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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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/** * These are global functions provided by C++ code. Note that additional global functions are * located in the "main.d.ts" file (which corresponds to the "main.lua" file). * * @noSelfInFile * @module */ /** * Comparing two API objects directly in mod code will not work, even if the Lua metadata points to * the same pointer in memory. As a workaround, use this function to get a numerical hash of the * object. * * A `PtrHash` object is simply a branded number for better type safety and code clarity. */ declare function GetPtrHash( pointer: Entity | GridEntity | Readonly<RoomDescriptor>, ): PtrHash; /** * Returns a random integer between 0 and 4294967296 (2^32). It is inclusive on the lower end and * exclusive on the higher end. * * For most situations in which you need a random number, you should use the `getRandom`, * `getRandomInt`, and `getRandomFloat` helper functions from the standard library instead of this * function. * * This function is mostly useful for generating a random seed. However, for this purposes, you * should always use the `getRandomSeed` helper function instead, since `Random` can return a value * of 0 and crash the game. * * @deprecated Can return a value of 0 and crash the game. */ declare function Random(): int; /** * Returns a random vector between (-1, -1) and (1, 1). * * To get random vectors with a bigger length, multiply this with a number. */ declare function RandomVector(): Vector;