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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import { Challenge, PlayerType } from "isaac-typescript-definitions"; export const DEFAULT_CHALLENGE_CHARACTER = PlayerType.ISAAC; /** * Contains the starting character for each challenge. * * Taken from the "challenges.xml" file. */ export const CHALLENGE_CHARACTERS = { [Challenge.NULL]: DEFAULT_CHALLENGE_CHARACTER, // 0 [Challenge.PITCH_BLACK]: DEFAULT_CHALLENGE_CHARACTER, // 1 [Challenge.HIGH_BROW]: DEFAULT_CHALLENGE_CHARACTER, // 2 [Challenge.HEAD_TRAUMA]: DEFAULT_CHALLENGE_CHARACTER, // 3 [Challenge.DARKNESS_FALLS]: PlayerType.EVE, // 4 [Challenge.TANK]: PlayerType.MAGDALENE, // 5 [Challenge.SOLAR_SYSTEM]: DEFAULT_CHALLENGE_CHARACTER, // 6 [Challenge.SUICIDE_KING]: PlayerType.LAZARUS, // 7 [Challenge.CAT_GOT_YOUR_TONGUE]: DEFAULT_CHALLENGE_CHARACTER, // 8 [Challenge.DEMO_MAN]: DEFAULT_CHALLENGE_CHARACTER, // 9 [Challenge.CURSED]: PlayerType.MAGDALENE, // 10 [Challenge.GLASS_CANNON]: PlayerType.JUDAS, // 11 [Challenge.WHEN_LIFE_GIVES_YOU_LEMONS]: DEFAULT_CHALLENGE_CHARACTER, // 12 [Challenge.BEANS]: DEFAULT_CHALLENGE_CHARACTER, // 13 [Challenge.ITS_IN_THE_CARDS]: DEFAULT_CHALLENGE_CHARACTER, // 14 [Challenge.SLOW_ROLL]: DEFAULT_CHALLENGE_CHARACTER, // 15 [Challenge.COMPUTER_SAVY]: DEFAULT_CHALLENGE_CHARACTER, // 16 [Challenge.WAKA_WAKA]: DEFAULT_CHALLENGE_CHARACTER, // 17 [Challenge.HOST]: DEFAULT_CHALLENGE_CHARACTER, // 18 [Challenge.FAMILY_MAN]: DEFAULT_CHALLENGE_CHARACTER, // 19 [Challenge.PURIST]: DEFAULT_CHALLENGE_CHARACTER, // 20 [Challenge.XXXXXXXXL]: DEFAULT_CHALLENGE_CHARACTER, // 21 [Challenge.SPEED]: DEFAULT_CHALLENGE_CHARACTER, // 22 [Challenge.BLUE_BOMBER]: PlayerType.BLUE_BABY, // 23 [Challenge.PAY_TO_PLAY]: DEFAULT_CHALLENGE_CHARACTER, // 24 [Challenge.HAVE_A_HEART]: DEFAULT_CHALLENGE_CHARACTER, // 25 [Challenge.I_RULE]: DEFAULT_CHALLENGE_CHARACTER, // 26 [Challenge.BRAINS]: PlayerType.BLUE_BABY, // 27 [Challenge.PRIDE_DAY]: DEFAULT_CHALLENGE_CHARACTER, // 28 [Challenge.ONANS_STREAK]: PlayerType.JUDAS, // 29 [Challenge.GUARDIAN]: DEFAULT_CHALLENGE_CHARACTER, // 30 [Challenge.BACKASSWARDS]: DEFAULT_CHALLENGE_CHARACTER, // 31 [Challenge.APRILS_FOOL]: DEFAULT_CHALLENGE_CHARACTER, // 32 [Challenge.POKEY_MANS]: DEFAULT_CHALLENGE_CHARACTER, // 33 [Challenge.ULTRA_HARD]: DEFAULT_CHALLENGE_CHARACTER, // 34 [Challenge.PONG]: DEFAULT_CHALLENGE_CHARACTER, // 35 [Challenge.SCAT_MAN]: DEFAULT_CHALLENGE_CHARACTER, // 36 [Challenge.BLOODY_MARY]: PlayerType.BETHANY, // 37 [Challenge.BAPTISM_BY_FIRE]: PlayerType.BETHANY, // 38 [Challenge.ISAACS_AWAKENING]: DEFAULT_CHALLENGE_CHARACTER, // 39 [Challenge.SEEING_DOUBLE]: PlayerType.JACOB, // 40 [Challenge.PICA_RUN]: DEFAULT_CHALLENGE_CHARACTER, // 41 [Challenge.HOT_POTATO]: PlayerType.FORGOTTEN_B, // 42 [Challenge.CANTRIPPED]: PlayerType.CAIN_B, // 43 [Challenge.RED_REDEMPTION]: PlayerType.JACOB_B, // 44 [Challenge.DELETE_THIS]: DEFAULT_CHALLENGE_CHARACTER, // 45 } as const satisfies Record<Challenge, PlayerType>;