meaning that you can specify as many challenges as you want to check * for. */ export declare function onChallenge(...challenges: readonly Challenge[]): boolean; /** * Helper function to restart the run on a particular challenge. * * If the player is already in the particular challenge, this function will do nothing. * * Under the hood, this function executes the `challenge 0` console command. */ export declare function setChallenge(challenge: Challenge): void; //# sourceMappingURL=challenges.d.ts.map