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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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import type { TearVariant } from "../../enums/collections/variants"; import type { TearFlag } from "../../enums/flags/TearFlag"; declare global { interface EntityTear extends Entity { AddTearFlags: (flags: TearFlag | BitFlags<TearFlag>) => void; ChangeVariant: (tearVariant: TearVariant) => void; ClearTearFlags: (flags: TearFlag | BitFlags<TearFlag>) => void; HasTearFlags: (flags: TearFlag | BitFlags<TearFlag>) => boolean; ResetSpriteScale: () => void; SetDeadEyeIntensity: (intensity: float) => void; SetKnockbackMultiplier: (multiplier: float) => void; SetParentOffset: (offset: Vector) => void; SetWaitFrames: (value: int) => void; readonly BaseDamage: float; readonly BaseScale: float; Bounced: boolean; CanTriggerStreakEnd: boolean; ContinueVelocity: Vector; FallingAcceleration: float; FallingSpeed: float; Height: float; HomingFriction: float; KnockbackMultiplier: float; ParentOffset: Vector; /** * Unlike other cases of read-only `Vector` in the API, this is read-only in both the field and * the attributes. */ readonly PosDisplacement: Readonly<Vector>; Rotation: float; Scale: float; StickDiff: Vector; StickTarget?: Entity; StickTimer: int; TearFlags: BitFlags<TearFlag>; /** * - In each run, the game keeps track of how many tears have been fired by the player in total. * - TearIndex represents this tear counter. * - It is 0-indexed, meaning that the first tear fired by the player on a run will have a * `TearIndex` of 0, the second tear fired by the player on a run will have a `TearIndex` of * 1, and so on. */ readonly TearIndex: int; Variant: TearVariant; WaitFrames: int; } }