UNPKG

isaacscript-common

Version:

Helper functions and features for IsaacScript mods.

73 lines 3.31 kB
import { Feature } from "../../private/Feature"; /** * When you enable this feature, many custom commands will be added to the in-game console. See the * [dedicated command list](/isaacscript-common/features/ExtraConsoleCommandsList) for more * information about them. * * Note that in order to avoid conflicts, if two or more mods enable this feature, then the first * loaded one will control all of the command logic. When this occurs, a global variable of * `__ISAACSCRIPT_COMMON_EXTRA_CONSOLE_COMMANDS_FEATURE` will be created and will automatically be * used by the non-main instances. For this reason, if you use multiple mods with * `isaacscript-common` and a custom command from the standard library is not working properly, then * you might need to get another mod author to update their version of `isaacscript-common`. */ export declare class ExtraConsoleCommands extends Feature { private readonly isMainFeature; private readonly commandFunctionMap; private readonly postUpdate; private readonly evaluateCacheDamage; private readonly evaluateCacheFireDelay; private readonly evaluateCacheSpeed; private readonly evaluateCacheFlying; private readonly postCurseEval; private readonly executeCmd; private readonly postFireTear; private readonly entityTakeDmgPlayer; /** * Helper function to add a custom console command. * * The standard library comes with [many existing console * commands](/isaacscript-common/features/ExtraConsoleCommandsList) that are useful for debugging, * but you can also add your own commands that are useful for your particular mod. It's easier to * add commands to the existing command system than to add your own logic manually to the * `EXECUTE_CMD` callback. * * This function is intended to be called when your mod is first loading. * * In order to use this function, you must upgrade your mod with * `ISCFeature.EXTRA_CONSOLE_COMMANDS`. * * @public */ addConsoleCommand(commandName: string, commandFunction: (params: string) => void): void; /** * Helper function to remove a custom console command. * * The standard library comes with [many existing console * commands](/isaacscript-common/features/ExtraConsoleCommandsList) that are useful for debugging. * If you want to disable one of them, use this function. * * This function is intended to be called when your mod is first loading. * * In order to use this function, you must upgrade your mod with * `ISCFeature.EXTRA_CONSOLE_COMMANDS`. * * @public */ removeConsoleCommand(commandName: string): void; /** * Helper function to remove all custom console commands. * * The standard library comes with [many existing console * commands](/isaacscript-common/features/ExtraConsoleCommandsList) that are useful for debugging. * If you want to disable all of them after this feature has already been initialized, use this * function. * * In order to use this function, you must upgrade your mod with * `ISCFeature.EXTRA_CONSOLE_COMMANDS`. * * @public */ removeAllConsoleCommands(): void; } //# sourceMappingURL=ExtraConsoleCommands.d.ts.map