isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
13 lines • 692 B
TypeScript
/**
* "Armor" refers to the damage scaling mechanic. The following list corresponds to the entities
* that have the "shieldStrength" field in the "entities2.xml" file, with some exceptions.
* (Invulnerable enemies are not included. Furthermore, Ultra Greed, Ultra Greedier, and Delirium
* all have damage scaling, but do not have a corresponding "shieldStrength" field.)
*
* Also see:
* https://bindingofisaacrebirth.fandom.com/wiki/Damage_Scaling#Entities_with_Armor_Values
*
* We use strings instead of a type + variant tuple so that we can have O(1) lookups.
*/
export declare const ENTITIES_WITH_ARMOR_SET: ReadonlySet<string>;
//# sourceMappingURL=entitiesWithArmorSet.d.ts.map