isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
24 lines (23 loc) • 1.13 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.applyShaderCrashFix = applyShaderCrashFix;
const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
/**
* Using the "luamod" console command with a mod that has custom shaders can crash the game. A
* simple fix for this is automatically applied to any upgraded mods. This method was originally
* discovered by AgentCucco.
*
* This code is not put inside of a feature class because we want it to apply to every upgraded mod,
* but we do not want to have any mandatory features. Mandatory features are confusing for end-users
* since the type of their upgraded mod would contain features that they did not explicitly enable.
*/
function applyShaderCrashFix(mod) {
mod.AddCallback(isaac_typescript_definitions_1.ModCallback.POST_PLAYER_INIT, postPlayerInit); // 9
}
// ModCallback.POST_PLAYER_INIT (9)
function postPlayerInit(_player) {
const players = Isaac.FindByType(isaac_typescript_definitions_1.EntityType.PLAYER);
if (players.length === 0) {
Isaac.ExecuteCommand("reloadshaders");
}
}