UNPKG

isaacscript-common

Version:

Helper functions and features for IsaacScript mods.

23 lines (20 loc) 953 B
import { EntityType, ModCallback } from "isaac-typescript-definitions"; /** * Using the "luamod" console command with a mod that has custom shaders can crash the game. A * simple fix for this is automatically applied to any upgraded mods. This method was originally * discovered by AgentCucco. * * This code is not put inside of a feature class because we want it to apply to every upgraded mod, * but we do not want to have any mandatory features. Mandatory features are confusing for end-users * since the type of their upgraded mod would contain features that they did not explicitly enable. */ export function applyShaderCrashFix(mod: Mod): void { mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit); // 9 } // ModCallback.POST_PLAYER_INIT (9) function postPlayerInit(_player: EntityPlayer) { const players = Isaac.FindByType(EntityType.PLAYER); if (players.length === 0) { Isaac.ExecuteCommand("reloadshaders"); } }