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isaacscript-common

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Helper functions and features for IsaacScript mods.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.getCallbacks = getCallbacks; const cachedEnumValues_1 = require("./cachedEnumValues"); const cc = __importStar(require("./callbackClasses")); const ModCallbackCustom_1 = require("./enums/ModCallbackCustom"); const MOD_CALLBACK_CUSTOM_TO_CLASS = { [ModCallbackCustom_1.ModCallbackCustom.ENTITY_TAKE_DMG_FILTER]: cc.EntityTakeDmgFilter, [ModCallbackCustom_1.ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER]: cc.EntityTakeDmgPlayer, [ModCallbackCustom_1.ModCallbackCustom.INPUT_ACTION_FILTER]: cc.InputActionFilter, [ModCallbackCustom_1.ModCallbackCustom.INPUT_ACTION_PLAYER]: cc.InputActionPlayer, [ModCallbackCustom_1.ModCallbackCustom.POST_AMBUSH_FINISHED]: cc.PostAmbushFinished, [ModCallbackCustom_1.ModCallbackCustom.POST_AMBUSH_STARTED]: cc.PostAmbushStarted, [ModCallbackCustom_1.ModCallbackCustom.POST_BOMB_EXPLODED]: cc.PostBombExploded, [ModCallbackCustom_1.ModCallbackCustom.POST_BOMB_INIT_FILTER]: cc.PostBombInitFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_BOMB_INIT_LATE]: cc.PostBombInitLate, [ModCallbackCustom_1.ModCallbackCustom.POST_BOMB_RENDER_FILTER]: cc.PostBombRenderFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_BOMB_UPDATE_FILTER]: cc.PostBombUpdateFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_BONE_SWING]: cc.PostBoneSwing, [ModCallbackCustom_1.ModCallbackCustom.POST_COLLECTIBLE_EMPTY]: cc.PostCollectibleEmpty, [ModCallbackCustom_1.ModCallbackCustom.POST_CURSED_TELEPORT]: cc.PostCursedTeleport, [ModCallbackCustom_1.ModCallbackCustom.POST_CUSTOM_REVIVE]: cc.PostCustomRevive, [ModCallbackCustom_1.ModCallbackCustom.POST_DICE_ROOM_ACTIVATED]: cc.PostDiceRoomActivated, [ModCallbackCustom_1.ModCallbackCustom.POST_DOOR_RENDER]: cc.PostDoorRender, [ModCallbackCustom_1.ModCallbackCustom.POST_DOOR_UPDATE]: cc.PostDoorUpdate, [ModCallbackCustom_1.ModCallbackCustom.POST_EFFECT_INIT_FILTER]: cc.PostEffectInitFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_EFFECT_INIT_LATE]: cc.PostEffectInitLate, [ModCallbackCustom_1.ModCallbackCustom.POST_EFFECT_RENDER_FILTER]: cc.PostEffectRenderFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_EFFECT_STATE_CHANGED]: cc.PostEffectStateChanged, [ModCallbackCustom_1.ModCallbackCustom.POST_EFFECT_UPDATE_FILTER]: cc.PostEffectUpdateFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_ENTITY_KILL_FILTER]: cc.PostEntityKillFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_ENTITY_REMOVE_FILTER]: cc.PostEntityRemoveFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_ESAU_JR]: cc.PostEsauJr, [ModCallbackCustom_1.ModCallbackCustom.POST_FAMILIAR_INIT_FILTER]: cc.PostFamiliarInitFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_FAMILIAR_INIT_LATE]: cc.PostFamiliarInitLate, [ModCallbackCustom_1.ModCallbackCustom.POST_FAMILIAR_RENDER_FILTER]: cc.PostFamiliarRenderFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED]: cc.PostFamiliarStateChanged, [ModCallbackCustom_1.ModCallbackCustom.POST_FAMILIAR_UPDATE_FILTER]: cc.PostFamiliarUpdateFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_FIRST_FLIP]: cc.PostFirstFlip, [ModCallbackCustom_1.ModCallbackCustom.POST_FIRST_ESAU_JR]: cc.PostFirstEsauJr, [ModCallbackCustom_1.ModCallbackCustom.POST_FLIP]: cc.PostFlip, [ModCallbackCustom_1.ModCallbackCustom.POST_GAME_END_FILTER]: cc.PostGameEndFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_GAME_STARTED_REORDERED]: cc.PostGameStartedReordered, [ModCallbackCustom_1.ModCallbackCustom.POST_GAME_STARTED_REORDERED_LAST]: cc.PostGameStartedReorderedLast, [ModCallbackCustom_1.ModCallbackCustom.POST_GREED_MODE_WAVE]: cc.PostGreedModeWave, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_BROKEN]: cc.PostGridEntityBroken, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_COLLISION]: cc.PostGridEntityCollision, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_BROKEN]: cc.PostGridEntityCustomBroken, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_COLLISION]: cc.PostGridEntityCustomCollision, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_INIT]: cc.PostGridEntityCustomInit, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_REMOVE]: cc.PostGridEntityCustomRemove, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_RENDER]: cc.PostGridEntityCustomRender, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_STATE_CHANGED]: cc.PostGridEntityCustomStateChanged, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_UPDATE]: cc.PostGridEntityCustomUpdate, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_INIT]: cc.PostGridEntityInit, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_REMOVE]: cc.PostGridEntityRemove, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_RENDER]: cc.PostGridEntityRender, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED]: cc.PostGridEntityStateChanged, [ModCallbackCustom_1.ModCallbackCustom.POST_GRID_ENTITY_UPDATE]: cc.PostGridEntityUpdate, [ModCallbackCustom_1.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED]: cc.PostHolyMantleRemoved, [ModCallbackCustom_1.ModCallbackCustom.POST_ITEM_DISCHARGE]: cc.PostItemDischarge, [ModCallbackCustom_1.ModCallbackCustom.POST_ITEM_PICKUP]: cc.PostItemPickup, [ModCallbackCustom_1.ModCallbackCustom.POST_KEYBOARD_CHANGED]: cc.PostKeyboardPressed, [ModCallbackCustom_1.ModCallbackCustom.POST_KNIFE_INIT_FILTER]: cc.PostKnifeInitFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_KNIFE_INIT_LATE]: cc.PostKnifeInitLate, [ModCallbackCustom_1.ModCallbackCustom.POST_KNIFE_RENDER_FILTER]: cc.PostKnifeRenderFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_KNIFE_UPDATE_FILTER]: cc.PostKnifeUpdateFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_LASER_INIT_FILTER]: cc.PostLaserInitFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_LASER_INIT_LATE]: cc.PostLaserInitLate, [ModCallbackCustom_1.ModCallbackCustom.POST_LASER_RENDER_FILTER]: cc.PostLaserRenderFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_LASER_UPDATE_FILTER]: cc.PostLaserUpdateFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_NEW_LEVEL_REORDERED]: cc.PostNewLevelReordered, [ModCallbackCustom_1.ModCallbackCustom.POST_NEW_ROOM_EARLY]: cc.PostNewRoomEarly, [ModCallbackCustom_1.ModCallbackCustom.POST_NEW_ROOM_REORDERED]: cc.PostNewRoomReordered, [ModCallbackCustom_1.ModCallbackCustom.POST_NPC_DEATH_FILTER]: cc.PostNPCDeathFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_NPC_INIT_FILTER]: cc.PostNPCInitFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_NPC_INIT_LATE]: cc.PostNPCInitLate, [ModCallbackCustom_1.ModCallbackCustom.POST_NPC_RENDER_FILTER]: cc.PostNPCRenderFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_NPC_STATE_CHANGED]: cc.PostNPCStateChanged, [ModCallbackCustom_1.ModCallbackCustom.POST_NPC_UPDATE_FILTER]: cc.PostNPCUpdateFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED]: cc.PostPEffectUpdateReordered, [ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_CHANGED]: cc.PostPickupChanged, [ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_COLLECT]: cc.PostPickupCollect, [ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_INIT_FILTER]: cc.PostPickupInitFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_INIT_FIRST]: cc.PostPickupInitFirst, [ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_INIT_LATE]: cc.PostPickupInitLate, [ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_RENDER_FILTER]: cc.PostPickupRenderFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_SELECTION_FILTER]: cc.PostPickupSelectionFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_STATE_CHANGED]: cc.PostPickupStateChanged, [ModCallbackCustom_1.ModCallbackCustom.POST_PICKUP_UPDATE_FILTER]: cc.PostPickupUpdateFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_PIT_RENDER]: cc.PostPitRender, [ModCallbackCustom_1.ModCallbackCustom.POST_PIT_UPDATE]: cc.PostPitUpdate, [ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH]: cc.PostPlayerChangeHealth, [ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_CHANGE_STAT]: cc.PostPlayerChangeStat, [ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE]: cc.PostPlayerChangeType, [ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED]: cc.PostPlayerCollectibleAdded, [ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED]: cc.PostPlayerCollectibleRemoved, [ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE]: cc.PostPlayerFatalDamage, [ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_INIT_FIRST]: cc.PostPlayerInitFirst, [ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_INIT_LATE]: cc.PostPlayerInitLate, [ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED]: cc.PostPlayerRenderReordered, [ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED]: cc.PostPlayerUpdateReordered, [ModCallbackCustom_1.ModCallbackCustom.POST_POOP_RENDER]: cc.PostPoopRender, [ModCallbackCustom_1.ModCallbackCustom.POST_POOP_UPDATE]: cc.PostPoopUpdate, [ModCallbackCustom_1.