UNPKG

isaacscript-common

Version:

Helper functions and features for IsaacScript mods.

69 lines 3.31 kB
import { TrinketType } from "isaac-typescript-definitions"; export declare function addTrinketCostume(player: EntityPlayer, trinketType: TrinketType): void; /** * Helper function to check to see if any player has a particular trinket. * * @param trinketType The trinket type to check for. * @param ignoreModifiers If set to true, only counts trinkets the player actually holds and ignores * effects granted by other items. Default is false. */ export declare function anyPlayerHasTrinket(trinketType: TrinketType, ignoreModifiers?: boolean): boolean; /** * Returns the slot number corresponding to where a trinket can be safely inserted. * * For example: * * ```ts * const player = Isaac.GetPlayer(); * const trinketSlot = getOpenTrinketSlotNum(player); * if (trinketSlot !== undefined) { * // They have one or more open trinket slots * player.AddTrinket(TrinketType.SWALLOWED_PENNY); * } * ``` */ export declare function getOpenTrinketSlot(player: EntityPlayer): int | undefined; /** * Helper function to get all of the trinkets that the player is currently holding. This will not * include any smelted trinkets. */ export declare function getPlayerTrinkets(player: EntityPlayer): readonly TrinketType[]; /** * Helper function to get only the players that have a certain trinket. * * This function is variadic, meaning that you can supply as many trinket types as you want to check * for. It only returns the players that have all of the trinkets. */ export declare function getPlayersWithTrinket(...trinketTypes: readonly TrinketType[]): readonly EntityPlayer[]; /** Helper function to check to see if the player is holding one or more trinkets. */ export declare function hasAnyTrinket(player: EntityPlayer): boolean; /** * Returns whether the player can hold an additional trinket, beyond what they are currently * carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse. * * If the player is the Tainted Soul, this always returns false, since that character cannot pick up * items. (Only Tainted Forgotten can pick up items.) */ export declare function hasOpenTrinketSlot(player: EntityPlayer): boolean; /** * Helper function to check to see if a player has one or more trinkets. * * This function is variadic, meaning that you can supply as many trinket types as you want to check * for. Returns true if the player has any of the supplied trinket types. * * This function always passes `false` to the `ignoreModifiers` argument. */ export declare function hasTrinket(player: EntityPlayer, ...trinketTypes: readonly TrinketType[]): boolean; /** * Helper function to remove all of the held trinkets from a player. * * This will not remove any smelted trinkets, unless the player happens to also be holding a trinket * that they have smelted. (In that case, both the held and the smelted trinket will be removed.) */ export declare function removeAllPlayerTrinkets(player: EntityPlayer): void; /** * Helper function to remove a trinket costume from a player. Use this helper function to avoid * having to request the trinket from the item config. */ export declare function removeTrinketCostume(player: EntityPlayer, trinketType: TrinketType): void; //# sourceMappingURL=playerTrinkets.d.ts.map