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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import { CacheFlag } from "isaac-typescript-definitions"; import { PlayerStat } from "../enums/PlayerStat"; import type { PlayerStats } from "../interfaces/PlayerStats"; /** * Helper function to add a stat to a player based on the `CacheFlag` provided. Call this function * from the `EVALUATE_CACHE` callback. * * Note that for `CacheFlag.FIRE_DELAY`, the "amount" argument will be interpreted as the tear stat * to add (and not the amount to mutate `EntityPlayer.MaxFireDelay` by). * * This function supports the following cache flags: * - CacheFlag.DAMAGE (1 << 0) * - CacheFlag.FIRE_DELAY (1 << 1) * - CacheFlag.SHOT_SPEED (1 << 2) * - CacheFlag.RANGE (1 << 3) * - CacheFlag.SPEED (1 << 4) * - CacheFlag.LUCK (1 << 10) */ export declare function addPlayerStat(player: EntityPlayer, cacheFlag: CacheFlag, amount: number): void; /** * Returns the starting stat that Isaac (the default character) starts with. For example, if you * pass this function `CacheFlag.DAMAGE`, it will return 3.5. * * Note that the default fire delay is represented in the tear stat, not the `MaxFireDelay` value. */ export declare function getDefaultPlayerStat(cacheFlag: CacheFlag): number | undefined; /** Helper function to get the stat for a player corresponding to the `StatType`. */ export declare function getPlayerStat<T extends PlayerStat>(player: EntityPlayer, playerStat: T): PlayerStats[T]; /** Helper function to get all of the stat for a player. */ export declare function getPlayerStats(player: EntityPlayer): PlayerStats; //# sourceMappingURL=stats.d.ts.map