isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
170 lines (160 loc) • 4.88 kB
text/typescript
import type { DefaultMap } from "../classes/DefaultMap";
import type { PlayerIndex } from "../types/PlayerIndex";
import { getPlayerIndex } from "./playerIndex";
/**
* Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
* instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
*
* For example:
*
* ```ts
* const v = {
* run: {
* playersSpeedBoost: new DefaultMap<PlayerIndex, int>(0),
* },
* };
*
* function evaluateCacheSpeed(player: EntityPlayer) {
* player.MoveSpeed = defaultMapGetPlayer(v.run.playersSpeedBoost, player);
* }
* ```
*
* @allowEmptyVariadic
*/
export function defaultMapGetPlayer<V, Args extends unknown[]>(
map: DefaultMap<PlayerIndex, V, Args>,
player: EntityPlayer,
...extraArgs: Args
): V {
const playerIndex = getPlayerIndex(player);
return map.getAndSetDefault(playerIndex, ...extraArgs);
}
/**
* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
* `Map.set` method if you have a map of this type.
*
* Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the
* `mapSetPlayer` helper function.
*/
export function defaultMapSetPlayer<V>(
// eslint-disable-next-line complete/prefer-readonly-parameter-types
map: Map<PlayerIndex, V>,
player: EntityPlayer,
value: V,
): void {
mapSetPlayer(map, player, value);
}
/**
* Helper function to make using maps with an type of `PlayerIndex` easier. Use this instead of the
* `Map.delete` method if you have a set of this type.
*/
export function mapDeletePlayer(
// eslint-disable-next-line complete/prefer-readonly-parameter-types
map: Map<PlayerIndex, unknown>,
player: EntityPlayer,
): boolean {
const playerIndex = getPlayerIndex(player);
return map.delete(playerIndex);
}
/**
* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
* `Map.get` method if you have a map of this type.
*
* For example:
*
* ```ts
* const v = {
* run: {
* playersSpeedBoost: new Map<PlayerIndex, int>(),
* },
* };
*
* function incrementSpeedBoost(player: EntityPlayer) {
* const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
* const newSpeedBoost = oldSpeedBoost + 0.1;
* mapSetPlayer(v.run.playersSpeedBoost, player);
* }
* ```
*/
export function mapGetPlayer<V>(
map: ReadonlyMap<PlayerIndex, V>,
player: EntityPlayer,
): V | undefined {
const playerIndex = getPlayerIndex(player);
return map.get(playerIndex);
}
/**
* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
* `Map.has` method if you have a map of this type.
*/
export function mapHasPlayer<V>(
map: ReadonlyMap<PlayerIndex, V>,
player: EntityPlayer,
): boolean {
const playerIndex = getPlayerIndex(player);
return map.has(playerIndex);
}
/**
* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
* `Map.set` method if you have a map of this type.
*
* For example:
*
* ```ts
* const v = {
* run: {
* playersSpeedBoost: new Map<PlayerIndex, int>(),
* },
* };
*
* function incrementSpeedBoost(player: EntityPlayer) {
* const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
* const newSpeedBoost = oldSpeedBoost + 0.1;
* mapSetPlayer(v.run.playersSpeedBoost, player);
* }
* ```
*/
export function mapSetPlayer<V>(
// eslint-disable-next-line complete/prefer-readonly-parameter-types
map: Map<PlayerIndex, V>,
player: EntityPlayer,
value: V,
): void {
const playerIndex = getPlayerIndex(player);
map.set(playerIndex, value);
}
/**
* Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
* `Set.add` method if you have a set of this type.
*/
export function setAddPlayer(
// eslint-disable-next-line complete/prefer-readonly-parameter-types
set: Set<PlayerIndex>,
player: EntityPlayer,
): void {
const playerIndex = getPlayerIndex(player);
set.add(playerIndex);
}
/**
* Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
* `Set.delete` method if you have a set of this type.
*/
export function setDeletePlayer(
// eslint-disable-next-line complete/prefer-readonly-parameter-types
set: Set<PlayerIndex>,
player: EntityPlayer,
): boolean {
const playerIndex = getPlayerIndex(player);
return set.delete(playerIndex);
}
/**
* Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
* `Set.has` method if you have a set of this type.
*/
export function setHasPlayer(
set: ReadonlySet<PlayerIndex>,
player: EntityPlayer,
): boolean {
const playerIndex = getPlayerIndex(player);
return set.has(playerIndex);
}