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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import { ProjectilesMode } from "isaac-typescript-definitions"; /** * Helper function to make an NPC fire one or more projectiles. Returns the fired projectile(s). * * Use this function instead of the `EntityNPC.FireProjectiles` method if you need to modify or * access the `EntityProjectile` objects after they are fired, since this function returns the * objects in an array. * * @param npc The NPC to fire the projectile(s) from. You can also pass undefined if you do not want * the projectile(s) to come from anything in particular. * @param position The staring position of the projectile(s). * @param velocity The starting velocity of the projectile(s). * @param projectilesMode Optional. The mode of the projectile(s). Default is * `ProjectilesMode.ONE_PROJECTILE`. * @param projectileParams Optional. The parameters of the projectile(s). Default is * `ProjectileParams()`. * @returns The fired projectile(s). */ export declare function fireProjectiles(npc: EntityNPC | undefined, position: Vector, velocity: Vector, projectilesMode?: ProjectilesMode, projectileParams?: ProjectileParams): readonly EntityProjectile[]; /** * Helper function to spawn projectiles in a circle around a position. Under the hood, this * leverages `ProjectileMode.N_PROJECTILES_IN_CIRCLE`. * * @param npc The NPC to fire the projectile(s) from. You can also pass undefined if you do not want * the projectile(s) to come from anything in particular. * @param position The staring position of the projectile(s). * @param speed The speed of the projectile(s). * @param numProjectiles The amount of projectiles to spawn. * @returns The fired projectile(s). */ export declare function fireProjectilesInCircle(npc: EntityNPC | undefined, position: Vector, speed: float, numProjectiles: int): readonly EntityProjectile[]; //# sourceMappingURL=projectiles.d.ts.map