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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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/* eslint-disable sort-exports/sort-exports */ /** * For `EntityType.PLAYER` (1), `PlayerVariant.PLAYER` (0). * * This is the sub-type of a player. * * This enum is contiguous. (Every value is satisfied between -1 and 40, inclusive.) * * Conventionally, variables that have this type are represented as "character" instead of * "playerType", since the former is more descriptive of what this value actually represents. */ export enum PlayerType { /** Used in the secret Possessor Mode added in Repentance. */ POSSESSOR = -1, ISAAC = 0, MAGDALENE = 1, CAIN = 2, JUDAS = 3, BLUE_BABY = 4, EVE = 5, SAMSON = 6, AZAZEL = 7, LAZARUS = 8, EDEN = 9, LOST = 10, /** Lazarus Risen, from the Lazarus' Rags collectible. */ LAZARUS_2 = 11, /** Dark Judas, from the Judas' Shadow collectible. */ DARK_JUDAS = 12, LILITH = 13, KEEPER = 14, APOLLYON = 15, FORGOTTEN = 16, SOUL = 17, BETHANY = 18, JACOB = 19, ESAU = 20, /** Tainted Isaac */ ISAAC_B = 21, /** Tainted Magdalene */ MAGDALENE_B = 22, /** Tainted Cain */ CAIN_B = 23, /** Tainted Judas */ JUDAS_B = 24, /** Tainted Blue Baby */ BLUE_BABY_B = 25, /** Tainted Eve */ EVE_B = 26, /** Tainted Samson */ SAMSON_B = 27, /** Tainted Azazel */ AZAZEL_B = 28, /** Tainted Lazarus */ LAZARUS_B = 29, /** Tainted Eden */ EDEN_B = 30, /** Tainted Lost */ LOST_B = 31, /** Tainted Lilith */ LILITH_B = 32, /** Tainted Keeper */ KEEPER_B = 33, /** Tainted Apollyon */ APOLLYON_B = 34, /** Tainted Forgotten */ FORGOTTEN_B = 35, /** Tainted Bethany */ BETHANY_B = 36, /** Tainted Jacob */ JACOB_B = 37, /** Dead Tainted Lazarus */ LAZARUS_2_B = 38, /** Tainted Jacob in "Lost" form. */ JACOB_2_B = 39, /** Tainted Soul */ SOUL_B = 40, } /** For `EntityType.PLAYER` (1), `PlayerVariant.COOP_BABY` (1). */ export enum BabySubType { UNASSIGNED = -1, SPIDER = 0, LOVE = 1, BLOAT = 2, WATER = 3, PSY = 4, CURSED = 5, TROLL = 6, YBAB = 7, COCKEYED = 8, HOST = 9, LOST = 10, CUTE = 11, CROW = 12, SHADOW = 13, GLASS = 14, GOLD = 15, CY = 16, BEAN = 17, MAG = 18, WRATH = 19, WRAPPED = 20, BEGOTTEN = 21, DEAD = 22, FIGHTING = 23, ZERO = 24, GLITCH = 25, MAGNET = 26, BLACK = 27, RED = 28, WHITE = 29, BLUE = 30, RAGE = 31, CRY = 32, YELLOW = 33, LONG = 34, GREEN = 35, LIL = 36, BIG = 37, BROWN = 38, NOOSE = 39, HIVE = 40, BUDDY = 41, COLORFUL = 42, WHORE = 43, CRACKED = 44, DRIPPING = 45, BLINDING = 46, SUCKY = 47, DARK = 48, PICKY = 49, REVENGE = 50, BELIAL = 51, SALE = 52, GOAT = 53, SUPER_GREED = 54, MORT = 55, APOLLYON = 56, BONE = 57, BOUND = 58, FOUND_SOUL = 59, LOST_WHITE = 60, LOST_BLACK = 61, LOST_BLUE = 62, LOST_GREY = 63, WISP = 64, DOUBLE = 65, GLOWING = 66, ILLUSION = 67, HOPE = 68, SOLOMON_A = 69, SOLOMON_B = 70, BASIC = 71, } /** For `EntityType.FAMILIAR` (3), `FamiliarVariant.BLUE_FLY` (43). */ export enum BlueFlySubType { /** A standard fly, like what you get from using Guppy's Head. */ BLUE_FLY = 0, /** Red (explosive) */ WRATH = 1, /** Green (poison) */ PESTILENCE = 2, /** Yellow (slowing) */ FAMINE = 3, /** Black (double-damage) */ DEATH = 4, /** White */ CONQUEST = 5, } /** For `EntityType.FAMILIAR` (3), `FamiliarVariant.DIP` (201). */ export enum DipFamiliarSubType { NORMAL = 0, RED = 1, CORNY = 2, GOLD = 3, RAINBOW = 4, BLACK = 5, WHITE = 6, STONE = 12, FLAMING = 13, STINKY = 14, BROWNIE = 20, } /** For `EntityType.FAMILIAR` (3), `FamiliarVariant.BLOOD_BABY` (238). */ export enum BloodClotSubType { RED = 0, SOUL = 1, BLACK = 2, ETERNAL = 3, GOLD = 4, BONE = 5, ROTTEN = 6, /** Spawned by the Blood Clot trinket; cannot be turned into health by Sumptorium. */ RED_NO_SUMPTORIUM = 7, } /** For `EntityType.PICKUP` (5), `PickupVariant.NULL` (0). */ export enum PickupNullSubType { /** Has a chance to spawn any possible pickup, including collectibles. */ ALL = 0, EXCLUDE_COLLECTIBLES_CHESTS = 1, EXCLUDE_COLLECTIBLES = 2, EXCLUDE_COLLECTIBLES_CHESTS_COINS = 3, EXCLUDE_COLLECTIBLES_TRINKETS_CHESTS = 4, } /** For `EntityType.PICKUP` (5), `PickupVariant.HEART` (10). */ export enum HeartSubType { /** * Spawning hearts with this sub-type will produce a random heart with the following * probabilities: * * - `HeartSubType.FULL` (1) - 39.98% * - `HeartSubType.HALF` (2) - 39.99% * - `HeartSubType.SOUL` (3) - 6.73% * - `HeartSubType.ETERNAL` (4) - 1.80% * - `HeartSubType.DOUBLE_PACK` (5) - 4.21% * - `HeartSubType.BLACK` (6) - 0.50% * - `HeartSubType.GOLDEN` (7) - 0.63% * - `HeartSubType.HALF_SOUL` (8) - 2.24% * - `HeartSubType.SCARED` (9) - 0.87% * - `HeartSubType.BLENDED` (10) - 0.87% * - `HeartSubType.BONE` (11) - 0.47% * - `HeartSubType.ROTTEN` (12) - 1.71% */ NULL = 0, FULL = 1, HALF = 2, SOUL = 3, ETERNAL = 4, DOUBLE_PACK = 5, BLACK = 6, GOLDEN = 7, HALF_SOUL = 8, SCARED = 9, BLENDED = 10, BONE = 11, ROTTEN = 12, } /** For `EntityType.PICKUP` (5), `PickupVariant.COIN` (20). */ export enum CoinSubType { /** * Spawning coins with this sub-type will produce a random coin with the following probabilities: * * - `CoinSubType.PENNY` (1) - 92.63% * - `CoinSubType.NICKEL` (2) - 4.68% * - `CoinSubType.DIME` (3) - 1.00% * - `CoinSubType.DOUBLE_PACK` (4) - 0.00% (never spawns) * - `CoinSubType.LUCKY_PENNY` (5) - 0.94% * - `CoinSubType.STICKY_NICKEL` (6) - 0.25% * - `CoinSubType.GOLDEN` (7) - 0.50% */ NULL = 0, PENNY = 1, NICKEL = 2, DIME = 3, DOUBLE_PACK = 4, LUCKY_PENNY = 5, STICKY_NICKEL = 6, GOLDEN = 7, } /** For `EntityType.PICKUP` (5), `PickupVariant.KEY` (30). */ export enum KeySubType { /** * Spawning keys with this sub-type will produce a random key with the following probabilities: * * - `KeySubType.NORMAL` (1) - 96.08% * - `KeySubType.GOLDEN` (2) - 1.97% * - `KeySubType.DOUBLE_PACK` (3) - 0.00% (never