isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
60 lines • 1.76 kB
TypeScript
export declare enum ISCFeature {
CUSTOM_REVIVE = 0,
ESAU_JR_DETECTION = 1,
FLIP_DETECTION = 2,
GRID_ENTITY_COLLISION_DETECTION = 3,
GRID_ENTITY_RENDER_DETECTION = 4,
GRID_ENTITY_UPDATE_DETECTION = 5,
GAME_REORDERED_CALLBACKS = 6,
ITEM_PICKUP_DETECTION = 7,
PICKUP_CHANGE_DETECTION = 8,
PLAYER_COLLECTIBLE_DETECTION = 9,
PLAYER_REORDERED_CALLBACKS = 10,
SLOT_DESTROYED_DETECTION = 11,
SLOT_RENDER_DETECTION = 12,
SLOT_UPDATE_DETECTION = 13,
CHARACTER_HEALTH_CONVERSION = 14,
CHARACTER_STATS = 15,
COLLECTIBLE_ITEM_POOL_TYPE = 16,
CUSTOM_GRID_ENTITIES = 17,
CUSTOM_ITEM_POOLS = 18,
CUSTOM_HOTKEYS = 19,
CUSTOM_PICKUPS = 20,
CUSTOM_STAGES = 21,
CUSTOM_TRAPDOORS = 22,
DEBUG_DISPLAY = 23,
DEPLOY_JSON_ROOM = 24,
DISABLE_ALL_SOUND = 25,
DISABLE_INPUTS = 26,
EDEN_STARTING_STATS_HEALTH = 27,
FADE_IN_REMOVER = 28,
FAST_RESET = 29,
FLYING_DETECTION = 30,
FORGOTTEN_SWITCH = 31,
EXTRA_CONSOLE_COMMANDS = 32,
ITEM_POOL_DETECTION = 33,
MODDED_ELEMENT_DETECTION = 34,
MODDED_ELEMENT_SETS = 35,
NO_SIREN_STEAL = 36,
PAUSE = 37,
PERSISTENT_ENTITIES = 38,
PICKUP_INDEX_CREATION = 39,
PLAYER_COLLECTIBLE_TRACKING = 40,
PONY_DETECTION = 41,
PRESS_INPUT = 42,
PREVENT_CHILD_ENTITIES = 43,
PREVENT_GRID_ENTITY_RESPAWN = 44,
RERUN_DETECTION = 45,
ROOM_CLEAR_FRAME = 46,
ROOM_HISTORY = 47,
RUN_IN_N_FRAMES = 48,
RUN_NEXT_ROOM = 49,
RUN_NEXT_RUN = 50,
SAVE_DATA_MANAGER = 51,
SPAWN_ALT_ROCK_REWARDS = 52,
STAGE_HISTORY = 53,
START_AMBUSH = 54,
TAINTED_LAZARUS_PLAYERS = 55,
UNLOCK_ACHIEVEMENTS_DETECTION = 56
}
//# sourceMappingURL=ISCFeature.d.ts.map