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isaacscript-common

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Helper functions and features for IsaacScript mods.

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"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.FastReset = void 0; const isaac_typescript_definitions_1 = require("isaac-typescript-definitions"); const cachedClasses_1 = require("../../../core/cachedClasses"); const decorators_1 = require("../../../decorators"); const input_1 = require("../../../functions/input"); const run_1 = require("../../../functions/run"); const utils_1 = require("../../../functions/utils"); const Feature_1 = require("../../private/Feature"); class FastReset extends Feature_1.Feature { enabled = false; /** @internal */ constructor() { super(); this.callbacksUsed = [ // 2 [isaac_typescript_definitions_1.ModCallback.POST_RENDER, this.postRender], ]; } // ModCallback.POST_RENDER (2) postRender = () => { if (!this.enabled) { return; } checkResetInput(); }; /** * Enables the fast-reset feature, which allows you to restart the game instantaneously. If this * behavior is desired, call this function once at the beginning of your mod. * * This is useful for debugging, when you are resetting the game often. * * You can disable the fast-reset feature with the `disableFastReset` function. * * In order to use this function, you must upgrade your mod with `ISCFeature.FAST_RESET`. * * @public */ enableFastReset() { this.enabled = true; } /** * Disables the fast-reset feature. Only useful if you have previously called the * `enableFastReset` function. * * In order to use this function, you must upgrade your mod with `ISCFeature.FAST_RESET`. * * @public */ disableFastReset() { this.enabled = false; } } exports.FastReset = FastReset; __decorate([ decorators_1.Exported ], FastReset.prototype, "enableFastReset", null); __decorate([ decorators_1.Exported ], FastReset.prototype, "disableFastReset", null); /** Check for fast-reset inputs. */ function checkResetInput() { const isPaused = cachedClasses_1.game.IsPaused(); // Disable the fast-reset feature if the console is open. (This will also disable the feature when // the game is paused, but that's okay as well.) if (isPaused) { return; } // Disable the fast-reset feature if any custom consoles are open. if (AwaitingTextInput) { return; } // Don't fast-reset if any modifiers are pressed. if ((0, input_1.isModifierKeyPressed)()) { return; } // Check to see if the player has pressed the restart input. (We check all inputs instead of // `player.ControllerIndex` because a controller player might be using the keyboard to reset.) const buttonActionRestart = (0, utils_1.isRepentancePlus)() ? isaac_typescript_definitions_1.ButtonAction.RESTART_REPENTANCE_PLUS : isaac_typescript_definitions_1.ButtonAction.RESTART_REPENTANCE; if ((0, input_1.isActionTriggeredOnAnyInput)(buttonActionRestart)) { (0, run_1.restart)(); } }