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isaacscript-common

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Helper functions and features for IsaacScript mods.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.SlotDestructionType = void 0; /** This is used in the `POST_SLOT_DESTROYED` custom callback. */ var SlotDestructionType; (function (SlotDestructionType) { /** * When a machine or a beggar is blown up by a bomb or is otherwise removed without spawning a * collectible. * * Note that the destruction type for a Crane Game will be `SlotDestructionType.NORMAL`, even if * it destroyed via spawning three separate collectibles. */ SlotDestructionType[SlotDestructionType["NORMAL"] = 0] = "NORMAL"; /** * When a machine or a beggar is removed while spawning a collectible reward. * * Note that the destruction type for a Crane Game will be `SlotDestructionType.NORMAL`, even if * it destroyed via spawning three separate collectibles. */ SlotDestructionType[SlotDestructionType["COLLECTIBLE_PAYOUT"] = 1] = "COLLECTIBLE_PAYOUT"; })(SlotDestructionType || (exports.SlotDestructionType = SlotDestructionType = {}));