spawns) * - `KeySubType.CHARGED` (4) - 1.96% */ NULL = 0, NORMAL = 1, GOLDEN = 2, DOUBLE_PACK = 3, CHARGED = 4, } /** For `EntityType.PICKUP` (5), `PickupVariant.BOMB` (40). */ export enum BombSubType { /** * Spawning bombs with this sub-type will produce a random bomb with the following probabilities: * * - `BombSubType.NORMAL` (1) - 74.84% * - `BombSubType.DOUBLE_PACK` (2) - 12.47% * - `BombSubType.TROLL` (3) - 9.9% * - `BombSubType.GOLDEN` (4) - 0.89% * - `BombSubType.MEGA_TROLL` (5) - 1.78% * - `BombSubType.GOLDEN_TROLL` (6) - 0.12% * - `BombSubType.GIGA` (7) - 0.00% (never spawns) */ NULL = 0, NORMAL = 1, DOUBLE_PACK = 2, TROLL = 3, GOLDEN = 4, MEGA_TROLL = 5, GOLDEN_TROLL = 6, GIGA = 7, } /** For `EntityType.PICKUP` (5), `PickupVariant.POOP` (42). */ export enum PoopPickupSubType { /** Equal to "Poop Nugget" in "entities2.xml". */ SMALL = 0, /** Equal to "Big Poop Nugget" in "entities2.xml". */ BIG = 1, } /** For `EntityType.PICKUP` (5), `PickupVariant.CHEST` (50). */ export enum ChestSubType { OPENED = 0, CLOSED = 1, } /** For `EntityType.PICKUP` (5), `PickupVariant.SACK` (69). */ export enum SackSubType { /** * Spawning sacks with this sub-type will produce a random sack with the following probabilities: * * - `SackSubType.NORMAL` (1) - 99.0% * - `SackSubType.BLACK` (2) - 1.0% */ NULL = 0, NORMAL = 1, BLACK = 2, } /** * For `EntityType.PICKUP` (5), `PickupVariant.PILL` (70). * * This is the sub-type of a pill. */ export enum PillColor { /** * Spawning pills with this sub-type will produce a random pill with the following probabilities: * * - Random normal pill - 97.86% * - Specific normal pill - 7.53% * - Gold pill - 0.7% * - Random horse pill - 1.43% * - Specific horse pill - 0.11% * - Horse gold pill - 0.01% */ NULL = 0, BLUE_BLUE = 1, WHITE_BLUE = 2, ORANGE_ORANGE = 3, WHITE_WHITE = 4, RED_DOTS_RED = 5, PINK_RED = 6, BLUE_CADET_BLUE = 7, YELLOW_ORANGE = 8, ORANGE_DOTS_WHITE = 9, WHITE_AZURE = 10, BLACK_YELLOW = 11, WHITE_BLACK = 12, WHITE_YELLOW = 13, GOLD = 14, HORSE_BLUE_BLUE = 2049, HORSE_WHITE_BLUE = 2050, HORSE_ORANGE_ORANGE = 2051, HORSE_WHITE_WHITE = 2052, HORSE_RED_DOTS_RED = 2053, HORSE_PINK_RED = 2054, HORSE_BLUE_CADET_BLUE = 2055, HORSE_YELLOW_ORANGE = 2056, HORSE_ORANGE_DOTS_WHITE = 2057, HORSE_WHITE_AZURE = 2058, HORSE_BLACK_YELLOW = 2059, HORSE_WHITE_BLACK = 2060, HORSE_WHITE_YELLOW = 2061, HORSE_GOLD = 2062, } /** For `EntityType.PICKUP` (5), `PickupVariant.LIL_BATTERY` (90). */ export enum BatterySubType { /** * Spawning batteries with this sub-type will produce a random battery with the following * probabilities: * * - `BatterySubType.NORMAL` (1) - 32.72% * - `BatterySubType.MICRO` (2) - 65.44% * - `BatterySubType.MEGA` (3) - 1.00% * - `BatterySubType.GOLDEN` (4) - 0.83% */ NULL = 0, NORMAL = 1, MICRO = 2, MEGA = 3, GOLDEN = 4, } /** * For `EntityType.PICKUP` (5), `PickupVariant.COLLECTIBLE` (100). * * This is the sub-type of a collectible. * * This enum is not contiguous. In other words, the enum ranges from `CollectibleType.NULL` (0) to * `CollectibleType.MOMS_RING` (732), but there is no corresponding `CollectibleType` with the * following values: * * 1. 43 (Pills here) * 2. 61 (Tarot Card) * 3. 235 * 4. 587 (Menorah) * 5. 613 (Salt Shaker) * 6. 620 (Voodoo Pin) * 7. 630 (Lucky Seven) * 8. 648 (Pill Crusher) * 9. 662 * 10. 666 * 11. 718 */ export enum CollectibleType { /** Spawning collectibles with this sub-type will produce a random collectible. */ NULL = 0, SAD_ONION = 1, INNER_EYE = 2, SPOON_BENDER = 3, CRICKETS_HEAD = 4, MY_REFLECTION = 5, NUMBER_ONE = 6, BLOOD_OF_THE_MARTYR = 7, BROTHER_BOBBY = 8, SKATOLE = 9, HALO_OF_FLIES = 10, ONE_UP = 11, MAGIC_MUSHROOM = 12, VIRUS = 13, ROID_RAGE = 14, /** <3 */ HEART = 15, RAW_LIVER = 16, SKELETON_KEY = 17, DOLLAR = 18, BOOM = 19, TRANSCENDENCE = 20, COMPASS = 21, LUNCH = 22, DINNER = 23, DESSERT = 24, BREAKFAST = 25, ROTTEN_MEAT = 26, WOODEN_SPOON = 27, BELT = 28, MOMS_UNDERWEAR = 29, MOMS_HEELS = 30, MOMS_LIPSTICK = 31, WIRE_COAT_HANGER = 32, BIBLE = 33, BOOK_OF_BELIAL = 34, NECRONOMICON = 35, POOP = 36, MR_BOOM = 37, TAMMYS_HEAD = 38, MOMS_BRA = 39, KAMIKAZE = 40, MOMS_PAD = 41, BOBS_ROTTEN_HEAD = 42, // - There is no enum member with a value of 43. (This has a placeholder name of "Pills here" in // the "items.xml" file.) TELEPORT = 44, YUM_HEART = 45, LUCKY_FOOT = 46, DOCTORS_REMOTE = 47, CUPIDS_ARROW = 48, SHOOP_DA_WHOOP = 49, STEVEN = 50, PENTAGRAM = 51, DR_FETUS = 52, MAGNETO = 53, TREASURE_MAP = 54, MOMS_EYE = 55, LEMON_MISHAP = 56, DISTANT_ADMIRATION = 57, BOOK_OF_SHADOWS = 58, /** * This is the collectible that Judas is granted when he picks up Birthright. It acts in a similar * way to Book of Virtues. */ BOOK_OF_BELIAL_BIRTHRIGHT = 59, LADDER = 60, // - There is no enum member with a value of 61. (This has a placeholder name of "Tarot Card" in // the "items.xml" file.) CHARM_OF_THE_VAMPIRE = 62, BATTERY = 63, STEAM_SALE = 64, ANARCHIST_COOKBOOK = 65, HOURGLASS = 66, SISTER_MAGGY = 67, TECHNOLOGY = 68, CHOCOLATE_MILK = 69, GROWTH_HORMONES = 70, MINI_MUSH = 71, ROSARY = 72, CUBE_OF_MEAT = 73, QUARTER = 74, PHD = 75, XRAY_VISION = 76, MY_LITTLE_UNICORN = 77, BOOK_OF_REVELATIONS = 78, MARK = 79, PACT = 80, DEAD_CAT = 81, LORD_OF_THE_PIT = 82, NAIL = 83, WE_NEED_TO_GO_DEEPER = 84, DECK_OF_CARDS = 85, MONSTROS_TOOTH = 86, LOKIS_HORNS = 87, LITTLE_CHUBBY = 88, SPIDER_BITE = 89, SMALL_ROCK = 90, SPELUNKER_HAT = 91, SUPER_BANDAGE = 92, GAMEKID = 93, SACK_OF_PENNIES = 94, ROBO_BABY = 95, LITTLE_CHAD = 96, BOOK_OF_SIN = 97, RELIC = 98, LITTLE_GISH = 99, LITTLE_STEVEN = 100, HALO = 101, MOMS_BOTTLE_OF_PILLS = 102, COMMON_COLD = 103, PARASITE = 104, D6 = 105, MR_MEGA = 106, PINKING_SHEARS = 107, WAFER = 108, MONEY_EQUALS_POWER = 109, MOMS_CONTACTS = 110, BEAN = 111, GUARDIAN_ANGEL = 112, DEMON_BABY = 113, MOMS_KNIFE = 114, OUIJA_BOARD = 115, NINE_VOLT = 116, DEAD_BIRD = 117, BRIMSTONE = 118, BLOOD_BAG = 119, ODD_MUSHROOM_THIN = 120, ODD_MUSHROOM_LARGE = 121, WHORE_OF_BABYLON = 122, MONSTER_MANUAL = 123, DEAD_SEA_SCROLLS = 124, BOBBY_BOMB = 125, RAZOR_BLADE = 126, FORGET_ME_NOW = 127, FOREVER_ALONE = 128, BUCKET_OF_LARD = 129, PONY = 130, BOMB_BAG = 131, LUMP_OF_COAL = 132, GUPPYS_PAW = 133, GUPPYS_TAIL = 134, IV_BAG = 135, BEST_FRIEND = 136, REMOTE_DETONATOR = 137, STIGMATA = 138, MOMS_PURSE = 139, BOBS_CURSE = 140, PAGEANT_BOY = 141, SCAPULAR = 142, SPEED_BALL = 143, BUM_FRIEND = 144, GUPPYS_HEAD = 145, PRAYER_CARD = 146, NOTCHED_AXE = 147, INFESTATION = 148, IPECAC = 149, TOUGH_LOVE = 150, MULLIGAN = 151, TECHNOLOGY_2 = 152, MUTANT_SPIDER = 153, CHEMICAL_PEEL = 154, PEEPER = 155, HABIT = 156, BLOODY_LUST = 157, CRYSTAL_BALL = 158, SPIRIT_OF_THE_NIGHT = 159, CRACK_THE_SKY = 160, ANKH = 161, CELTIC_CROSS = 162, GHOST_BABY = 163, CANDLE = 164, CAT_O_NINE_TAILS = 165, D20 = 166, HARLEQUIN_BABY = 167, EPIC_FETUS = 168, POLYPHEMUS = 169, DADDY_LONGLEGS = 170, SPIDER_BUTT = 171, SACRIFICIAL_DAGGER = 172, MITRE = 173, RAINBOW_BABY = 174, DADS_KEY = 175, STEM_CELLS = 176, PORTABLE_SLOT = 177, HOLY_WATER = 178, FATE = 179, BLACK_BEAN = 180, WHITE_PONY = 181, SACRED_HEART = 182, TOOTH_PICKS = 183, HOLY_GRAIL = 184, DEAD_DOVE = 185, BLOOD_RIGHTS = 186, GUPPYS_HAIRBALL = 187, ABEL = 188, SMB_SUPER_FAN = 189, PYRO = 190, THREE_DOLLAR_BILL = 191, TELEPATHY_BOOK = 192, MEAT = 193, MAGIC_8_BALL = 194, MOMS_COIN_PURSE = 195, SQUEEZY = 196, JESUS_JUICE = 197, BOX = 198, MOMS_KEY = 199, MOMS_EYESHADOW = 200, IRON_BAR = 201, MIDAS_TOUCH = 202, HUMBLEING_BUNDLE = 203, // Intentionally misspelled to match the in-game spelling. FANNY_PACK = 204, SHARP_PLUG = 205, GUILLOTINE = 206, BALL_OF_BANDAGES = 207, CHAMPION_BELT = 208, BUTT_BOMBS = 209, GNAWED_LEAF = 210, SPIDERBABY = 211, GUPPYS_COLLAR = 212, LOST_CONTACT = 213, ANEMIC = 214, GOAT_HEAD = 215, CEREMONIAL_ROBES = 216, MOMS_WIG = 217, PLACENTA = 218, OLD_BANDAGE = 219, SAD_BOMBS = 220, RUBBER_CEMENT = 221, ANTI_GRAVITY = 222, PYROMANIAC = 223, CRICKETS_BODY = 224, GIMPY = 225, BLACK_LOTUS = 226, PIGGY_BANK = 227, MOMS_PERFUME = 228, MONSTROS_LUNG = 229, ABADDON = 230, BALL_OF_TAR = 231, STOP_WATCH = 232, TINY_PLANET = 233, INFESTATION_2 = 234, // - There is no enum member with a value of 235. E_COLI = 236, DEATHS_TOUCH = 237, KEY_PIECE_1 = 238, KEY_PIECE_2 = 239, EXPERIMENTAL_TREATMENT = 240, CONTRACT_FROM_BELOW = 241, INFAMY = 242, TRINITY_SHIELD = 243, TECH_5 = 244, TWENTY_TWENTY = 245, BLUE_MAP = 246, BFFS = 247, HIVE_MIND = 248, THERES_OPTIONS = 249, BOGO_BOMBS = 250, STARTER_DECK = 251, LITTLE_BAGGY = 252, MAGIC_SCAB = 253, BLOOD_CLOT = 254, SCREW = 255, HOT_BOMBS = 256, FIRE_MIND = 257, MISSING_NO = 258, DARK_MATTER = 259, BLACK_CANDLE = 260, PROPTOSIS = 261, MISSING_PAGE_2 = 262, CLEAR_RUNE = 263, SMART_FLY = 264, DRY_BABY = 265, JUICY_SACK = 266, ROBO_BABY_2 = 267, ROTTEN_BABY = 268, HEADLESS_BABY = 269, LEECH = 270, MYSTERY_SACK = 271, BBF = 272, BOBS_BRAIN = 273, BEST_BUD = 274, LIL_BRIMSTONE = 275, ISAACS_HEART = 276, LIL_HAUNT = 277, DARK_BUM = 278, BIG_FAN = 279, SISSY_LONGLEGS = 280, PUNCHING_BAG = 281, HOW_TO_JUMP = 282, D100 = 283, D4 = 284, D10 = 285, BLANK_CARD = 286, BOOK_OF_SECRETS = 287, BOX_OF_SPIDERS = 288, RED_CANDLE = 289, JAR = 290, FLUSH = 291, SATANIC_BIBLE = 292, HEAD_OF_KRAMPUS = 293, BUTTER_BEAN = 294, MAGIC_FINGERS = 295, CONVERTER = 296, BLUE_BOX = 297, UNICORN_STUMP = 298, TAURUS = 299, ARIES = 300, CANCER = 301, LEO = 302, VIRGO = 303, LIBRA = 304, SCORPIO = 305, SAGITTARIUS = 306, CAPRICORN = 307, AQUARIUS = 308, PISCES = 309, EVES_MASCARA = 310, JUDAS_SHADOW = 311, MAGGYS_BOW = 312, HOLY_MANTLE = 313, THUNDER_THIGHS = 314, STRANGE_ATTRACTOR = 315, CURSED_EYE = 316, MYSTERIOUS_LIQUID = 317, GEMINI = 318, CAINS_OTHER_EYE = 319, BLUE_BABYS_ONLY_FRIEND = 320, SAMSONS_CHAINS = 321, MONGO_BABY = 322, ISAACS_TEARS = 323, UNDEFINED = 324, SCISSORS = 325, BREATH_OF_LIFE = 326, POLAROID = 327, NEGATIVE = 328, LUDOVICO_TECHNIQUE = 329, SOY_MILK = 330, GODHEAD = 331, LAZARUS_RAGS = 332, MIND = 333, BODY = 334, SOUL = 335, DEAD_ONION = 336, BROKEN_WATCH = 337, BOOMERANG = 338, SAFETY_PIN = 339, CAFFEINE_PILL = 340, TORN_PHOTO = 341, BLUE_CAP = 342, LATCH_KEY = 343, MATCH_BOOK = 344, SYNTHOIL = 345, SNACK = 346, DIPLOPIA = 347, PLACEBO = 348, WOODEN_NICKEL = 349, TOXIC_SHOCK = 350, MEGA_BEAN = 351, GLASS_CANNON = 352, BOMBER_BOY = 353, CRACK_JACKS = 354, MOMS_PEARLS = 355, CAR_BATTERY = 356, BOX_OF_FRIENDS = 357, WIZ = 358, EIGHT_INCH_NAILS = 359, INCUBUS = 360, FATES_REWARD = 361, LIL_CHEST = 362, SWORN_PROTECTOR = 363, FRIEND_ZONE = 364, LOST_FLY = 365, SCATTER_BOMBS = 366, STICKY_BOMBS = 367, EPIPHORA = 368, CONTINUUM = 369, MR_DOLLY = 370, CURSE_OF_THE_TOWER = 371, CHARGED_BABY = 372, DEAD_EYE = 373, HOLY_LIGHT = 374, HOST_HAT = 375, RESTOCK = 376, BURSTING_SACK = 377, NUMBER_TWO = 378, PUPULA_DUPLEX = 379, PAY_TO_PLAY = 380, EDENS_BLESSING = 381, FRIEND_BALL = 382, TEAR_DETONATOR = 383, LIL_GURDY = 384, BUMBO = 385, D12 = 386, CENSER = 387, KEY_BUM = 388, RUNE_BAG = 389, SERAPHIM = 390, BETRAYAL = 391, ZODIAC = 392, SERPENTS_KISS = 393, MARKED = 394, TECH_X = 395, VENTRICLE_RAZOR = 396, TRACTOR_BEAM = 397, GODS_FLESH = 398, MAW_OF_THE_VOID = 399, SPEAR_OF_DESTINY = 400, EXPLOSIVO = 401, CHAOS = 402, SPIDER_MOD = 403, FARTING_BABY = 404, GB_BUG = 405, D8 = 406, PURITY = 407, ATHAME = 408, EMPTY_VESSEL = 409, EVIL_EYE = 410, LUSTY_BLOOD = 411, CAMBION_CONCEPTION = 412, IMMACULATE_CONCEPTION = 413, MORE_OPTIONS = 414, CROWN_OF_LIGHT = 415, DEEP_POCKETS = 416, SUCCUBUS = 417, FRUIT_CAKE = 418, TELEPORT_2 = 419, BLACK_POWDER = 420, KIDNEY_BEAN = 421, GLOWING_HOUR_GLASS = 422, CIRCLE_OF_PROTECTION = 423, SACK_HEAD = 