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isaacscript-common

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Helper functions and features for IsaacScript mods.

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/** * "Armor" refers to the damage scaling mechanic. The following list corresponds to the entities * that have the "shieldStrength" field in the "entities2.xml" file, with some exceptions. * (Invulnerable enemies are not included. Furthermore, Ultra Greed, Ultra Greedier, and Delirium * all have damage scaling, but do not have a corresponding "shieldStrength" field.) * * Also see: * https://bindingofisaacrebirth.fandom.com/wiki/Damage_Scaling#Entities_with_Armor_Values * * We use strings instead of a type + variant tuple so that we can have O(1) lookups. */ export declare const ENTITIES_WITH_ARMOR_SET: ReadonlySet<string>; //# sourceMappingURL=entitiesWithArmorSet.d.ts.map