isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
21 lines • 874 B
TypeScript
import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
import { shouldFirePlayer } from "../../shouldFire";
import type { PlayerIndex } from "../../types/PlayerIndex";
import { CustomCallback } from "../private/CustomCallback";
export declare class PostPlayerFatalDamage extends CustomCallback<ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE> {
v: {
run: {
/** Needed to detect if Glass Cannon will kill the player. */
playersLastDamageGameFrame: Map<PlayerIndex, int>;
};
};
constructor();
protected shouldFire: typeof shouldFirePlayer;
/**
* Using The Bible on Satan is one of the few ways to die without taking damage, so we need to
* handle this case.
*/
private readonly preUseItemBible;
private readonly entityTakeDmgPlayer;
}
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