424, NIGHT_LIGHT = 425, OBSESSED_FAN = 426, MINE_CRAFTER = 427, PJS = 428, HEAD_OF_THE_KEEPER = 429, PAPA_FLY = 430, MULTIDIMENSIONAL_BABY = 431, GLITTER_BOMBS = 432, MY_SHADOW = 433, JAR_OF_FLIES = 434, LIL_LOKI = 435, MILK = 436, D7 = 437, BINKY = 438, MOMS_BOX = 439, KIDNEY_STONE = 440, MEGA_BLAST = 441, DARK_PRINCES_CROWN = 442, APPLE = 443, LEAD_PENCIL = 444, DOG_TOOTH = 445, DEAD_TOOTH = 446, LINGER_BEAN = 447, SHARD_OF_GLASS = 448, METAL_PLATE = 449, EYE_OF_GREED = 450, TAROT_CLOTH = 451, VARICOSE_VEINS = 452, COMPOUND_FRACTURE = 453, POLYDACTYLY = 454, DADS_LOST_COIN = 455, MIDNIGHT_SNACK = 456, CONE_HEAD = 457, BELLY_BUTTON = 458, SINUS_INFECTION = 459, GLAUCOMA = 460, PARASITOID = 461, EYE_OF_BELIAL = 462, SULFURIC_ACID = 463, GLYPH_OF_BALANCE = 464, ANALOG_STICK = 465, CONTAGION = 466, FINGER = 467, SHADE = 468, DEPRESSION = 469, HUSHY = 470, LIL_MONSTRO = 471, KING_BABY = 472, BIG_CHUBBY = 473, BROKEN_GLASS_CANNON = 474, PLAN_C = 475, D1 = 476, VOID = 477, PAUSE = 478, SMELTER = 479, COMPOST = 480, DATAMINER = 481, CLICKER = 482, MAMA_MEGA = 483, WAIT_WHAT = 484, CROOKED_PENNY = 485, DULL_RAZOR = 486, POTATO_PEELER = 487, METRONOME = 488, D_INFINITY = 489, EDENS_SOUL = 490, ACID_BABY = 491, YO_LISTEN = 492, ADRENALINE = 493, JACOBS_LADDER = 494, GHOST_PEPPER = 495, EUTHANASIA = 496, CAMO_UNDIES = 497, DUALITY = 498, EUCHARIST = 499, SACK_OF_SACKS = 500, GREEDS_GULLET = 501, LARGE_ZIT = 502, LITTLE_HORN = 503, BROWN_NUGGET = 504, POKE_GO = 505, BACKSTABBER = 506, SHARP_STRAW = 507, MOMS_RAZOR = 508, BLOODSHOT_EYE = 509, DELIRIOUS = 510, ANGRY_FLY = 511, BLACK_HOLE = 512, BOZO = 513, BROKEN_MODEM = 514, MYSTERY_GIFT = 515, SPRINKLER = 516, FAST_BOMBS = 517, BUDDY_IN_A_BOX = 518, LIL_DELIRIUM = 519, JUMPER_CABLES = 520, COUPON = 521, TELEKINESIS = 522, MOVING_BOX = 523, TECHNOLOGY_ZERO = 524, LEPROSY = 525, SEVEN_SEALS = 526, MR_ME = 527, ANGELIC_PRISM = 528, POP = 529, DEATHS_LIST = 530, HAEMOLACRIA = 531, LACHRYPHAGY = 532, TRISAGION = 533, SCHOOLBAG = 534, BLANKET = 535, SACRIFICIAL_ALTAR = 536, LIL_SPEWER = 537, MARBLES = 538, MYSTERY_EGG = 539, FLAT_STONE = 540, MARROW = 541, SLIPPED_RIB = 542, HALLOWED_GROUND = 543, POINTY_RIB = 544, BOOK_OF_THE_DEAD = 545, DADS_RING = 546, DIVORCE_PAPERS = 547, JAW_BONE = 548, BRITTLE_BONES = 549, BROKEN_SHOVEL_1 = 550, BROKEN_SHOVEL_2 = 551, MOMS_SHOVEL = 552, MUCORMYCOSIS = 553, TWO_SPOOKY = 554, GOLDEN_RAZOR = 555, SULFUR = 556, FORTUNE_COOKIE = 557, EYE_SORE = 558, ONE_HUNDRED_TWENTY_VOLT = 559, IT_HURTS = 560, ALMOND_MILK = 561, ROCK_BOTTOM = 562, NANCY_BOMBS = 563, BAR_OF_SOAP = 564, BLOOD_PUPPY = 565, DREAM_CATCHER = 566, PASCHAL_CANDLE = 567, DIVINE_INTERVENTION = 568, BLOOD_OATH = 569, PLAYDOUGH_COOKIE = 570, ORPHAN_SOCKS = 571, EYE_OF_THE_OCCULT = 572, IMMACULATE_HEART = 573, MONSTRANCE = 574, INTRUDER = 575, DIRTY_MIND = 576, DAMOCLES = 577, FREE_LEMONADE = 578, SPIRIT_SWORD = 579, RED_KEY = 580, PSY_FLY = 581, WAVY_CAP = 582, ROCKET_IN_A_JAR = 583, BOOK_OF_VIRTUES = 584, ALABASTER_BOX = 585, STAIRWAY = 586, // - There is no enum member with a value of 587. (This used to be the ID for Menorah before it // was cut from Repentance.) SOL = 588, LUNA = 589, MERCURIUS = 590, VENUS = 591, TERRA = 592, MARS = 593, JUPITER = 594, SATURNUS = 595, URANUS = 596, NEPTUNUS = 597, PLUTO = 598, VOODOO_HEAD = 599, EYE_DROPS = 600, ACT_OF_CONTRITION = 601, MEMBER_CARD = 602, BATTERY_PACK = 603, MOMS_BRACELET = 604, SCOOPER = 605, OCULAR_RIFT = 606, BOILED_BABY = 607, FREEZER_BABY = 608, ETERNAL_D6 = 609, // eslint-disable-line isaacscript/enum-member-number-separation BIRD_CAGE = 610, LARYNX = 611, LOST_SOUL = 612, // - There is no enum member with a value of 613. (This used to be the ID for Salt Shaker before // it was cut from Repentance.) BLOOD_BOMBS = 614, LIL_DUMPY = 615, BIRDS_EYE = 616, LODESTONE = 617, ROTTEN_TOMATO = 618, BIRTHRIGHT = 619, // - There is no enum member with a value of 620. (This used to be the ID for Voodoo Pin before it // was cut from Repentance.) RED_STEW = 621, GENESIS = 622, SHARP_KEY = 623, BOOSTER_PACK = 624, MEGA_MUSH = 625, KNIFE_PIECE_1 = 626, KNIFE_PIECE_2 = 627, DEATH_CERTIFICATE = 628, BOT_FLY = 629, // - There is no enum member with a value of 630. (This used to be the ID for Lucky Seven before // it was cut from Repentance.) MEAT_CLEAVER = 631, EVIL_CHARM = 632, DOGMA = 633, PURGATORY = 634, STITCHES = 635, R_KEY = 636, KNOCKOUT_DROPS = 637, ERASER = 638, YUCK_HEART = 639, URN_OF_SOULS = 640, AKELDAMA = 641, MAGIC_SKIN = 642, REVELATION = 643, CONSOLATION_PRIZE = 644, TINYTOMA = 645, BRIMSTONE_BOMBS = 646, FOUR_FIVE_VOLT = 647, // - There is no enum member with a value of 648. (This used to be the ID for Pill Crusher before // it was cut from Repentance.) FRUITY_PLUM = 649, PLUM_FLUTE = 650, STAR_OF_BETHLEHEM = 651, CUBE_BABY = 652, VADE_RETRO = 653, FALSE_PHD = 654, SPIN_TO_WIN = 655, DAMOCLES_PASSIVE = 656, VASCULITIS = 657, GIANT_CELL = 658, TROPICAMIDE = 659, CARD_READING = 660, QUINTS = 661, // - There is no enum member with a value of 662. TOOTH_AND_NAIL = 663, BINGE_EATER = 664, GUPPYS_EYE = 665, // - There is no enum member with a value of 666. STRAWMAN = 667, DADS_NOTE = 668, SAUSAGE = 669, OPTIONS = 670, CANDY_HEART = 671, POUND_OF_FLESH = 672, REDEMPTION = 673, SPIRIT_SHACKLES = 674, CRACKED_ORB = 675, EMPTY_HEART = 676, ASTRAL_PROJECTION = 677, C_SECTION = 678, LIL_ABADDON = 679, MONTEZUMAS_REVENGE = 680, LIL_PORTAL = 681, WORM_FRIEND = 682, BONE_SPURS = 683, HUNGRY_SOUL = 684, JAR_OF_WISPS = 685, SOUL_LOCKET = 686, FRIEND_FINDER = 687, INNER_CHILD = 688, GLITCHED_CROWN = 689, JELLY_BELLY = 690, SACRED_ORB = 691, SANGUINE_BOND = 692, SWARM = 693, HEARTBREAK = 694, BLOODY_GUST = 695, SALVATION = 696, VANISHING_TWIN = 697, TWISTED_PAIR = 698, AZAZELS_RAGE = 699, ECHO_CHAMBER = 