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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import type { PillColor, PillEffect } from "isaac-typescript-definitions"; import { ModCallbackCustom } from "../../enums/ModCallbackCustom"; import type { PocketItemDescription } from "../../interfaces/PocketItemDescription"; import type { PlayerIndex } from "../../types/PlayerIndex"; import { CustomCallback } from "../private/CustomCallback"; /** * The vanilla `POST_USE_PILL` callback does not pass the `PillColor` of the used pill. We can * resolve pill effect to pill color by using the `ItemPool.GetPillEffect` method. However, this * does not tell us whether the pill used was a horse pill. Thus, we must keep track of the pills * that the player is holding on every frame to account for this. * * In some cases, pills can be used without a corresponding pocket item slot, like in the case of * the reverse Temperance card. In this case, we fall back to looking up the color using the * `ItemPool.GetPillEffect` method. */ export declare class PostUsePillFilter extends CustomCallback<ModCallbackCustom.POST_USE_PILL_FILTER> { v: { run: { pillColorToPillEffect: Map<PillColor, PillEffect>; playerPocketItems: Map<PlayerIndex, PocketItemDescription[]>; }; }; constructor(); private readonly postUsePill; private getPillColorOfCurrentlyUsedPill; private readonly postPEffectUpdateReordered; private updateCurrentPocketItems; } //# sourceMappingURL=PostUsePillFilter.d.ts.map