"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
exports.getCallbacks = getCallbacks;
const cachedEnumValues_1 = require("./cachedEnumValues");
const cc = __importStar(require("./callbackClasses"));
const ModCallbackCustom_1 = require("./enums/ModCallbackCustom");
const MOD_CALLBACK_CUSTOM_TO_CLASS = {
[ModCallbackCustom_1.ModCallbackCustom.ENTITY_TAKE_DMG_FILTER]: cc.EntityTakeDmgFilter,
[ModCallbackCustom_1.ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER]: cc.EntityTakeDmgPlayer,
[ModCallbackCustom_1.ModCallbackCustom.INPUT_ACTION_FILTER]: cc.InputActionFilter,
[ModCallbackCustom_1.ModCallbackCustom.INPUT_ACTION_PLAYER]: cc.InputActionPlayer,
[ModCallbackCustom_1.ModCallbackCustom.POST_AMBUSH_FINISHED]: cc.PostAmbushFinished,
[ModCallbackCustom_1.ModCallbackCustom.POST_AMBUSH_STARTED]: cc.PostAmbushStarted,
[ModCallbackCustom_1.ModCallbackCustom.POST_BOMB_EXPLODED]: cc.PostBombExploded,
[ModCallbackCustom_1.ModCallbackCustom.POST_BOMB_INIT_FILTER]: cc.PostBombInitFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_BOMB_INIT_LATE]: cc.PostBombInitLate,
[ModCallbackCustom_1.ModCallbackCustom.POST_BOMB_RENDER_FILTER]: cc.PostBombRenderFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_BOMB_UPDATE_FILTER]: cc.PostBombUpdateFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_BONE_SWING]: cc.PostBoneSwing,
[ModCallbackCustom_1.ModCallbackCustom.POST_COLLECTIBLE_EMPTY]: cc.PostCollectibleEmpty,
[ModCallbackCustom_1.ModCallbackCustom.POST_CURSED_TELEPORT]: cc.PostCursedTeleport,
[ModCallbackCustom_1.ModCallbackCustom.POST_CUSTOM_REVIVE]: cc.PostCustomRevive,
[ModCallbackCustom_1.ModCallbackCustom.POST_DICE_ROOM_ACTIVATED]: cc.PostDiceRoomActivated,
[ModCallbackCustom_1.ModCallbackCustom.POST_DOOR_RENDER]: cc.PostDoorRender,
[ModCallbackCustom_1.ModCallbackCustom.POST_DOOR_UPDATE]: cc.PostDoorUpdate,
[ModCallbackCustom_1.ModCallbackCustom.POST_EFFECT_INIT_FILTER]: cc.PostEffectInitFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_EFFECT_INIT_LATE]: cc.PostEffectInitLate,
[ModCallbackCustom_1.ModCallbackCustom.POST_EFFECT_RENDER_FILTER]: cc.PostEffectRenderFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_EFFECT_STATE_CHANGED]: cc.PostEffectStateChanged,
[ModCallbackCustom_1.ModCallbackCustom.POST_EFFECT_UPDATE_FILTER]: cc.PostEffectUpdateFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_ENTITY_KILL_FILTER]: cc.PostEntityKillFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_ENTITY_REMOVE_FILTER]: cc.PostEntityRemoveFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_ESAU_JR]: cc.PostEsauJr,
[ModCallbackCustom_1.ModCallbackCustom.POST_FAMILIAR_INIT_FILTER]: cc.PostFamiliarInitFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_FAMILIAR_INIT_LATE]: cc.PostFamiliarInitLate,
[ModCallbackCustom_1.ModCallbackCustom.POST_FAMILIAR_RENDER_FILTER]: cc.PostFamiliarRenderFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED]: cc.PostFamiliarStateChanged,
[ModCallbackCustom_1.ModCallbackCustom.POST_FAMILIAR_UPDATE_FILTER]: cc.PostFamiliarUpdateFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_FIRST_FLIP]: cc.PostFirstFlip,
[ModCallbackCustom_1.ModCallbackCustom.POST_FIRST_ESAU_JR]: cc.PostFirstEsauJr,
[ModCallbackCustom_1.ModCallbackCustom.POST_FLIP]: cc.PostFlip,
[ModCallbackCustom_1.ModCallbackCustom.POST_GAME_END_FILTER]: cc.PostGameEndFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_GAME_STARTED_REORDERED]: cc.PostGameStartedReordered,
[ModCallbackCustom_1.ModCallbackCustom.POST_GAME_STARTED_REORDERED_LAST]: cc.PostGameStartedReorderedLast,
[ModCallbackCustom_1.ModCallbackCustom.POST_GREED_MODE_WAVE]: cc.PostGreedModeWave,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_BROKEN]: cc.PostGridEntityBroken,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_COLLISION]: cc.PostGridEntityCollision,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_BROKEN]: cc.PostGridEntityCustomBroken,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_COLLISION]: cc.PostGridEntityCustomCollision,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_INIT]: cc.PostGridEntityCustomInit,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_REMOVE]: cc.PostGridEntityCustomRemove,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_RENDER]: cc.PostGridEntityCustomRender,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_STATE_CHANGED]: cc.PostGridEntityCustomStateChanged,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_UPDATE]: cc.PostGridEntityCustomUpdate,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_INIT]: cc.PostGridEntityInit,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_REMOVE]: cc.PostGridEntityRemove,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_RENDER]: cc.PostGridEntityRender,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED]: cc.PostGridEntityStateChanged,
[ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_UPDATE]: cc.PostGridEntityUpdate,
[ModCallbackCustom_1.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED]: cc.PostHolyMantleRemoved,
[ModCallbackCustom_1.ModCallbackCustom.POST_ITEM_DISCHARGE]: cc.PostItemDischarge,
[ModCallbackCustom_1.ModCallbackCustom.POST_ITEM_PICKUP]: cc.PostItemPickup,
[ModCallbackCustom_1.ModCallbackCustom.POST_KEYBOARD_CHANGED]: cc.PostKeyboardPressed,
[ModCallbackCustom_1.ModCallbackCustom.POST_KNIFE_INIT_FILTER]: cc.PostKnifeInitFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_KNIFE_INIT_LATE]: cc.PostKnifeInitLate,
[ModCallbackCustom_1.ModCallbackCustom.POST_KNIFE_RENDER_FILTER]: cc.PostKnifeRenderFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_KNIFE_UPDATE_FILTER]: cc.PostKnifeUpdateFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_LASER_INIT_FILTER]: cc.PostLaserInitFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_LASER_INIT_LATE]: cc.PostLaserInitLate,
[ModCallbackCustom_1.ModCallbackCustom.POST_LASER_RENDER_FILTER]: cc.PostLaserRenderFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_LASER_UPDATE_FILTER]: cc.PostLaserUpdateFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_NEW_LEVEL_REORDERED]: cc.PostNewLevelReordered,
[ModCallbackCustom_1.ModCallbackCustom.POST_NEW_ROOM_EARLY]: cc.PostNewRoomEarly,
[ModCallbackCustom_1.ModCallbackCustom.POST_NEW_ROOM_REORDERED]: cc.PostNewRoomReordered,
[ModCallbackCustom_1.ModCallbackCustom.POST_NPC_DEATH_FILTER]: cc.PostNPCDeathFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_NPC_INIT_FILTER]: cc.PostNPCInitFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_NPC_INIT_LATE]: cc.PostNPCInitLate,
[ModCallbackCustom_1.ModCallbackCustom.POST_NPC_RENDER_FILTER]: cc.PostNPCRenderFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_NPC_STATE_CHANGED]: cc.PostNPCStateChanged,
[ModCallbackCustom_1.ModCallbackCustom.POST_NPC_UPDATE_FILTER]: cc.PostNPCUpdateFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED]: cc.PostPEffectUpdateReordered,
[ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_CHANGED]: cc.PostPickupChanged,
[ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_COLLECT]: cc.PostPickupCollect,
[ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_INIT_FILTER]: cc.PostPickupInitFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_INIT_FIRST]: cc.PostPickupInitFirst,
[ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_INIT_LATE]: cc.PostPickupInitLate,
[ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_RENDER_FILTER]: cc.PostPickupRenderFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_SELECTION_FILTER]: cc.PostPickupSelectionFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_STATE_CHANGED]: cc.PostPickupStateChanged,
[ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_UPDATE_FILTER]: cc.PostPickupUpdateFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_PIT_RENDER]: cc.PostPitRender,
[ModCallbackCustom_1.ModCallbackCustom.POST_PIT_UPDATE]: cc.PostPitUpdate,
[ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH]: cc.PostPlayerChangeHealth,
[ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_CHANGE_STAT]: cc.PostPlayerChangeStat,
[ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE]: cc.PostPlayerChangeType,
[ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED]: cc.PostPlayerCollectibleAdded,
[ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED]: cc.PostPlayerCollectibleRemoved,
[ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE]: cc.PostPlayerFatalDamage,
[ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_INIT_FIRST]: cc.PostPlayerInitFirst,
[ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_INIT_LATE]: cc.PostPlayerInitLate,
[ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED]: cc.PostPlayerRenderReordered,
[ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED]: cc.PostPlayerUpdateReordered,
