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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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import type { Music } from "../../enums/Music"; declare global { function MusicManager(this: void): MusicManager; interface MusicManager extends IsaacAPIClass { /** * @param music * @param fadeRate Default is 0.08. */ Crossfade: (music: Music, fadeRate?: float) => void; Disable: () => void; /** @param layerID Default is 0. */ DisableLayer: (layerID?: int) => void; Enable: () => void; /** * @param layerID Default is 0. * @param instant Default is false. */ EnableLayer: (layerID?: int, instant?: boolean) => void; /** * @param music * @param volume Default is 1. * @param fadeRate Default is 0.08. */ Fadein: (music: Music, volume?: float, fadeRate?: float) => void; /** @param fadeRate Default is 0.08. */ Fadeout: (fadeRate?: float) => void; GetCurrentMusicID: () => Music; GetQueuedMusicID: () => Music; IsEnabled: () => boolean; /** @param layerID Default is 0. */ IsLayerEnabled: (layerID?: int) => boolean; Pause: () => void; PitchSlide: (targetPitch: float) => void; /** * You should always call the `MusicManager.UpdateVolume` method after using `MusicManager.Play` * in order to get the music to play at the correct volume. Alternatively, you can use the * `MusicManager.Crossfade` method, which will keep the current volume. * * @param music * @param volume Optional. Default is 1. */ Play: (music: Music, volume?: float) => void; Queue: (music: Music) => void; ResetPitch: () => void; Resume: () => void; UpdateVolume: () => void; /** * @param targetVolume * @param fadeRate Default is 0.08. */ VolumeSlide: (targetVolume: float, fadeRate?: float) => void; } }