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isaacscript-common

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Helper functions and features for IsaacScript mods.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.HealthType = void 0; /** * This represents the type of health that is either given or taken away from a player. Note that we * cannot use the `HeartSubType` enum for this purpose this since it has no value for broken hearts * or max hearts. */ var HealthType; (function (HealthType) { HealthType[HealthType["RED"] = 0] = "RED"; HealthType[HealthType["SOUL"] = 1] = "SOUL"; HealthType[HealthType["ETERNAL"] = 2] = "ETERNAL"; HealthType[HealthType["BLACK"] = 3] = "BLACK"; HealthType[HealthType["GOLDEN"] = 4] = "GOLDEN"; HealthType[HealthType["BONE"] = 5] = "BONE"; HealthType[HealthType["ROTTEN"] = 6] = "ROTTEN"; HealthType[HealthType["BROKEN"] = 7] = "BROKEN"; HealthType[HealthType["MAX_HEARTS"] = 8] = "MAX_HEARTS"; })(HealthType || (exports.HealthType = HealthType = {}));