isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
5 lines • 369 B
TypeScript
/** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76). */
export declare const DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75;
/** Helper function to see if a player is close enough to activate a Dice Room floor. */
export declare function isCloseEnoughToTriggerDiceFloor(player: EntityPlayer, diceFloor: EntityEffect): boolean;
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