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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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import type { ButtonAction } from "../../enums/ButtonAction"; import type { ControllerIndex } from "../../enums/ControllerIndex"; import type { Keyboard } from "../../enums/Keyboard"; import type { Mouse } from "../../enums/Mouse"; declare global { /** * The `Input` class contains a collection of methods having to do with detecting player input. * * `Input` is technically not an Isaac API class; it has a type of `table` (instead of * `userdata`). * * @noSelf */ namespace Input { function GetActionValue( buttonAction: ButtonAction, controllerIndex: ControllerIndex, ): float; function GetButtonValue( keyboard: Keyboard, controllerIndex: ControllerIndex, ): float; function GetMousePosition(gameCoords: boolean): Vector; function IsActionPressed( buttonAction: ButtonAction, controllerIndex: ControllerIndex, ): boolean; function IsActionTriggered( buttonAction: ButtonAction, controllerIndex: ControllerIndex, ): boolean; function IsButtonPressed( keyboard: Keyboard, controllerIndex: ControllerIndex, ): boolean; function IsButtonTriggered( keyboard: Keyboard, controllerIndex: ControllerIndex, ): boolean; function IsMouseBtnPressed(mouse: Mouse): boolean; } }