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER]: cc.PostPressurePlateRender, [ModCallbackCustom_1.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE]: cc.PostPressurePlateUpdate, [ModCallbackCustom_1.ModCallbackCustom.POST_PROJECTILE_INIT_FILTER]: cc.PostProjectileInitFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_PROJECTILE_INIT_LATE]: cc.PostProjectileInitLate, [ModCallbackCustom_1.ModCallbackCustom.POST_PROJECTILE_KILL]: cc.PostProjectileKill, [ModCallbackCustom_1.ModCallbackCustom.POST_PROJECTILE_RENDER_FILTER]: cc.PostProjectileRenderFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_PROJECTILE_UPDATE_FILTER]: cc.PostProjectileUpdateFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_PURCHASE]: cc.PostPurchase, [ModCallbackCustom_1.ModCallbackCustom.POST_ROCK_RENDER]: cc.PostRockRender, [ModCallbackCustom_1.ModCallbackCustom.POST_ROCK_UPDATE]: cc.PostRockUpdate, [ModCallbackCustom_1.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED]: cc.PostRoomClearChanged, [ModCallbackCustom_1.ModCallbackCustom.POST_SACRIFICE]: cc.PostSacrifice, [ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED]: cc.PostSlotAnimationChanged, [ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_COLLISION]: cc.PostSlotCollision, [ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_DESTROYED]: cc.PostSlotDestroyed, [ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_INIT]: cc.PostSlotInit, [ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_RENDER]: cc.PostSlotRender, [ModCallbackCustom_1.ModCallbackCustom.POST_SLOT_UPDATE]: cc.PostSlotUpdate, [ModCallbackCustom_1.ModCallbackCustom.POST_SPIKES_RENDER]: cc.PostSpikesRender, [ModCallbackCustom_1.ModCallbackCustom.POST_SPIKES_UPDATE]: cc.PostSpikesUpdate, [ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_INIT_FILTER]: cc.PostTearInitFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_INIT_LATE]: cc.PostTearInitLate, [ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE]: cc.PostTearInitVeryLate, [ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_KILL]: cc.PostTearKill, [ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_RENDER_FILTER]: cc.PostTearRenderFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_TEAR_UPDATE_FILTER]: cc.PostTearUpdateFilter, [ModCallbackCustom_1.ModCallbackCustom.POST_TNT_RENDER]: cc.PostTNTRender, [ModCallbackCustom_1.ModCallbackCustom.POST_TNT_UPDATE]: cc.PostTNTUpdate, [ModCallbackCustom_1.ModCallbackCustom.POST_TRANSFORMATION]: cc.PostTransformation, [ModCallbackCustom_1.ModCallbackCustom.POST_TRINKET_BREAK]: cc.PostTrinketBreak, [ModCallbackCustom_1.ModCallbackCustom.POST_USE_PILL_FILTER]: cc.PostUsePillFilter, [ModCallbackCustom_1.ModCallbackCustom.PRE_BERSERK_DEATH]: cc.PreBerserkDeath, [ModCallbackCustom_1.ModCallbackCustom.PRE_BOMB_COLLISION_FILTER]: cc.PreBombCollisionFilter, [ModCallbackCustom_1.ModCallbackCustom.PRE_CUSTOM_REVIVE]: cc.PreCustomRevive, [ModCallbackCustom_1.ModCallbackCustom.PRE_ENTITY_SPAWN_FILTER]: cc.PreEntitySpawnFilter, [ModCallbackCustom_1.ModCallbackCustom.PRE_FAMILIAR_COLLISION_FILTER]: cc.PreFamiliarCollisionFilter, [ModCallbackCustom_1.ModCallbackCustom.PRE_GET_PEDESTAL]: cc.PreGetPedestal, [ModCallbackCustom_1.ModCallbackCustom.PRE_ITEM_PICKUP]: cc.PreItemPickup, [ModCallbackCustom_1.ModCallbackCustom.PRE_KNIFE_COLLISION_FILTER]: cc.PreKnifeCollisionFilter, [ModCallbackCustom_1.ModCallbackCustom.PRE_NEW_LEVEL]: cc.PreNewLevel, [ModCallbackCustom_1.ModCallbackCustom.PRE_NPC_COLLISION_FILTER]: cc.PreNPCCollisionFilter, [ModCallbackCustom_1.ModCallbackCustom.PRE_NPC_UPDATE_FILTER]: cc.PreNPCUpdateFilter, [ModCallbackCustom_1.ModCallbackCustom.PRE_PROJECTILE_COLLISION_FILTER]: cc.PreProjectileCollisionFilter, [ModCallbackCustom_1.ModCallbackCustom.PRE_ROOM_ENTITY_SPAWN_FILTER]: cc.PreRoomEntitySpawnFilter, [ModCallbackCustom_1.ModCallbackCustom.PRE_TEAR_COLLISION_FILTER]: cc.PreTearCollisionFilter, }; function getCallbacks() { const instantiatedClasses = {}; for (const modCallbackCustom of cachedEnumValues_1.MOD_CALLBACK_CUSTOM_VALUES) { const constructor = MOD_CALLBACK_CUSTOM_TO_CLASS[modCallbackCustom]; instantiatedClasses[modCallbackCustom] = new constructor(); } return instantiatedClasses; }