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isaacscript-common

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Helper functions and features for IsaacScript mods.

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"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.FlyingDetection = void 0; const isaac_typescript_definitions_1 = require("isaac-typescript-definitions"); const decorators_1 = require("../../../decorators"); const ISCFeature_1 = require("../../../enums/ISCFeature"); const Feature_1 = require("../../private/Feature"); const FLYING_NULL_ITEMS = [ isaac_typescript_definitions_1.NullItemID.REVERSE_SUN, // 66 isaac_typescript_definitions_1.NullItemID.SPIRIT_SHACKLES_SOUL, // 10 isaac_typescript_definitions_1.NullItemID.LOST_CURSE, // 112 ]; class FlyingDetection extends Feature_1.Feature { moddedElementSets; /** @internal */ constructor(moddedElementSets) { super(); this.featuresUsed = [ISCFeature_1.ISCFeature.MODDED_ELEMENT_SETS]; this.moddedElementSets = moddedElementSets; } /** * Helper function to see if the player currently has flying from a temporary effect such as * Hanged Man, Bat Wing, and so on. * * In order to use this function, you must upgrade your mod with `ISCFeature.FLYING_DETECTION`. * * @public */ hasFlyingTemporaryEffect(player) { const effects = player.GetEffects(); // - We specify true to the `getFlyingCollectibles` function since conditional flying // collectibles will only grant a temporary effect if their condition is activated. // - The Hanged Man card gives a Transcendence temporary effect. // - Pinking Shears gives a Transcendence temporary effect. const flyingCollectibles = this.moddedElementSets.getFlyingCollectibleTypes(true); for (const collectibleType of flyingCollectibles) { if (effects.HasCollectibleEffect(collectibleType)) { return true; } } const flyingTrinkets = this.moddedElementSets.getFlyingTrinketTypes(); for (const trinketType of flyingTrinkets) { if (effects.HasTrinketEffect(trinketType)) { return true; } } for (const nullItemID of FLYING_NULL_ITEMS) { if (effects.HasNullEffect(nullItemID)) { return true; } } return false; } } exports.FlyingDetection = FlyingDetection; __decorate([ decorators_1.Exported ], FlyingDetection.prototype, "hasFlyingTemporaryEffect", null);