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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import type { ItemConfigPillEffectClass, ItemConfigPillEffectType, PillEffect } from "isaac-typescript-definitions"; import { PillColor } from "isaac-typescript-definitions"; /** * Helper function to get an array with every non-null pill color. This includes all gold colors and * all horse colors. */ export declare function getAllPillColors(): readonly PillColor[]; /** * Helper function to get the associated pill effect after False PHD is acquired. If a pill effect * is not altered by False PHD, then the same pill effect will be returned. */ export declare function getFalsePHDPillEffect(pillEffect: PillEffect): PillEffect; /** * Helper function to get the corresponding horse pill color from a normal pill color. * * For example, passing `PillColor.BLUE_BLUE` would result in 2049, which is the value that * corresponds to the horse pill color for blue/blue. * * If passed a horse pill color, this function will return the unmodified pill color. */ export declare function getHorsePillColor(pillColor: PillColor): PillColor; /** Helper function to get an array with every non-gold horse pill color. */ export declare function getHorsePillColors(): readonly PillColor[]; /** * Helper function to get the corresponding normal pill color from a horse pill color. * * For example, passing 2049 would result in `PillColor.BLUE_BLUE`. * * If called with a non-horse pill color, this function will return back the same color. */ export declare function getNormalPillColorFromHorse(pillColor: PillColor): PillColor; /** Helper function to get an array with every non-gold and non-horse pill color. */ export declare function getNormalPillColors(): readonly PillColor[]; /** * Helper function to get the associated pill effect after PHD is acquired. If a pill effect is not * altered by PHD, then the same pill effect will be returned. */ export declare function getPHDPillEffect(pillEffect: PillEffect): PillEffect; /** * Helper function to get the corresponding pill color from an effect by repeatedly using the * `ItemPool.GetPillEffect` method. * * Note that this will return the corresponding effect even if the passed pill color is not yet * identified by the player. * * Returns `PillColor.NULL` if there is the corresponding pill color cannot be found. * * This function is especially useful in the `POST_USE_PILL` callback, since at that point, the used * pill is already consumed, and the callback only passes the effect. In this specific circumstance, * consider using the `POST_USE_PILL_FILTER` callback instead of the `POST_USE_PILL` callback, since * it correctly passes the color and handles the case of horse pills. */ export declare function getPillColorFromEffect(pillEffect: PillEffect): PillColor; /** * Helper function to get a pill effect class from a PillEffect enum value. In this context, the * class is equal to the numerical prefix in the "class" tag in the "pocketitems.xml" file. Use the * `getPillEffectType` helper function to determine whether the pill effect is positive, negative, * or neutral. * * Due to limitations in the API, this function will not work properly for modded pill effects, and * will always return `DEFAULT_PILL_EFFECT_CLASS` in those cases. */ export declare function getPillEffectClass(pillEffect: PillEffect): ItemConfigPillEffectClass; /** * Helper function to get a pill effect name from a `PillEffect`. Returns "Unknown" if the provided * pill effect is not valid. * * This function works for both vanilla and modded pill effects. * * For example, `getPillEffectName(PillEffect.BAD_GAS)` would return "Bad Gas". */ export declare function getPillEffectName(pillEffect: PillEffect): string; /** * Helper function to get a pill effect type from a `PillEffect` enum value. In this context, the * type is equal to positive, negative, or neutral. This is derived from the suffix of the "class" * tag in the "pocketitems.xml" file. Use the `getPillEffectClass` helper function to determine the * "power" of the pill. * * Due to limitations in the API, this function will not work properly for modded pill effects, and * will always return `DEFAULT_PILL_EFFECT_TYPE` in those cases. */ export declare function getPillEffectType(pillEffect: PillEffect): ItemConfigPillEffectType; export declare function getVanillaPillEffectsOfType(pillEffectType: ItemConfigPillEffectType): readonly PillEffect[]; /** Helper function to see if the given pill color is either a gold pill or a horse gold pill. */ export declare function isGoldPill(pillColor: PillColor): boolean; /** * Helper function to see if the given pill color is a horse pill. * * Under the hood, this checks for `pillColor > 2048`. */ export declare function isHorsePill(pillColor: PillColor): boolean; export declare function isModdedPillEffect(pillEffect: PillEffect): boolean; /** * Helper function to see if the given pill color is not a gold pill and not a horse pill and not * the null value. * * Under the hood, this checks using the `FIRST_PILL_COLOR` and `LAST_NORMAL_PILL_COLOR` constants. */ export declare function isNormalPillColor(pillColor: PillColor): boolean; export declare function isValidPillEffect(pillEffect: int): pillEffect is PillEffect; export declare function isVanillaPillEffect(pillEffect: PillEffect): boolean; //# sourceMappingURL=pills.d.ts.map