UNPKG

isaacscript-common

Version:

Helper functions and features for IsaacScript mods.

37 lines (36 loc) 1.51 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.PostPlayerChangeType = void 0; const ModCallbackCustom_1 = require("../../enums/ModCallbackCustom"); const playerDataStructures_1 = require("../../functions/playerDataStructures"); const shouldFire_1 = require("../../shouldFire"); const DefaultMap_1 = require("../DefaultMap"); const CustomCallback_1 = require("../private/CustomCallback"); const v = { run: { playersCharacterMap: new DefaultMap_1.DefaultMap((character) => character), // eslint-disable-line complete/strict-enums }, }; class PostPlayerChangeType extends CustomCallback_1.CustomCallback { v = v; constructor() { super(); this.customCallbacksUsed = [ [ ModCallbackCustom_1.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, this.postPEffectReordered, ], ]; } shouldFire = shouldFire_1.shouldFirePlayer; // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED postPEffectReordered = (player) => { const character = player.GetPlayerType(); const storedCharacter = (0, playerDataStructures_1.defaultMapGetPlayer)(v.run.playersCharacterMap, player, character); if (character !== storedCharacter) { (0, playerDataStructures_1.mapSetPlayer)(v.run.playersCharacterMap, player, character); this.fire(player, storedCharacter, character); } }; } exports.PostPlayerChangeType = PostPlayerChangeType;