isaac-typescript-definitions
Version:
TypeScript definitions for The Binding of Isaac: Repentance.
54 lines (47 loc) • 1.79 kB
TypeScript
import type { TearVariant } from "../../enums/collections/variants";
import type { TearFlag } from "../../enums/flags/TearFlag";
declare global {
interface EntityTear extends Entity {
AddTearFlags: (flags: TearFlag | BitFlags<TearFlag>) => void;
ChangeVariant: (tearVariant: TearVariant) => void;
ClearTearFlags: (flags: TearFlag | BitFlags<TearFlag>) => void;
HasTearFlags: (flags: TearFlag | BitFlags<TearFlag>) => boolean;
ResetSpriteScale: () => void;
SetDeadEyeIntensity: (intensity: float) => void;
SetKnockbackMultiplier: (multiplier: float) => void;
SetParentOffset: (offset: Vector) => void;
SetWaitFrames: (value: int) => void;
readonly BaseDamage: float;
readonly BaseScale: float;
Bounced: boolean;
CanTriggerStreakEnd: boolean;
ContinueVelocity: Vector;
FallingAcceleration: float;
FallingSpeed: float;
Height: float;
HomingFriction: float;
KnockbackMultiplier: float;
ParentOffset: Vector;
/**
* Unlike other cases of read-only `Vector` in the API, this is read-only in both the field and
* the attributes.
*/
readonly PosDisplacement: Readonly<Vector>;
Rotation: float;
Scale: float;
StickDiff: Vector;
StickTarget?: Entity;
StickTimer: int;
TearFlags: BitFlags<TearFlag>;
/**
* - In each run, the game keeps track of how many tears have been fired by the player in total.
* - TearIndex represents this tear counter.
* - It is 0-indexed, meaning that the first tear fired by the player on a run will have a
* `TearIndex` of 0, the second tear fired by the player on a run will have a `TearIndex` of
* 1, and so on.
*/
readonly TearIndex: int;
Variant: TearVariant;
WaitFrames: int;
}
}