isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
87 lines (86 loc) • 4.04 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.PonyDetection = void 0;
const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
const decorators_1 = require("../../../decorators");
const ModCallbackCustom_1 = require("../../../enums/ModCallbackCustom");
const flag_1 = require("../../../functions/flag");
const playerDataStructures_1 = require("../../../functions/playerDataStructures");
const playerIndex_1 = require("../../../functions/playerIndex");
const Feature_1 = require("../../private/Feature");
const FLAGS_WHEN_PONY_IS_ACTIVE = [
isaac_typescript_definitions_1.EntityFlag.NO_KNOCKBACK, // 1 << 26
isaac_typescript_definitions_1.EntityFlag.NO_PHYSICS_KNOCKBACK, // 1 << 30
isaac_typescript_definitions_1.EntityFlag.NO_DAMAGE_BLINK, // 1 << 36
];
const v = {
run: {
playersIsPonyActive: new Set(),
},
};
class PonyDetection extends Feature_1.Feature {
/** @internal */
v = v;
/** @internal */
constructor() {
super();
this.customCallbacksUsed = [
[
ModCallbackCustom_1.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
this.postPEffectUpdateReordered,
],
];
}
// ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
postPEffectUpdateReordered = (player) => {
const effects = player.GetEffects();
const entityFlags = player.GetEntityFlags();
const hasPonyCollectibleEffect = effects.HasCollectibleEffect(isaac_typescript_definitions_1.CollectibleType.PONY)
|| effects.HasCollectibleEffect(isaac_typescript_definitions_1.CollectibleType.WHITE_PONY);
const isPonyActiveOnPreviousFrame = (0, playerDataStructures_1.setHasPlayer)(v.run.playersIsPonyActive, player);
const hasPonyFlags = (0, flag_1.hasFlag)(entityFlags, ...FLAGS_WHEN_PONY_IS_ACTIVE);
const isPonyActiveNow = hasPonyCollectibleEffect || (isPonyActiveOnPreviousFrame && hasPonyFlags);
if (isPonyActiveNow) {
(0, playerDataStructures_1.setAddPlayer)(v.run.playersIsPonyActive, player);
}
else {
(0, playerDataStructures_1.setDeletePlayer)(v.run.playersIsPonyActive, player);
}
};
/**
* Helper function to see if the player is under the effects of A Pony or White Pony charge.
* Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
*
* In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
*
* @public
*/
isPlayerUsingPony(player) {
return (0, playerDataStructures_1.setHasPlayer)(v.run.playersIsPonyActive, player);
}
/**
* Helper function to see if any player is under the effects of A Pony or White Pony charge.
* Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
*
* In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
*
* @public
*/
anyPlayerUsingPony() {
const players = (0, playerIndex_1.getPlayers)();
return players.some((player) => this.isPlayerUsingPony(player));
}
}
exports.PonyDetection = PonyDetection;
__decorate([
decorators_1.Exported
], PonyDetection.prototype, "isPlayerUsingPony", null);
__decorate([
decorators_1.Exported
], PonyDetection.prototype, "anyPlayerUsingPony", null);