isaac-typescript-definitions
Version:
TypeScript definitions for The Binding of Isaac: Repentance.
69 lines (61 loc) • 2.25 kB
TypeScript
import type { ActiveSlot } from "../../enums/ActiveSlot";
declare global {
interface HUD extends IsaacAPIClass {
/**
* Causes the charge bar of the active item in the specified slot to blink as if it had gained
* charges.
*
* @param player
* @param slot Default is `ActiveSlot.SLOT_PRIMARY`.
*/
FlashChargeBar: (player: EntityPlayer, slot?: ActiveSlot) => void;
/**
* Forces the specified active item slot to update. This might be useful for functions that
* modify an active item slot without directly giving or removing items.
*
* @param player
* @param slot Default is `ActiveSlot.SLOT_PRIMARY`.
*/
InvalidateActiveItem: (player: EntityPlayer, slot?: ActiveSlot) => void;
/**
* Forces the crafting output from Bag of Crafting to update.
*
* @param player
*/
InvalidateCraftingItem: (player: EntityPlayer) => void;
IsVisible: () => boolean;
PostUpdate: () => void;
Render: () => void;
SetVisible: (visible: boolean) => void;
/**
* Accepts an array of up to 32 strings, where each string is a line of text.
*
* Passing more than 7 lines will result in them not being displayed properly, since the fortune
* paper does not dynamically stretch to accommodate the extra lines.
*
* @param text
*/
ShowFortuneText: (...text: readonly string[]) => void;
/**
* Shows the pickup text for the specified item as if it was picked up by the specified player.
* The overloaded method supports showing custom pickup text.
*
* The `stackUpText` parameter was added in Repentance+. If it is missing or true, then it
* clears the message stack (Repentance functionality). If it is false, then the text will stack
* up (Repentance+ functionality). These values are counterintuitive, so it seems likely that
* the developers made a mistake.
*/
ShowItemText: ((
player: EntityPlayer,
item: ItemConfigItem,
stackUpText: boolean,
) => void)
& ((
mainString: string,
secondaryString?: string,
isCurseDisplay?: boolean,
stackUpText?: boolean,
) => void);
Update: () => void;
}
}