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isaacscript-common

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Helper functions and features for IsaacScript mods.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.CHARACTER_NAMES = void 0; const isaac_typescript_definitions_1 = require("isaac-typescript-definitions"); exports.CHARACTER_NAMES = { [isaac_typescript_definitions_1.PlayerType.POSSESSOR]: "Possessor", // -1 [isaac_typescript_definitions_1.PlayerType.ISAAC]: "Isaac", // 0 [isaac_typescript_definitions_1.PlayerType.MAGDALENE]: "Magdalene", // 1 [isaac_typescript_definitions_1.PlayerType.CAIN]: "Cain", // 2 [isaac_typescript_definitions_1.PlayerType.JUDAS]: "Judas", // 3 [isaac_typescript_definitions_1.PlayerType.BLUE_BABY]: "Blue Baby", // 4 [isaac_typescript_definitions_1.PlayerType.EVE]: "Eve", // 5 [isaac_typescript_definitions_1.PlayerType.SAMSON]: "Samson", // 6 [isaac_typescript_definitions_1.PlayerType.AZAZEL]: "Azazel", // 7 [isaac_typescript_definitions_1.PlayerType.LAZARUS]: "Lazarus", // 8 [isaac_typescript_definitions_1.PlayerType.EDEN]: "Eden", // 9 [isaac_typescript_definitions_1.PlayerType.LOST]: "The Lost", // 10 [isaac_typescript_definitions_1.PlayerType.LAZARUS_2]: "Lazarus II", // 11 [isaac_typescript_definitions_1.PlayerType.DARK_JUDAS]: "Dark Judas", // 12 [isaac_typescript_definitions_1.PlayerType.LILITH]: "Lilith", // 13 [isaac_typescript_definitions_1.PlayerType.KEEPER]: "Keeper", // 14 [isaac_typescript_definitions_1.PlayerType.APOLLYON]: "Apollyon", // 15 [isaac_typescript_definitions_1.PlayerType.FORGOTTEN]: "The Forgotten", // 16 [isaac_typescript_definitions_1.PlayerType.SOUL]: "The Soul", // 17 [isaac_typescript_definitions_1.PlayerType.BETHANY]: "Bethany", // 18 [isaac_typescript_definitions_1.PlayerType.JACOB]: "Jacob", // 19 [isaac_typescript_definitions_1.PlayerType.ESAU]: "Esau", // 20 [isaac_typescript_definitions_1.PlayerType.ISAAC_B]: "Tainted Isaac", // 21 [isaac_typescript_definitions_1.PlayerType.MAGDALENE_B]: "Tainted Magdalene", // 22 [isaac_typescript_definitions_1.PlayerType.CAIN_B]: "Tainted Cain", // 23 [isaac_typescript_definitions_1.PlayerType.JUDAS_B]: "Tainted Judas", // 24 [isaac_typescript_definitions_1.PlayerType.BLUE_BABY_B]: "Tainted Blue Baby", // 25 [isaac_typescript_definitions_1.PlayerType.EVE_B]: "Tainted Eve", // 26 [isaac_typescript_definitions_1.PlayerType.SAMSON_B]: "Tainted Samson", // 27 [isaac_typescript_definitions_1.PlayerType.AZAZEL_B]: "Tainted Azazel", // 28 [isaac_typescript_definitions_1.PlayerType.LAZARUS_B]: "Tainted Lazarus", // 29 [isaac_typescript_definitions_1.PlayerType.EDEN_B]: "Tainted Eden", // 30 [isaac_typescript_definitions_1.PlayerType.LOST_B]: "Tainted Lost", // 31 [isaac_typescript_definitions_1.PlayerType.LILITH_B]: "Tainted Lilith", // 32 [isaac_typescript_definitions_1.PlayerType.KEEPER_B]: "Tainted Keeper", // 33 [isaac_typescript_definitions_1.PlayerType.APOLLYON_B]: "Tainted Apollyon", // 34 [isaac_typescript_definitions_1.PlayerType.FORGOTTEN_B]: "Tainted Forgotten", // 35 [isaac_typescript_definitions_1.PlayerType.BETHANY_B]: "Tainted Bethany", // 36 [isaac_typescript_definitions_1.PlayerType.JACOB_B]: "Tainted Jacob", // 37 [isaac_typescript_definitions_1.PlayerType.LAZARUS_2_B]: "Dead Tainted Lazarus", // 38 [isaac_typescript_definitions_1.PlayerType.JACOB_2_B]: "Dead Tainted Jacob", // 39 [isaac_typescript_definitions_1.PlayerType.SOUL_B]: "Tainted Soul", // 40 };