isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
41 lines (40 loc) • 1.28 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.PostAmbushStarted = void 0;
const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
const cachedClasses_1 = require("../../core/cachedClasses");
const ambush_1 = require("../../functions/ambush");
const shouldFire_1 = require("../../shouldFire");
const CustomCallback_1 = require("../private/CustomCallback");
const v = {
room: {
ambushActive: false,
},
};
class PostAmbushStarted extends CustomCallback_1.CustomCallback {
v = v;
constructor() {
super();
this.callbacksUsed = [
// 1
[isaac_typescript_definitions_1.ModCallback.POST_UPDATE, this.postUpdate],
];
}
shouldFire = shouldFire_1.shouldFireAmbush;
postUpdate = () => {
if (v.room.ambushActive) {
return;
}
const room = cachedClasses_1.game.GetRoom();
const ambushActive = room.IsAmbushActive();
if (!ambushActive) {
return;
}
v.room.ambushActive = true;
const ambushType = (0, ambush_1.getAmbushType)();
if (ambushType !== undefined) {
this.fire(ambushType);
}
};
}
exports.PostAmbushStarted = PostAmbushStarted;