isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
37 lines (36 loc) • 1.51 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.PostPlayerChangeType = void 0;
const ModCallbackCustom_1 = require("../../enums/ModCallbackCustom");
const playerDataStructures_1 = require("../../functions/playerDataStructures");
const shouldFire_1 = require("../../shouldFire");
const DefaultMap_1 = require("../DefaultMap");
const CustomCallback_1 = require("../private/CustomCallback");
const v = {
run: {
playersCharacterMap: new DefaultMap_1.DefaultMap((character) => character), // eslint-disable-line complete/strict-enums
},
};
class PostPlayerChangeType extends CustomCallback_1.CustomCallback {
v = v;
constructor() {
super();
this.customCallbacksUsed = [
[
ModCallbackCustom_1.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
this.postPEffectReordered,
],
];
}
shouldFire = shouldFire_1.shouldFirePlayer;
// ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
postPEffectReordered = (player) => {
const character = player.GetPlayerType();
const storedCharacter = (0, playerDataStructures_1.defaultMapGetPlayer)(v.run.playersCharacterMap, player, character);
if (character !== storedCharacter) {
(0, playerDataStructures_1.mapSetPlayer)(v.run.playersCharacterMap, player, character);
this.fire(player, storedCharacter, character);
}
};
}
exports.PostPlayerChangeType = PostPlayerChangeType;