isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
68 lines (67 loc) • 2.59 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.FadeInRemover = void 0;
const cachedClasses_1 = require("../../../core/cachedClasses");
const decorators_1 = require("../../../decorators");
const ModCallbackCustom_1 = require("../../../enums/ModCallbackCustom");
const Feature_1 = require("../../private/Feature");
const INSTANT_FADE_IN_SPEED = 1;
class FadeInRemover extends Feature_1.Feature {
enabled = false;
/** @internal */
constructor() {
super();
this.customCallbacksUsed = [
[
ModCallbackCustom_1.ModCallbackCustom.POST_GAME_STARTED_REORDERED,
this.postGameStartedReordered,
[undefined],
],
];
}
// ModCallbackCustom.POST_GAME_STARTED_REORDERED
postGameStartedReordered = () => {
if (this.enabled) {
cachedClasses_1.game.Fadein(INSTANT_FADE_IN_SPEED);
}
};
/**
* Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call
* this function once at the beginning of your mod.
*
* This is useful for debugging, when you are resetting the game often.
*
* You can restore the vanilla behavior with the `restoreFadeIn` function.
*
* In order to use this function, you must upgrade your mod with `ISCFeature.FADE_IN_REMOVER`.
*
* @public
*/
removeFadeIn() {
this.enabled = true;
}
/**
* Disables the fade-in remover. Only useful if you have previously called the `removeFadeIn`
* function.
*
* In order to use this function, you must upgrade your mod with `ISCFeature.FADE_IN_REMOVER`.
*
* @public
*/
restoreFadeIn() {
this.enabled = false;
}
}
exports.FadeInRemover = FadeInRemover;
__decorate([
decorators_1.Exported
], FadeInRemover.prototype, "removeFadeIn", null);
__decorate([
decorators_1.Exported
], FadeInRemover.prototype, "restoreFadeIn", null);