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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import type { CollectibleType } from "isaac-typescript-definitions"; import { Feature } from "../../private/Feature"; export declare class PlayerCollectibleTracking extends Feature { private readonly postPlayerCollectibleAdded; private readonly postPlayerCollectibleRemoved; /** * Helper function to get all of the collectible types that the player has gotten so far on this * run, in order. * * In the case of items given on the first frame of the run or the case where the player rerolls * their build in the middle of the run (e.g. with D4), the order of the collectible types will * not correspond to the order that the items were actually given to the player. In this case, the * order will be from the lowest `CollectibleType` to the highest. * * Under the hood, this feature works by tracking the number of collectibles that a player has on * every frame. Thus, in a situation where a collectible was both added and removed to the player * on the same frame, the amount of total collectibles would stay the same, and the collectible * types would not be updated. In vanilla, this situation would never happen, but another mod * might do this for some reason. (With that said, the next time that a collectible is normally * added or removed, it would trigger a re-scan, and the previous changes would be picked up.) * * In order to use this function, you must upgrade your mod with * `ISCFeature.PLAYER_COLLECTIBLE_TRACKING`. * * @param player The player to get the collectible types for. * @param includeActiveCollectibles Optional. If true, will include all active collectibles. * Default is true. * @public */ getPlayerCollectibleTypes(player: EntityPlayer, includeActiveCollectibles?: boolean): readonly CollectibleType[]; /** * Helper function to get the last passive collectible type that the player picked up. In most * cases, this will be the passive that would be removed if the player used Clicker. * * Returns undefined if the player does not have any passive collectibles. * * In order to use this function, you must upgrade your mod with * `ISCFeature.PLAYER_COLLECTIBLE_TRACKING`. * * @public */ getPlayerLastPassiveCollectibleType(player: EntityPlayer): CollectibleType | undefined; } //# sourceMappingURL=PlayerCollectibleTracking.d.ts.map