isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
65 lines (64 loc) • 2.98 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.FlyingDetection = void 0;
const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
const decorators_1 = require("../../../decorators");
const ISCFeature_1 = require("../../../enums/ISCFeature");
const Feature_1 = require("../../private/Feature");
const FLYING_NULL_ITEMS = [
isaac_typescript_definitions_1.NullItemID.REVERSE_SUN, // 66
isaac_typescript_definitions_1.NullItemID.SPIRIT_SHACKLES_SOUL, // 10
isaac_typescript_definitions_1.NullItemID.LOST_CURSE, // 112
];
class FlyingDetection extends Feature_1.Feature {
moddedElementSets;
/** @internal */
constructor(moddedElementSets) {
super();
this.featuresUsed = [ISCFeature_1.ISCFeature.MODDED_ELEMENT_SETS];
this.moddedElementSets = moddedElementSets;
}
/**
* Helper function to see if the player currently has flying from a temporary effect such as
* Hanged Man, Bat Wing, and so on.
*
* In order to use this function, you must upgrade your mod with `ISCFeature.FLYING_DETECTION`.
*
* @public
*/
hasFlyingTemporaryEffect(player) {
const effects = player.GetEffects();
// - We specify true to the `getFlyingCollectibles` function since conditional flying
// collectibles will only grant a temporary effect if their condition is activated.
// - The Hanged Man card gives a Transcendence temporary effect.
// - Pinking Shears gives a Transcendence temporary effect.
const flyingCollectibles = this.moddedElementSets.getFlyingCollectibleTypes(true);
for (const collectibleType of flyingCollectibles) {
if (effects.HasCollectibleEffect(collectibleType)) {
return true;
}
}
const flyingTrinkets = this.moddedElementSets.getFlyingTrinketTypes();
for (const trinketType of flyingTrinkets) {
if (effects.HasTrinketEffect(trinketType)) {
return true;
}
}
for (const nullItemID of FLYING_NULL_ITEMS) {
if (effects.HasNullEffect(nullItemID)) {
return true;
}
}
return false;
}
}
exports.FlyingDetection = FlyingDetection;
__decorate([
decorators_1.Exported
], FlyingDetection.prototype, "hasFlyingTemporaryEffect", null);