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isaacscript-common

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Helper functions and features for IsaacScript mods.

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// cspell:disable import { PlayerType } from "isaac-typescript-definitions"; export const CHARACTER_SPRITE_PNG_FILE_NAMES = { // Possessor uses the same sprite as Isaac. [PlayerType.POSSESSOR]: "character_001_isaac.png", // 0 [PlayerType.ISAAC]: "character_001_isaac.png", // 0 [PlayerType.MAGDALENE]: "character_002_magdalene.png", // 1 [PlayerType.CAIN]: "character_003_cain.png", // 2 [PlayerType.JUDAS]: "character_004_judas.png", // 3 [PlayerType.BLUE_BABY]: "character_006_bluebaby.png", // 4 [PlayerType.EVE]: "character_005_eve.png", // 5 [PlayerType.SAMSON]: "character_007_samson.png", // 6 [PlayerType.AZAZEL]: "character_008_azazel.png", // 7 [PlayerType.LAZARUS]: "character_009_lazarus.png", // 8 [PlayerType.EDEN]: "character_009_eden.png", // 9 [PlayerType.LOST]: "character_012_thelost.png", // 10 [PlayerType.LAZARUS_2]: "character_010_lazarus2.png", // 11 [PlayerType.DARK_JUDAS]: "character_013_blackjudas.png", // 12 [PlayerType.LILITH]: "character_014_lilith.png", // 13 [PlayerType.KEEPER]: "character_015_keeper.png", // 14 [PlayerType.APOLLYON]: "character_016_apollyon.png", // 15 [PlayerType.FORGOTTEN]: "character_017_theforgotten.png", // 16 [PlayerType.SOUL]: "character_018_thesoul.png", // 17 [PlayerType.BETHANY]: "character_001x_bethany.png", // 18 [PlayerType.JACOB]: "character_002x_jacob.png", // 19 [PlayerType.ESAU]: "character_003x_esau.png", // 20 [PlayerType.ISAAC_B]: "character_001b_isaac.png", // 21 [PlayerType.MAGDALENE_B]: "character_002b_magdalene.png", // 22 [PlayerType.CAIN_B]: "character_003b_cain.png", // 23 [PlayerType.JUDAS_B]: "character_004b_judas.png", // 24 [PlayerType.BLUE_BABY_B]: "character_005b_bluebaby.png", // 25 [PlayerType.EVE_B]: "character_006b_eve.png", // 26 [PlayerType.SAMSON_B]: "character_007b_samson.png", // 27 [PlayerType.AZAZEL_B]: "character_008b_azazel.png", // 28 [PlayerType.LAZARUS_B]: "character_009b_lazarus.png", // 29 [PlayerType.EDEN_B]: "character_009_eden.png", // 30 [PlayerType.LOST_B]: "character_012b_thelost.png", // 31 [PlayerType.LILITH_B]: "character_014b_lilith.png", // 32 [PlayerType.KEEPER_B]: "character_015b_keeper.png", // 33 [PlayerType.APOLLYON_B]: "character_016b_apollyon.png", // 34 [PlayerType.FORGOTTEN_B]: "character_016b_theforgotten.png", // 35 [PlayerType.BETHANY_B]: "character_018b_bethany.png", // 36 [PlayerType.JACOB_B]: "character_019b_jacob.png", // 37 [PlayerType.LAZARUS_2_B]: "character_009b_lazarus2.png", // 38 [PlayerType.JACOB_2_B]: "character_019b_jacob2.png", // 39 [PlayerType.SOUL_B]: "character_017b_thesoul.png", // 40 } as const satisfies Record<PlayerType, string>;