700, ISAACS_TOMB = 701, VENGEFUL_SPIRIT = 702, ESAU_JR = 703, BERSERK = 704, DARK_ARTS = 705, ABYSS = 706, SUPPER = 707, STAPLER = 708, SUPLEX = 709, BAG_OF_CRAFTING = 710, FLIP = 711, LEMEGETON = 712, SUMPTORIUM = 713, RECALL = 714, HOLD = 715, KEEPERS_SACK = 716, KEEPERS_KIN = 717, // - There is no enum member with a value of 718. KEEPERS_BOX = 719, EVERYTHING_JAR = 720, TMTRAINER = 721, ANIMA_SOLA = 722, SPINDOWN_DICE = 723, HYPERCOAGULATION = 724, IBS = 725, HEMOPTYSIS = 726, GHOST_BOMBS = 727, GELLO = 728, DECAP_ATTACK = 729, GLASS_EYE = 730, STYE = 731, MOMS_RING = 732, } /** * For `EntityType.PICKUP` (5), `PickupVariant.CARD` (300). * * This is the sub-type of a card. * * This enum was renamed from "Card" to be consistent with the `CollectibleType` and `TrinketType` * enums. * * This enum is contiguous. (Every value is satisfied between 0 and 97, inclusive.) */ export enum CardType { /** * Spawning cards with this sub-type will produce a random card with the following probabilities: * * - Random tarot card (1-22) - 66.66% * - Specific tarot card (1-22) - 3.03% * - Random face card (23-31) - 7.74% * - Specific face card (23-31) - 0.86% * - Random rune (32-41) - 3.60% * - Specific rune (32-41) - 0.36% * - Random special card (42-54) - 3.51% * - Specific special card (42-54) - 0.27% * - Rune shard (55) - 0.00% (never spawns, assuming a fully unlocked save file) * - Random reverse tarot card (56-77) - 11.22% * - Specific reverse tarot card (56-77) - 0.51% * - Cracked Key (78) - 0.27% (same as special card) * - Queen of Hearts (79) - 0.86% (same as face card) * - Wild Card (80) - 0.27% (same as special card) * - Random character rune (81-97) - 5.95% * - Specific character rune (81-97) - 0.35% */ NULL = 0, FOOL = 1, MAGICIAN = 2, HIGH_PRIESTESS = 3, EMPRESS = 4, EMPEROR = 5, HIEROPHANT = 6, LOVERS = 7, CHARIOT = 8, JUSTICE = 9, HERMIT = 10, WHEEL_OF_FORTUNE = 11, STRENGTH = 12, HANGED_MAN = 13, DEATH = 14, TEMPERANCE = 15, DEVIL = 16, TOWER = 17, STARS = 18, MOON = 19, SUN = 20, JUDGEMENT = 21, WORLD = 22, TWO_OF_CLUBS = 23, TWO_OF_DIAMONDS = 24, TWO_OF_SPADES = 25, TWO_OF_HEARTS = 26, ACE_OF_CLUBS = 27, ACE_OF_DIAMONDS = 28, ACE_OF_SPADES = 29, ACE_OF_HEARTS = 30, JOKER = 31, RUNE_HAGALAZ = 32, RUNE_JERA = 33, RUNE_EHWAZ = 34, RUNE_DAGAZ = 35, RUNE_ANSUZ = 36, RUNE_PERTHRO = 37, RUNE_BERKANO = 38, RUNE_ALGIZ = 39, RUNE_BLANK = 40, RUNE_BLACK = 41, CHAOS = 42, CREDIT = 43, RULES = 44, AGAINST_HUMANITY = 45, SUICIDE_KING = 46, GET_OUT_OF_JAIL_FREE = 47, QUESTION_MARK = 48, DICE_SHARD = 49, EMERGENCY_CONTACT = 50, HOLY = 51, HUGE_GROWTH = 52, ANCIENT_RECALL = 53, ERA_WALK = 54, RUNE_SHARD = 55, REVERSE_FOOL = 56, REVERSE_MAGICIAN = 57, REVERSE_HIGH_PRIESTESS = 58, REVERSE_EMPRESS = 59, REVERSE_EMPEROR = 60, REVERSE_HIEROPHANT = 61, REVERSE_LOVERS = 62, REVERSE_CHARIOT = 63, REVERSE_JUSTICE = 64, REVERSE_HERMIT = 65, REVERSE_WHEEL_OF_FORTUNE = 66, REVERSE_STRENGTH = 67, REVERSE_HANGED_MAN = 68, REVERSE_DEATH = 69, REVERSE_TEMPERANCE = 70, REVERSE_DEVIL = 71, REVERSE_TOWER = 72, REVERSE_STARS = 73, REVERSE_MOON = 74, REVERSE_SUN = 75, REVERSE_JUDGEMENT = 76, REVERSE_WORLD = 77, CRACKED_KEY = 78, QUEEN_OF_HEARTS = 79, WILD = 80, SOUL_OF_ISAAC = 81, SOUL_OF_MAGDALENE = 82, SOUL_OF_CAIN = 83, SOUL_OF_JUDAS = 84, SOUL_OF_BLUE_BABY = 85, SOUL_OF_EVE = 86, SOUL_OF_SAMSON = 87, SOUL_OF_AZAZEL = 88, SOUL_OF_LAZARUS = 89, SOUL_OF_EDEN = 90, SOUL_OF_LOST = 91, SOUL_OF_LILITH = 92, SOUL_OF_KEEPER = 93, SOUL_OF_APOLLYON = 94, SOUL_OF_FORGOTTEN = 95, SOUL_OF_BETHANY = 96, SOUL_OF_JACOB_AND_ESAU = 97, } /** * For `EntityType.PICKUP` (5), `PickupVariant.TRINKET` (350). * * This is the sub-type of a trinket. * * This enum is not contiguous. In other words, the enum ranges from `TrinketType.NULL` (0) to * `TrinketType.SIGIL_OF_BAPHOMET` (189), but there is no corresponding `TrinketType` with a value * of 47. */ export enum TrinketType { /** Spawning trinkets with this sub-type will produce a random trinket. */ NULL = 0, SWALLOWED_PENNY = 1, PETRIFIED_POOP = 2, AAA_BATTERY = 3, BROKEN_REMOTE = 4, PURPLE_HEART = 5, BROKEN_MAGNET = 6, ROSARY_BEAD = 7, CARTRIDGE = 8, PULSE_WORM = 9, WIGGLE_WORM = 10, RING_WORM = 11, FLAT_WORM = 12, STORE_CREDIT = 13, CALLUS = 14, LUCKY_ROCK = 15, MOMS_TOENAIL = 16, BLACK_LIPSTICK = 17, BIBLE_TRACT = 18, PAPER_CLIP = 19, MONKEY_PAW = 20, MYSTERIOUS_PAPER = 21, DAEMONS_TAIL = 22, MISSING_POSTER = 23, BUTT_PENNY = 24, MYSTERIOUS_CANDY = 25, HOOK_WORM = 26, WHIP_WORM = 27, BROKEN_ANKH = 28, FISH_HEAD = 29, PINKY_EYE = 30, PUSH_PIN = 31, LIBERTY_CAP = 32, UMBILICAL_CORD = 33, CHILDS_HEART = 34, CURVED_HORN = 35, RUSTED_KEY = 36, GOAT_HOOF = 37, MOMS_PEARL = 38, CANCER = 39, RED_PATCH = 40, MATCH_STICK = 41, LUCKY_TOE = 42, CURSED_SKULL = 43, SAFETY_CAP = 44, ACE_OF_SPADES = 45, ISAACS_FORK = 46, // - There is no enum member with a value of 47. This was originally the ID for The Polaroid in // Wrath of the Lamb. In the vanilla enums, this is listed as `POLAROID_OBSOLETE`. MISSING_PAGE = 48, BLOODY_PENNY = 49, BURNT_PENNY = 50, FLAT_PENNY = 51, COUNTERFEIT_PENNY = 52, TICK = 53, ISAACS_HEAD = 54, MAGGYS_FAITH = 55, JUDAS_TONGUE = 56, BLUE_BABYS_SOUL = 57, SAMSONS_LOCK = 58, CAINS_EYE = 59, EVES_BIRD_FOOT = 60, LEFT_HAND = 61, SHINY_ROCK = 62, SAFETY_SCISSORS = 63, RAINBOW_WORM = 64, TAPE_WORM = 65, LAZY_WORM = 66, CRACKED_DICE = 67, SUPER_MAGNET = 68, FADED_POLAROID = 69, LOUSE = 70, BOBS_BLADDER = 71, WATCH_BATTERY = 72, BLASTING_CAP = 73, STUD_FINDER = 74, ERROR = 75, POKER_CHIP = 76, BLISTER = 77, SECOND_HAND = 78, ENDLESS_NAMELESS = 79, BLACK_FEATHER = 80, BLIND_RAGE = 81, GOLDEN_HORSE_SHOE = 82, STORE_KEY = 83, RIB_OF_GREED = 84, KARMA = 85, LIL_LARVA = 86, MOMS_LOCKET = 87, NO = 88, CHILD_LEASH = 89, BROWN_CAP = 90, MECONIUM = 91, CRACKED_CROWN = 92, USED_DIAPER = 