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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import type { PlayerIndex } from "../../../types/PlayerIndex"; import type { PostCustomRevive } from "../../callbacks/PostCustomRevive"; import type { PreCustomRevive } from "../../callbacks/PreCustomRevive"; import { Feature } from "../../private/Feature"; import type { RunInNFrames } from "../other/RunInNFrames"; declare enum CustomReviveState { DISABLED = 0, /** * We can't immediately jump to waiting for an item animation because it is possible for a player * to be holding an item above their head as they are dying (e.g. with Razor Blade). */ WAITING_FOR_ROOM_TRANSITION = 1, WAITING_FOR_ITEM_ANIMATION = 2 } export declare class CustomRevive extends Feature { v: { run: { state: CustomReviveState; revivalType: int | null; dyingPlayerIndex: PlayerIndex | null; }; }; private readonly preCustomRevive; private readonly postCustomRevive; private readonly runInNFrames; constructor(preCustomRevive: PreCustomRevive, postCustomRevive: PostCustomRevive, runInNFrames: RunInNFrames); private readonly postRender; private readonly postFamiliarInitOneUp; private readonly postNewRoomReordered; private readonly postPEffectUpdateReordered; private checkWaitingForItemAnimation; private readonly postPlayerFatalDamage; private readonly preBerserkDeath; /** * The player is about to die, which will immediately delete the save data for the run. To prevent * this from happening, we grant the 1-Up item. */ private playerIsAboutToDie; private logStateChanged; } export {}; //# sourceMappingURL=CustomRevive.d.ts.map