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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import { ModCallback, PlayerType } from "isaac-typescript-definitions"; import { Exported } from "../../../decorators"; import { logError } from "../../../functions/log"; import { Feature } from "../../private/Feature"; const v = { run: { queuedTaintedLazarus: [] as EntityPlayer[], queuedDeadTaintedLazarus: [] as EntityPlayer[], /** * The `POST_PLAYER_INIT` callback fires for Dead Tainted Lazarus at the beginning of the run. * However, the player index for the Dead Tainted Lazarus player object at that time does not * actually correspond to the player index for the real player once Flip has been used. Thus, we * revert to using PtrHash as an index for our map, which is consistent between the Dead Tainted * Lazarus object in the `POST_PLAYER_INIT` callback and the "real" Dead Tainted Lazarus. * * We use `EntityPlayer` as the value for the map instead of `EntityPtr` because using the * pointer does not work for some reason. (When we unwrap it after one or more flips have been * used, the pointers no longer point to the original objects, even if we manually update the * pointers in the `POST_FLIP` callback.) */ subPlayerMap: new Map<PtrHash, EntityPlayer>(), }, }; /** * This feature provides a way for end-users to get the `EntityPlayer` object for the other Tainted * Lazarus. */ export class TaintedLazarusPlayers extends Feature { /** @internal */ public override v = v; public override vConditionalFunc = (): boolean => false; /** @internal */ constructor() { super(); this.callbacksUsed = [ // 9 [ModCallback.POST_PLAYER_INIT, this.postPlayerInit], ]; } // ModCallback.POST_PLAYER_INIT (9) private readonly postPlayerInit = (player: EntityPlayer) => { const character = player.GetPlayerType(); if (character === PlayerType.LAZARUS_B) { v.run.queuedTaintedLazarus.push(player); } else if (character === PlayerType.LAZARUS_2_B) { v.run.queuedDeadTaintedLazarus.push(player); } else { return; } this.checkDequeue(); }; /** * Indexes are the `PtrHash`, values are the `EntityPtr` of the *other* Lazarus. * * When starting a run, the `POST_PLAYER_INIT` callback will fire first for Dead Tainted Lazarus, * then for Tainted Lazarus. When continuing a run, the `POST_PLAYER_INIT` callback will fire * first for the character that is currently active. Thus, since the order of the characters is * not certain, we insert each of their pointers into a queue, and then only populate the map when * we have one Tainted Lazarus and one Dead Tainted Lazarus. */ private checkDequeue() { if ( v.run.queuedTaintedLazarus.length === 0 || v.run.queuedDeadTaintedLazarus.length === 0 ) { return; } const taintedLazarus = v.run.queuedTaintedLazarus.shift(); const deadTaintedLazarus = v.run.queuedDeadTaintedLazarus.shift(); if (taintedLazarus === undefined || deadTaintedLazarus === undefined) { return; } const taintedLazarusPtrHash = GetPtrHash(taintedLazarus); const deadTaintedLazarusPtrHash = GetPtrHash(deadTaintedLazarus); if (taintedLazarusPtrHash === deadTaintedLazarusPtrHash) { logError( "Failed to cache the Tainted Lazarus player objects, since the hash for Tainted Lazarus and Dead Tainted Lazarus were the same.", ); return; } v.run.subPlayerMap.set(taintedLazarusPtrHash, deadTaintedLazarus); v.run.subPlayerMap.set(deadTaintedLazarusPtrHash, taintedLazarus); } /** * Helper function to get the other version of Tainted Lazarus. * * - On Tainted Lazarus, returns the player object for Dead Tainted Lazarus. * - On Dead Tainted Lazarus, returns the player object for Tainted Lazarus. * - Returns undefined if player object retrieval failed for any reason. * * If you call the `EntityPlayer.Exists` method on the returned object, it will return false. * However, you can still call the other methods like you normally would (e.g. * `EntityPlayer.AddCollectible`). * * In order to use this function, you must upgrade your mod with * `ISCFeature.CHARACTER_HEALTH_CONVERSION`. * * @public */ @Exported public getTaintedLazarusSubPlayer( player: EntityPlayer, ): EntityPlayer | undefined { const ptrHash = GetPtrHash(player); return v.run.subPlayerMap.get(ptrHash); } }