93, FISH_TAIL = 94, BLACK_TOOTH = 95, OUROBOROS_WORM = 96, TONSIL = 97, NOSE_GOBLIN = 98, SUPER_BALL = 99, VIBRANT_BULB = 100, DIM_BULB = 101, FRAGMENTED_CARD = 102, EQUALITY = 103, WISH_BONE = 104, BAG_LUNCH = 105, LOST_CORK = 106, CROW_HEART = 107, WALNUT = 108, DUCT_TAPE = 109, SILVER_DOLLAR = 110, BLOODY_CROWN = 111, PAY_TO_WIN = 112, LOCUST_OF_WRATH = 113, LOCUST_OF_PESTILENCE = 114, LOCUST_OF_FAMINE = 115, LOCUST_OF_DEATH = 116, LOCUST_OF_CONQUEST = 117, BAT_WING = 118, STEM_CELL = 119, HAIRPIN = 120, WOODEN_CROSS = 121, BUTTER = 122, FILIGREE_FEATHERS = 123, DOOR_STOP = 124, EXTENSION_CORD = 125, ROTTEN_PENNY = 126, BABY_BENDER = 127, FINGER_BONE = 128, JAW_BREAKER = 129, CHEWED_PEN = 130, BLESSED_PENNY = 131, BROKEN_SYRINGE = 132, SHORT_FUSE = 133, GIGANTE_BEAN = 134, LIGHTER = 135, BROKEN_PADLOCK = 136, MYOSOTIS = 137, M = 138, TEARDROP_CHARM = 139, APPLE_OF_SODOM = 140, FORGOTTEN_LULLABY = 141, BETHS_FAITH = 142, OLD_CAPACITOR = 143, BRAIN_WORM = 144, PERFECTION = 145, DEVILS_CROWN = 146, CHARGED_PENNY = 147, FRIENDSHIP_NECKLACE = 148, PANIC_BUTTON = 149, BLUE_KEY = 150, FLAT_FILE = 151, TELESCOPE_LENS = 152, MOMS_LOCK = 153, DICE_BAG = 154, HOLY_CROWN = 155, MOTHERS_KISS = 156, TORN_CARD = 157, TORN_POCKET = 158, GILDED_KEY = 159, LUCKY_SACK = 160, WICKED_CROWN = 161, AZAZELS_STUMP = 162, DINGLE_BERRY = 163, RING_CAP = 164, NUH_UH = 165, MODELING_CLAY = 166, POLISHED_BONE = 167, HOLLOW_HEART = 168, KIDS_DRAWING = 169, CRYSTAL_KEY = 170, KEEPERS_BARGAIN = 171, CURSED_PENNY = 172, YOUR_SOUL = 173, NUMBER_MAGNET = 174, STRANGE_KEY = 175, LIL_CLOT = 176, TEMPORARY_TATTOO = 177, SWALLOWED_M80 = 178, // eslint-disable-line isaacscript/enum-member-number-separation RC_REMOTE = 179, FOUND_SOUL = 180, EXPANSION_PACK = 181, BETHS_ESSENCE = 182, TWINS = 183, ADOPTION_PAPERS = 184, CRICKET_LEG = 185, APOLLYONS_BEST_FRIEND = 186, BROKEN_GLASSES = 187, ICE_CUBE = 188, SIGIL_OF_BAPHOMET = 189, } /** For `EntityType.PICKUP` (5), `PickupVariant.BED` (380). */ export enum BedSubType { ISAAC = 0, MOM = 10, } /** For `EntityType.LASER` (7). */ export enum LaserSubType { /** A typical laser that has a start and end point. */ LINEAR = 0, /** A controlled ring laser (e.g. Tech + Ludovico, Brim + Ludovico). */ RING_LUDOVICO = 1, /** A ring laser that travels like a projectile (e.g. Tech X). */ RING_PROJECTILE = 2, /** A ring laser that encircle their parents (e.g. Maw of the Void). */ RING_FOLLOW_PARENT = 3, /** For Technology Zero; doesn't create an impact. */ NO_IMPACT = 4, } /** For `EntityType.GAPER` (10), `GaperVariant.ROTTEN_GAPER` (3). */ export enum RottenGaperSubType { V1 = 0, V2 = 1, V3 = 2, V4 = 3, V5 = 4, V6 = 5, } /** For `EntityType.LARRY_JR` (19), `LarryJrVariant.LARRY_JR` (0). */ export enum LarryJrSubType { /** The non-champion version. */ NORMAL = 0, /** * The green champion version. Will occasionally shoot a projectile in the direction he's facing, * pausing momentarily as he does so. */ GREEN = 1, /** * The blue champion version. Is 15% larger and has 45% more HP, but moves more slowly and does * not leave poop behind. Has shared health between his body segments, meaning that dealing damage * to one segment will deal a percentage of the damage to the other segments. This version always * drops a Soul Heart when defeated. */ BLUE = 2, } /** For `EntityType.LARRY_JR` (19), `LarryJrVariant.HOLLOW` (1). */ export enum HollowSubType { /** The non-champion version. */ NORMAL = 0, /** * The green champion version. Has a chance for each segment that isn't the head to spawn a * Charger on death. Occasionally stops movement to shoot 3 bullets at wherever it is facing. The * head will spawn a Charger only if killed immediately after spawning. */ GREEN = 1, /** * The black champion version. 15% larger, has slower movement and 25% more HP. Each segment that * isn't the head spawns a Boom Fly when killed. Does not spawn any poop. The head will spawn a * Boom Fly only if killed immediately after spawning. */ BLACK = 2, /** * The yellow champion version. 15% larger and has 25% more HP but retains the same movement * speed. Each segment that isn't the head will drop a penny on death. The head will drop a penny * only if killed immediately after spawning. */ YELLOW = 3, } /** For `EntityType.MONSTRO` (20), variant 0. */ export enum MonstroSubType { /** The non-champion version. */ NORMAL = 0, /** * The red champion version. Two 20% smaller Monstros replace the normal Monstro, each with 55% * less HP than the original. */ RED = 1, /** * The grey champion version. 15% larger and has 25% more HP. Uses projectile volleys much more * often and is unable to jump off-screen. */ GREY = 2, } /** For `EntityType.CHARGER` (23), `ChargerVariant.CHARGER` (0). */ export enum ChargerSubType { CHARGER = 0, MY_SHADOW = 1, } /** For `EntityType.BOOM_FLY` (25), `BoomFlyVariant.DRAGON_FLY` (3). */ export enum DragonFlySubType { /** Upon death, creates lines of fire in the cardinal directions. */ NORMAL = 0, /** Upon death, creates lines of fire in the ordinal directions. */ X = 1, } /** For `EntityType.CHUB` (28), `ChubVariant.CHUB (0)`. */ export enum ChubSubType { /** The non-champion version. */ NORMAL = 0, /** * The blue champion version. 15% larger and slower than normal, with 25% more HP. Spawns orange * Boils instead of Chargers. Despite the different color, they behave exactly like normal Boils. * * Note that this actually looks green in-game, but internally it is labeled as blue. (Yellow * mixes with blue to cause green.) */ BLUE = 1, /** * The orange champion version. 