isaac-typescript-definitions
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TypeScript definitions for The Binding of Isaac: Repentance.
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text/typescript
/**
* The type of a grid entity as represented in a room XML/STB file.
*
* This is converted by the game to the GridEntityType enum.
*
* The `gridspawn` console command accepts `GridEntityXMLType` instead of `GridEntityType`.
*/
export enum GridEntityXMLType {
/** Corresponds to `GridEntityType.DECORATION` (1). */
DECORATION = 0,
/** Corresponds to `EntityType.EFFECT` (1000). */
EFFECT = 999,
/** Corresponds to `GridEntityType.ROCK` (2). */
ROCK = 1000,
/** Corresponds to `GridEntityType.ROCK_BOMB` (5). */
ROCK_BOMB = 1001,
/**
* An urn, mushroom, skull, polyp, or bucket, depending on what the backdrop type. For more
* information, see the `getRockAltType` helper function.
*
* (Contrary to popular belief, the stage does not matter for the purposes of determining what the
* `RockAltType` is.)
*
* Corresponds to `GridEntityType.ROCK_ALT` (6).
*/
ROCK_ALT = 1002,
/**
* The rocks with an "X" on them that produce soul hearts and other rewards when destroyed.
*
* Corresponds to `GridEntityType.ROCK_TINTED` (4).
*/
ROCK_TINTED = 1003,
/**
* A marked skull that will always drop a Fool card.
*
* Corresponds to `GridEntityType.ROCK_ALT_2` (26).
*/
ROCK_ALT_2 = 1008,
/**
* Rocks that will be destroyed when other nearby rocks are. In-game, it will be a
* `GridEntityType.ROCK` (2) with a `VarData` of 1.
*/
ROCK_EVENT = 1009,
/** Corresponds to `GridEntityType.ROCK_SPIKED` (25). */
ROCK_SPIKED = 1010,
/** Corresponds to `GridEntityType.ROCK_GOLD` (27). */
ROCK_GOLD = 1011,
/** Corresponds to `GridEntityType.TNT` (12). */
TNT = 1300,
/** Corresponds to `GridEntityType.FIREPLACE` (13), `FireplaceGridEntityVariant.NORMAL` (0). */
FIREPLACE = 1400,
/** Corresponds to `GridEntityType.FIREPLACE` (13), `FireplaceGridEntityVariant.RED` (1). */
RED_FIREPLACE = 1410,
/** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.RED` (1). */
POOP_RED = 1490,
/** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.RAINBOW` (4). */
POOP_RAINBOW = 1494,
/** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.CORNY` (2). */
POOP_CORNY = 1495,
/** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.GOLDEN` (3). */
POOP_GOLDEN = 1496,
/** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.BLACK` (5). */
POOP_BLACK = 1497,
/** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.WHITE` (6). */
POOP_WHITE = 1498,
/**
* Corresponds to `GridEntityType.POOP` (14) and the four "GIGA" variants of
* `PoopGridEntityVariant`.
*/
POOP_GIGA = 1499,
/** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.NORMAL` (0). */
POOP = 1500,
/** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.CHARMING` (11). */
POOP_CHARMING = 1501,
/** Corresponds to `GridEntityType.BLOCK` (3). */
BLOCK = 1900,
/** Corresponds to `GridEntityType.PILLAR` (24). */
PILLAR = 1901,
/** Corresponds to `GridEntityType.SPIKES` (8). */
SPIKES = 1930,
/** Corresponds to `GridEntityType.SPIKES_ON_OFF` (9). */
SPIKES_ON_OFF = 1931,
/** Corresponds to `GridEntityType.SPIDER_WEB` (10). */
SPIDER_WEB = 1940,
/** Corresponds to `GridEntityType.WALL` (15). */
WALL = 1999,
/** Corresponds to `GridEntityType.PIT` (7). */
PIT = 3000,
/** Corresponds to `EntityType.EFFECT` (1000), `EffectVariant.FISSURE_SPAWNER` (192). */
FISSURE_SPAWNER = 3001,
/**
* Pits that will be filled in when nearby rocks are destroyed. In-game, it will be a
* `GridEntityType.PIT` (7) with a `VarData` of 1.
*/
PIT_EVENT = 3009,
/**
* A key block.
*
* Corresponds to `GridEntityType.LOCK` (11).
*/
LOCK = 4000,
/** Corresponds to `GridEntityType.PRESSURE_PLATE` (20). */
PRESSURE_PLATE = 4500,
/** Corresponds to `GridEntityType.STATUE` (21), `StatueVariant.DEVIL` (0). */
STATUE_DEVIL = 5000,
/** Corresponds to `GridEntityType.STATUE` (21), `StatueVariant.ANGEL` (1). */
STATUE_ANGEL = 5001,
/** Corresponds to `GridEntityType.TELEPORTER` (23). */
TELEPORTER = 6100,
/** Corresponds to `GridEntityType.TRAPDOOR` (17). */
TRAPDOOR = 9000,
/** Corresponds to `GridEntityType.CRAWL_SPACE` (18). */
CRAWL_SPACE = 9100,
/** Corresponds to `GridEntityType.GRAVITY` (19). */
GRAVITY = 10_000,
}