[ModCallbackCustom_1.ModCallbackCustom.POST_POOP_RENDER]: cc.PostPoopRender,
[ModCallbackCustom_1.ModCallbackCustom.POST_POOP_UPDATE]: cc.PostPoopUpdate,
[ModCallbackCustom_1.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER]: cc.PostPressurePlateRender,
[ModCallbackCustom_1.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE]: cc.PostPressurePlateUpdate,
[ModCallbackCustom_1.ModCallbackCustom.POST_PROJECTILE_INIT_FILTER]: cc.PostProjectileInitFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_PROJECTILE_INIT_LATE]: cc.PostProjectileInitLate,
[ModCallbackCustom_1.ModCallbackCustom.POST_PROJECTILE_KILL]: cc.PostProjectileKill,
[ModCallbackCustom_1.ModCallbackCustom.POST_PROJECTILE_RENDER_FILTER]: cc.PostProjectileRenderFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_PROJECTILE_UPDATE_FILTER]: cc.PostProjectileUpdateFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_PURCHASE]: cc.PostPurchase,
[ModCallbackCustom_1.ModCallbackCustom.POST_ROCK_RENDER]: cc.PostRockRender,
[ModCallbackCustom_1.ModCallbackCustom.POST_ROCK_UPDATE]: cc.PostRockUpdate,
[ModCallbackCustom_1.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED]: cc.PostRoomClearChanged,
[ModCallbackCustom_1.ModCallbackCustom.POST_SACRIFICE]: cc.PostSacrifice,
[ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED]: cc.PostSlotAnimationChanged,
[ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_COLLISION]: cc.PostSlotCollision,
[ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_DESTROYED]: cc.PostSlotDestroyed,
[ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_INIT]: cc.PostSlotInit,
[ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_RENDER]: cc.PostSlotRender,
[ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_UPDATE]: cc.PostSlotUpdate,
[ModCallbackCustom_1.ModCallbackCustom.POST_SPIKES_RENDER]: cc.PostSpikesRender,
[ModCallbackCustom_1.ModCallbackCustom.POST_SPIKES_UPDATE]: cc.PostSpikesUpdate,
[ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_INIT_FILTER]: cc.PostTearInitFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_INIT_LATE]: cc.PostTearInitLate,
[ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE]: cc.PostTearInitVeryLate,
[ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_KILL]: cc.PostTearKill,
[ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_RENDER_FILTER]: cc.PostTearRenderFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_UPDATE_FILTER]: cc.PostTearUpdateFilter,
[ModCallbackCustom_1.ModCallbackCustom.POST_TNT_RENDER]: cc.PostTNTRender,
[ModCallbackCustom_1.ModCallbackCustom.POST_TNT_UPDATE]: cc.PostTNTUpdate,
[ModCallbackCustom_1.ModCallbackCustom.POST_TRANSFORMATION]: cc.PostTransformation,
[ModCallbackCustom_1.ModCallbackCustom.POST_TRINKET_BREAK]: cc.PostTrinketBreak,
[ModCallbackCustom_1.ModCallbackCustom.POST_USE_PILL_FILTER]: cc.PostUsePillFilter,
[ModCallbackCustom_1.ModCallbackCustom.PRE_BERSERK_DEATH]: cc.PreBerserkDeath,
[ModCallbackCustom_1.ModCallbackCustom.PRE_BOMB_COLLISION_FILTER]: cc.PreBombCollisionFilter,
[ModCallbackCustom_1.ModCallbackCustom.PRE_CUSTOM_REVIVE]: cc.PreCustomRevive,
[ModCallbackCustom_1.ModCallbackCustom.PRE_ENTITY_SPAWN_FILTER]: cc.PreEntitySpawnFilter,
[ModCallbackCustom_1.ModCallbackCustom.PRE_FAMILIAR_COLLISION_FILTER]: cc.PreFamiliarCollisionFilter,
[ModCallbackCustom_1.ModCallbackCustom.PRE_GET_PEDESTAL]: cc.PreGetPedestal,
[ModCallbackCustom_1.ModCallbackCustom.PRE_ITEM_PICKUP]: cc.PreItemPickup,
[ModCallbackCustom_1.ModCallbackCustom.PRE_KNIFE_COLLISION_FILTER]: cc.PreKnifeCollisionFilter,
[ModCallbackCustom_1.ModCallbackCustom.PRE_NEW_LEVEL]: cc.PreNewLevel,
[ModCallbackCustom_1.ModCallbackCustom.PRE_NPC_COLLISION_FILTER]: cc.PreNPCCollisionFilter,
[ModCallbackCustom_1.ModCallbackCustom.PRE_NPC_UPDATE_FILTER]: cc.PreNPCUpdateFilter,
[ModCallbackCustom_1.ModCallbackCustom.PRE_PROJECTILE_COLLISION_FILTER]: cc.PreProjectileCollisionFilter,
[ModCallbackCustom_1.ModCallbackCustom.PRE_ROOM_ENTITY_SPAWN_FILTER]: cc.PreRoomEntitySpawnFilter,
[ModCallbackCustom_1.ModCallbackCustom.PRE_TEAR_COLLISION_FILTER]: cc.PreTearCollisionFilter,
};
function getCallbacks() {
const instantiatedClasses = {};
for (const modCallbackCustom of cachedEnumValues_1.MOD_CALLBACK_CUSTOM_VALUES) {
const constructor = MOD_CALLBACK_CUSTOM_TO_CLASS[modCallbackCustom];
instantiatedClasses[modCallbackCustom] = new constructor();
}
return instantiatedClasses;
}