15% smaller and faster than normal, with 15% less HP. Spawns * Spitties instead of Chargers. */ ORANGE = 2, } /** For `EntityType.CHUB` (28), `ChubVariant.CARRION_QUEEN (2)`. */ export enum CarrionQueenSubType { /** The non-champion version. */ NORMAL = 0, /** * The pink champion version. Moves slightly quicker, has 100% more HP and spawns small Mask * Hearts instead of Red Poop. The hearts have 28 HP and killing them deals 40 damage to Carrion * Queen. She does not bounce diagonally around the room when below half health. */ PINK = 1, } /** For `EntityType.GURDY` (36), variant 0. */ export enum GurdySubType { /** The non-champion version. */ NORMAL = 0, /** * The green champion version. 11% larger and does not use her projectile attack. Instead, she * summons monsters at a faster rate. */ GREEN = 1, } /** For `EntityType.BABY` (37), variant `BabyVariant.ANGELIC_BABY`. */ export enum AngelicBabySubType { NORMAL = 0, SMALL = 1, } /** For `EntityType.MONSTRO_2` (43), `Monstro2Variant.MONSTRO_2` (0). */ export enum Monstro2SubType { /** The non-champion version. */ NORMAL = 0, /** * The red champion version. 20% smaller. Moves and attacks much faster, but only spawns 2 Suckers * when landing. Has reduced health. */ RED = 1, } /** For `EntityType.MOM` (43), `MomVariant.MOM` (0). */ export enum MomSubType { /** The non-champion version. */ NORMAL = 0, /** * The blue champion version. Has 23% more HP, summons monsters more often, and summons a * different variation of enemies that were added in the Wrath of The Lamb expansion of the * original game. */ BLUE = 1, /** * The red champion version. Does not summon monsters at all, and instead repeatedly uses her foot * stomp, which has increased speed. */ RED = 2, } /** For `EntityType.PIN` (62), `PinVariant.PIN` (0). */ export enum PinSubType { /** The non-champion version. */ NORMAL = 0, /** * The grey champion version. 15% larger with 25% more HP. Fires a radial burst of 6 spiraling * projectiles instead of an explosive projectile and fires 6 projectiles instead of 4 when * jumping. */ GREY = 1, } /** For `EntityType.PIN` (62), `PinVariant.FRAIL` (2). */ export enum FrailSubType { /** The non-champion version. */ NORMAL = 0, /** The black champion version. Starts in its second phase, with only 66.6% HP total. */ BLACK = 1, } /** For `EntityType.FAMINE` (63), variant 0. */ export enum FamineSubType { /** The non-champion version. */ NORMAL = 0, /** * The blue champion version. Charges more often and veers towards Isaac (similar to the Dark * One). He can do this attack regardless of whether Isaac is to his sides. He will shoot six * bullets in all directions instead of summoning Pooters. In phase 2, he will spit out a cluster * of bullets instead of a triple shot, similar to Monstro's attack, with a lower shot speed than * his non-champion version. Will always drop a Soul Heart upon death. */ BLUE = 1, } /** For `EntityType.PESTILENCE` (64), variant 0. */ export enum PestilenceSubType { /** The non-champion version. */ NORMAL = 0, /** * The grey champion version. Leaves a trail of slowing white creep instead of green creep, shoots * 6 projectiles in all directions instead of an Ipecac shot, and spawns Trites instead of * Chargers or Spitties. He cannot spawn more than 3 Trites at once. It spawns spiders instead of * Attack Flies in phase 2. */ GREY = 1, } /** For `EntityType.WAR` (65), `WarVariant.WAR` (0). */ export enum WarSubType { /** The non-champion version. */ NORMAL = 0, /** * The grey champion version. 15% larger with 25% more HP. Summons 2 Mega Troll Bombs when he * ascends off-screen and summons a single Troll Bomb behind his path when he charges through the * screen. When transforming into his second phase, he shoots 6 projectiles in all directions, as * well as each time he stops chasing Isaac in this phase. */ GREY = 1, } /** For `EntityType.DEATH` (66), variant 0. */ export enum DeathSubType { /** The non-champion version. */ NORMAL = 0, /** * The black champion version. 15% larger with 25% more HP. In his first phase, he summons * Kamikaze Leeches instead of homing Death Scythes and does not use the Hourglass. He spawns Red * Maws rather than Knights after he dismounts from his horse. */ BLACK = 1, } /** For `EntityType.DUKE_OF_FLIES` (67), variant `DukeOfFliesVariant.DUKE_OF_FLIES` (0). */ export enum DukeOfFliesSubType { /** The non-champion version. */ NORMAL = 0, /** * The green champion version. Spawns Moters instead of the large Attack Flies and shoots blood * shots in eight directions when spreading the orbiting flies. He can spread the Attack Flies at * any moment instead of only performing it when having enough of them orbiting him, similar to * The Husk. */ GREEN = 1, /** * The orange champion version. 15% larger than normal with 25% more HP and spawns Suckers instead * of the large Attack Flies. */ ORANGE = 2, } /** For `EntityType.DUKE_OF_FLIES` (67), variant `DukeOfFliesVariant.HUSK` (1). */ export enum HuskSubType { /** The non-champion version. */ NORMAL = 0, /** * The black champion version. 15% larger with 56% more HP. It moves slower and spawns Boom Flies * instead of spiders and Attack Flies. The explosions from the Boom Flies can damage the Husk. * Spawns 1-2 additional Boom Flies upon death. */ BLACK = 1, /** * The red champion version. 25% smaller and faster. Rather than spawning enemies, it only fires * its ring of eight blood shots. Spawns 1-2 additional Red Boom Flies upon death. */ RED = 2, } /** For `EntityType.PEEP` (68), variant `PeepVariant.PEEP` (0). */ export enum PeepSubType { /** The non-champion version. */ NORMAL = 0, /** * The yellow champion version. 