isaac-typescript-definitions
Version:
TypeScript definitions for The Binding of Isaac: Repentance.
116 lines (115 loc) • 6.57 kB
JavaScript
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
__exportStar(require("./enums/ActiveSlot"), exports);
__exportStar(require("./enums/AnnouncerVoiceMode"), exports);
__exportStar(require("./enums/BackdropType"), exports);
__exportStar(require("./enums/BrokenWatchState"), exports);
__exportStar(require("./enums/ButtonAction"), exports);
__exportStar(require("./enums/CallbackPriority"), exports);
__exportStar(require("./enums/CameraStyle"), exports);
__exportStar(require("./enums/Challenge"), exports);
__exportStar(require("./enums/ChampionColor"), exports);
__exportStar(require("./enums/CollectibleAnimation"), exports);
__exportStar(require("./enums/CollectiblePedestalType"), exports);
__exportStar(require("./enums/CollectibleSpriteLayer"), exports);
__exportStar(require("./enums/ConsoleFont"), exports);
__exportStar(require("./enums/Controller"), exports);
__exportStar(require("./enums/ControllerIndex"), exports);
__exportStar(require("./enums/CopyableIsaacAPIClassType"), exports);
__exportStar(require("./enums/CurseID"), exports);
__exportStar(require("./enums/Cutscene"), exports);
__exportStar(require("./enums/DebugCommand"), exports);
__exportStar(require("./enums/Difficulty"), exports);
__exportStar(require("./enums/Dimension"), exports);
__exportStar(require("./enums/Direction"), exports);
__exportStar(require("./enums/DoorSlot"), exports);
__exportStar(require("./enums/EntityCollisionClass"), exports);
__exportStar(require("./enums/EntityGridCollisionClass"), exports);
__exportStar(require("./enums/EntityType"), exports);
__exportStar(require("./enums/ExtraHudStyle"), exports);
__exportStar(require("./enums/FadeoutTarget"), exports);
__exportStar(require("./enums/GameStateFlag"), exports);
__exportStar(require("./enums/GridCollisionClass"), exports);
__exportStar(require("./enums/GridEntityType"), exports);
__exportStar(require("./enums/GridEntityXMLType"), exports);
__exportStar(require("./enums/GridPath"), exports);
__exportStar(require("./enums/GridRoom"), exports);
__exportStar(require("./enums/InputHook"), exports);
__exportStar(require("./enums/ItemConfigCardType"), exports);
__exportStar(require("./enums/ItemConfigChargeType"), exports);
__exportStar(require("./enums/ItemConfigPillEffectClass"), exports);
__exportStar(require("./enums/ItemConfigPillEffectType"), exports);
__exportStar(require("./enums/ItemPoolType"), exports);
__exportStar(require("./enums/ItemType"), exports);
__exportStar(require("./enums/Keyboard"), exports);
__exportStar(require("./enums/LanguageAbbreviation"), exports);
__exportStar(require("./enums/LaserOffset"), exports);
__exportStar(require("./enums/LevelStage"), exports);
__exportStar(require("./enums/LevelStateFlag"), exports);
__exportStar(require("./enums/LineCheckMode"), exports);
__exportStar(require("./enums/ModCallback"), exports);
__exportStar(require("./enums/Mouse"), exports);
__exportStar(require("./enums/Music"), exports);
__exportStar(require("./enums/NPCID"), exports);
__exportStar(require("./enums/NPCState"), exports);
__exportStar(require("./enums/NullItemID"), exports);
__exportStar(require("./enums/PickupPrice"), exports);
__exportStar(require("./enums/PillEffect"), exports);
__exportStar(require("./enums/PlayerForm"), exports);
__exportStar(require("./enums/PlayerItemAnimation"), exports);
__exportStar(require("./enums/PlayerSpriteLayer"), exports);
__exportStar(require("./enums/PocketItemSlot"), exports);
__exportStar(require("./enums/PoopSpellType"), exports);
__exportStar(require("./enums/ProjectilesMode"), exports);
__exportStar(require("./enums/RenderMode"), exports);
__exportStar(require("./enums/RoomDescriptorDisplayType"), exports);
__exportStar(require("./enums/RoomDifficulty"), exports);
__exportStar(require("./enums/RoomShape"), exports);
__exportStar(require("./enums/RoomTransitionAnim"), exports);
__exportStar(require("./enums/RoomType"), exports);
__exportStar(require("./enums/SeedEffect"), exports);
__exportStar(require("./enums/SkinColor"), exports);
__exportStar(require("./enums/SortingLayer"), exports);
__exportStar(require("./enums/SoundEffect"), exports);
__exportStar(require("./enums/StageID"), exports);
__exportStar(require("./enums/StageTransitionType"), exports);
__exportStar(require("./enums/StageType"), exports);
__exportStar(require("./enums/TrinketSlot"), exports);
__exportStar(require("./enums/WeaponType"), exports);
__exportStar(require("./enums/collections/gridEntityStates"), exports);
__exportStar(require("./enums/collections/gridEntityVariants"), exports);
__exportStar(require("./enums/collections/npcStates"), exports);
__exportStar(require("./enums/collections/roomSubTypes"), exports);
__exportStar(require("./enums/collections/subTypes"), exports);
__exportStar(require("./enums/collections/variants"), exports);
__exportStar(require("./enums/flags/ActionTrigger"), exports);
__exportStar(require("./enums/flags/CacheFlag"), exports);
__exportStar(require("./enums/flags/DamageFlag"), exports);
__exportStar(require("./enums/flags/DisplayFlag"), exports);
__exportStar(require("./enums/flags/DoorSlotFlag"), exports);
__exportStar(require("./enums/flags/EntityFlag"), exports);
__exportStar(require("./enums/flags/EntityPartition"), exports);
__exportStar(require("./enums/flags/ItemConfigTag"), exports);
__exportStar(require("./enums/flags/LevelCurse"), exports);
__exportStar(require("./enums/flags/ProjectileFlag"), exports);
__exportStar(require("./enums/flags/RoomDescriptorFlag"), exports);
__exportStar(require("./enums/flags/TargetFlag"), exports);
__exportStar(require("./enums/flags/TearFlag"), exports);
__exportStar(require("./enums/flags/UseFlag"), exports);
__exportStar(require("./enums/mods/EncyclopediaItemPoolType"), exports);
__exportStar(require("./enums/mods/ModConfigMenuOptionType"), exports);
__exportStar(require("./enums/mods/StageAPIEnums"), exports);
;