isaac-typescript-definitions
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TypeScript definitions for The Binding of Isaac: Repentance.
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JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.UseFlagZero = exports.UseFlag = void 0;
/**
* This is represented as an object instead of an enum due to limitations with TypeScript enums. (We
* want this type to be a child of the `BitFlag` type.)
*
* @enum
* @notExported
* @rename UseFlag
*/
const UseFlagInternal = {
/**
* Don't play use animations.
*
* 1 << 0 (1)
*/
NO_ANIMATION: 1 << 0,
/**
* Don't add costume.
*
* 1 << 1 (2)
*/
NO_COSTUME: 1 << 1,
/**
* Effect was triggered by an active item owned by the player.
*
* 1 << 2 (4)
*/
OWNED: 1 << 2,
/**
* Allow the effect to trigger on non-main players (i.e. coop babies).
*
* 1 << 3 (8)
*/
ALLOW_NON_MAIN_PLAYERS: 1 << 3,
/**
* D4 only: Reroll the player's active item.
*
* 1 << 4 (16)
*/
REMOVE_ACTIVE: 1 << 4,
/**
* Effect was triggered a second time by Car Battery (or Tarot Cloth for cards).
*
* 1 << 5 (32)
*/
CAR_BATTERY: 1 << 5,
/**
* Effect was triggered by Void.
*
* 1 << 6 (64)
*/
VOID: 1 << 6,
/**
* Effect was mimicked by an active item (Blank Card, Placebo).
*
* 1 << 7 (128)
*/
MIMIC: 1 << 7,
/**
* Never play announcer voice.
*
* 1 << 8 (256)
*/
NO_ANNOUNCER_VOICE: 1 << 8,
/**
* This allows an item to spawn wisps when called from another item usage as the wisps generator
* checks for `NO_ANIMATION`, so usually you want to use this with `NO_ANIMATION` call.
*
* 1 << 9 (512)
*/
ALLOW_WISP_SPAWN: 1 << 9,
/**
* If set, forces UseActiveItem to use the CustomVarData argument instead of the active item's
* stored VarData.
*
* 1 << 10 (1024)
*/
CUSTOM_VARDATA: 1 << 10,
/**
* Don't display text in the HUD. (This is currently only used by Echo Chamber.)
*
* 1 << 11 (2048)
*/
NO_HUD: 1 << 11,
};
exports.UseFlag = UseFlagInternal;
exports.UseFlagZero = 0;
;