15% smaller, moves faster, and leaves a constant trail of yellow * creep. */ YELLOW = 1, /** * The cyan champion version. Starts the battle with both his eyes popped out, similar to The * Bloat. */ CYAN = 2, } /** For `EntityType.PEEP` (68), variant `PeepVariant.BLOAT` (1). */ export enum BloatSubType { /** The non-champion version. */ NORMAL = 0, /** * The green champion version. Fires Spawns 2 Chargers whenever he creates large puddles of creep. * Creates green creep instead of red creep. */ GREEN = 1, } /** * For `EntityType.FISTULA_BIG` (71), `EntityType.FISTULA_MEDIUM` (72), and * `EntityType.FISTULA_SMALL` (73). (All use variant `FistulaVariant.FISTULA` (0). */ export enum FistulaSubType { /** The non-champion version. */ NORMAL = 0, /** * The grey champion version. 15% larger with 25% more HP. Spawns Boom Flies with 15 HP instead of * Chargers. Each piece travels much slower and splits into three medium Fistulas as opposed to * the original's four, similar to Teratoma. */ GREY = 1, } /** For `EntityType.GEMINI` (79), variant `GeminiVariant.GEMINI` (0). */ export enum GeminiSubType { /** The non-champion version. */ NORMAL = 0, /** * The green champion version. They start separated from each other and have no difference in * behavior. However, if Contusion is killed last, it will usually drop a Red Heart or Half Red * Heart, but will rarely drop any other type of Heart instead (Soul, Bone, Gold, etc). */ GREEN = 1, /** * The blue champion version. Suture shoots homing shots. Contusion will drop a Soul Heart if * killed last. */ BLUE = 2, } /** For `EntityType.GURDY_JR` (99), variant 0. */ export enum GurdyJrSubType { /** The non-champion version. */ NORMAL = 0, /** * The blue champion version. Instead of one Gurdy Jr., there will be two 42% smaller ones. This * version has 45% less HP than the original and only uses the charging attack. It drops a Soul * Heart upon death. */ BLUE = 1, /** * The yellow champion version. 15% larger than the regular, with 25% more HP. She spawns Super * Pooters instead of regular Pooters. Does not shoot projectiles of any sort. */ YELLOW = 2, } /** For `EntityType.WIDOW` (100), `WidowVariant.WIDOW` (0). */ export enum WidowSubType { /** The non-champion version. */ NORMAL = 0, /** * The black champion version. Spawns Big Spiders with half health instead of Sacks, black creep * instead of white, and spits out six blood shots instead of spiders. */ BLACK = 1, /** * The pink champion version. Spawns Boils instead of Sacks and Attack Flies instead of spiders. * Jumps quicker. She is also 25% smaller and has 10% less health. */ PINK = 2, } /** For `EntityType.GURGLING` (100), `GurglingVariant.GURGLING_BOSS` (1). */ export enum GurglingSubType { /** The non-champion version. */ NORMAL = 0, /** * The yellow champion version. Three Gurglings will appear instead of two. They are faster but do * not leave any creep. They don't spawn any Attack Flies. */ YELLOW = 1, /** * The black champion version. Gurglings spawn Troll Bombs at regular intervals instead of red * creep when rushing towards the player. They take only 5 damage from their own bombs. They don't * spawn any Attack Flies. */ BLACK = 2, } /** * For `EntityType.CONSTANT_STONE_SHOOTER` (202), * `ConstantStoneShooterVariant.CONSTANT_STONE_SHOOTER` (0). * * This is the same as the `Direction` enum. */ export enum ConstantStoneShooterSubType { LEFT = 0, UP = 1, RIGHT = 2, DOWN = 3, } /** For `EntityType.HAUNT` (260), `HauntVariant.HAUNT` (0). */ export enum HauntSubType { /** The non-champion version. */ NORMAL = 0, /** * The black champion version. Only two Lil' Haunts circle The Haunt in the first phase. In the * second phase, The Haunt spawns 1-2 spiders instead of firing a brimstone laser. */ BLACK = 1, /** * The pink champion version. Only one Lil' Haunt circles The Haunt in the first phase. In the * second phase, The Haunt has 50% less HP (100). The Haunt's laser is replaced with two diagonal * Brimstone lasers that reflect once off of walls. The Haunt's blood-shot attack is changed to 8 * shots and is aimed towards Isaac. */ PINK = 2, } /** For `EntityType.DINGLE` (261), `DingleVariant.DINGLE` (0). */ export enum DingleSubType { /** The non-champion version. */ NORMAL = 0, /** * The red champion version. Dingle summons Red Poop instead of Dips. He also dashes four times * instead of three, though the dashes are shorter and slower. He also fires blood projectiles * instead of poop projectiles, though it is a purely cosmetic effect. */ RED = 1, /** * The black champion version. Dingle summons spiders instead of Dips and fires eight shots in all * directions instead of spitting three at Isaac. He also dashes much faster, but will only dash * one time instead of three. */ BLACK = 2, } /** For `EntityType.MEGA_MAW` (262), variant 0. */ export enum MegaMawSubType { /** The non-champion version. */ NORMAL = 0, /** * The red champion version. Doesn't shoot any flames or spawn monsters and has a completely * different set of blood-shot attacks. */ RED = 1, /** * The black champion version. Spits 1-2 spiders instead of Hoppers. The spiders will be tossed * directly towards Isaac instead of landing below Mega Maw. It does not use flame attacks. */ BLACK = 2, } /** For `EntityType.GATE` (263), variant 0. */ export enum GateSubType { /** The non-champion version. */ NORMAL = 0, /** * The red champion version. Does not spawn any enemies and has a completely different set of * attacks. */ RED = 1, /** * The black champion version. Has 25% more HP and spawns Big Spiders instead of Leapers. The Big * Spiders are tossed directly towards Isaac instead of landing randomly in the room, and can be * damaged by The Gate's blood shots, like the Leapers. It does not perform the Brimstone attack. */ BLACK = 2, } /** For `EntityType.MEGA_FATTY` (264), variant 0. */ export enum MegaFattySubType { /** The non-champion version. */ NORMAL = 0, /** * The red champion version. 33% smaller and has 10% less HP. Shoots 6 bullets instead of leaving * red creep upon landing. Creates Red Poop instead of Dips. Vomit attack sends out four * projectiles stream attacks