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isaacscript-common

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Helper functions and features for IsaacScript mods.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.PostAmbushStarted = void 0; const isaac_typescript_definitions_1 = require("isaac-typescript-definitions"); const cachedClasses_1 = require("../../core/cachedClasses"); const ambush_1 = require("../../functions/ambush"); const shouldFire_1 = require("../../shouldFire"); const CustomCallback_1 = require("../private/CustomCallback"); const v = { room: { ambushActive: false, }, }; class PostAmbushStarted extends CustomCallback_1.CustomCallback { v = v; constructor() { super(); this.callbacksUsed = [ // 1 [isaac_typescript_definitions_1.ModCallback.POST_UPDATE, this.postUpdate], ]; } shouldFire = shouldFire_1.shouldFireAmbush; postUpdate = () => { if (v.room.ambushActive) { return; } const room = cachedClasses_1.game.GetRoom(); const ambushActive = room.IsAmbushActive(); if (!ambushActive) { return; } v.room.ambushActive = true; const ambushType = (0, ambush_1.getAmbushType)(); if (ambushType !== undefined) { this.fire(ambushType); } }; } exports.PostAmbushStarted = PostAmbushStarted;