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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import type { CacheFlag } from "isaac-typescript-definitions"; import { TrinketType } from "isaac-typescript-definitions"; import { MysteriousPaperEffect } from "../enums/MysteriousPaperEffect"; /** * Helper function to get the corresponding golden trinket type from a normal trinket type. * * If the provided trinket type is already a golden trinket type, then the trinket type will be * returned unmodified. * * For example, passing `TrinketType.SWALLOWED_PENNY` would result in 32769, which is the value that * corresponds to the golden trinket sub-type for Swallowed Penny. */ export declare function getGoldenTrinketType(trinketType: TrinketType): TrinketType; /** * Helper function to get the current effect that the Mysterious Paper trinket is providing to the * player. Returns undefined if the player does not have the Mysterious Paper trinket. * * The Mysterious Paper trinket has four different effects: * * - The Polaroid (collectible) * - The Negative (collectible) * - A Missing Page (trinket) * - Missing Poster (trinket) * * It rotates between these four effects on every frame. Note that Mysterious Paper will cause the * `EntityPlayer.HasCollectible` and `EntityPlayer.HasTrinket` methods to return true for the * respective items on the particular frame, with the exception of the Missing Poster. (The player * will never "have" the Missing Poster, even on the correct corresponding frame.) * * @param player The player to look at. * @param frameCount Optional. The frame count that corresponds to time the effect will be active. * Default is the current frame. */ export declare function getMysteriousPaperEffectForFrame(player: EntityPlayer, frameCount?: int): MysteriousPaperEffect | undefined; /** * Helper function to get the corresponding normal trinket type from a golden trinket type. * * If the provided trinket type is already a normal trinket type, then the trinket type will be * returned unmodified. */ export declare function getNormalTrinketType(trinketType: TrinketType): TrinketType; /** * Helper function to get the in-game description for a trinket. Returns "Unknown" if the provided * trinket type was not valid. * * This function works for both vanilla and modded trinkets. */ export declare function getTrinketDescription(trinketType: TrinketType): string; /** * Helper function to get the path to a trinket PNG file. Returns the path to the question mark * sprite (i.e. from Curse of the Blind) if the provided trinket type was not valid. * * Note that this does not return the file name, but the full path to the trinket's PNG file. The * function is named "GfxFilename" to correspond to the associated `ItemConfigItem.GfxFileName` * field. */ export declare function getTrinketGfxFilename(trinketType: TrinketType): string; /** * Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is * not valid. * * This function works for both vanilla and modded trinkets. * * For example, `getTrinketName(TrinketType.SWALLOWED_PENNY)` would return "Swallowed Penny". */ export declare function getTrinketName(trinketType: TrinketType): string; export declare function isGoldenTrinketType(trinketType: TrinketType): boolean; export declare function isModdedTrinketType(trinketType: TrinketType): boolean; export declare function isValidTrinketType(trinketType: int): trinketType is TrinketType; export declare function isVanillaTrinketType(trinketType: TrinketType): boolean; /** * Helper function to generate a new sprite based on a collectible. If the provided collectible type * is invalid, a sprite with a Curse of the Blind question mark will be returned. */ export declare function newTrinketSprite(trinketType: TrinketType): Sprite; /** * Helper function to change the sprite of a trinket entity. * * For more information about removing the trinket sprite, see the documentation for the * "clearSprite" helper function. * * @param trinket The trinket whose sprite you want to modify. * @param pngPath Equal to either the spritesheet path to load (e.g. * "gfx/items/trinkets/trinket_001_swallowedpenny.png") or undefined. If undefined, * the sprite will be removed, making the trinket effectively invisible (except for * the shadow underneath it). */ export declare function setTrinketSprite(trinket: EntityPickup, pngPath: string | undefined): void; /** Helper function to check in the item config if a given trinket has a given cache flag. */ export declare function trinketHasCacheFlag(trinketType: TrinketType, cacheFlag: CacheFlag): boolean; //# sourceMappingURL=trinkets.d.ts.map