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isaacscript-common

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Helper functions and features for IsaacScript mods.

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"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.PressInput = void 0; const isaac_typescript_definitions_1 = require("isaac-typescript-definitions"); const decorators_1 = require("../../../decorators"); const playerIndex_1 = require("../../../functions/playerIndex"); const Feature_1 = require("../../private/Feature"); const v = { run: { buttonActionPairs: [], }, }; class PressInput extends Feature_1.Feature { /** @internal */ v = v; /** @internal */ constructor() { super(); this.callbacksUsed = [ // 13 [ isaac_typescript_definitions_1.ModCallback.INPUT_ACTION, this.isActionTriggered, [isaac_typescript_definitions_1.InputHook.IS_ACTION_TRIGGERED], ], ]; } // ModCallback.INPUT_ACTION (13) // InputHook.IS_ACTION_TRIGGERED (1) isActionTriggered = (entity, _inputHook, buttonAction) => { if (entity === undefined) { return undefined; } const player = entity.ToPlayer(); if (player === undefined) { return undefined; } const playerIndex = (0, playerIndex_1.getPlayerIndex)(player); for (let i = v.run.buttonActionPairs.length - 1; i >= 0; i--) { // eslint-disable-next-line @typescript-eslint/no-non-null-assertion const pair = v.run.buttonActionPairs[i]; if (pair.playerIndex === playerIndex && pair.buttonAction === buttonAction) { v.run.buttonActionPairs.splice(i); return true; } } return undefined; }; /** * Helper function to press an arbitrary `ButtonAction` on the next possible input poll. In most * cases, this will be equivalent to if the first player pressed the corresponding input. It * usually takes 1 frame for the input to take effect. * * In order to use this function, you must upgrade your mod with `ISCFeature.PRESS_INPUT`. */ pressInput(player, buttonAction) { const playerIndex = (0, playerIndex_1.getPlayerIndex)(player); v.run.buttonActionPairs.push({ playerIndex, buttonAction }); } } exports.PressInput = PressInput; __decorate([ decorators_1.Exported ], PressInput.prototype, "pressInput", null);