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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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/** * For `EntityType.TEAR` (2). * * This enum was renamed from "TearFlags" to be consistent with the other flag enums. * * This is represented as an object instead of an enum due to limitations with TypeScript enums. (We * want this type to be a child of the `BitFlag` type. Furthermore, enums cannot be instantiated * with `BitSet128` objects.) * * Generally, the `TearVariant` affects the graphics of the tear, while the `TearFlag` affects the * gameplay mechanic. For example, the Euthanasia collectible grants a chance for needle tears that * explode. `TearVariant.NEEDLE` makes the tear look like a needle, and the exploding effect comes * from `TearFlag.NEEDLE`. * * However, there are some exceptions. For example, Sharp Key makes Isaac shoot key tears that deal * extra damage. Both the graphical effect and the extra damage are granted by * `TearVariant.KEY_BLOOD`. * * @enum * @notExported * @rename TearFlag */ declare const TearFlagInternal: { /** * Default tear (no special effects). * * 1 << -1 (0) */ readonly NORMAL: BitSet128; /** * Goes through obstacles. Used by Ouija Board. * * 1 << 0 (1) */ readonly SPECTRAL: BitSet128; /** * Goes through enemies. Used by Cupid's Arrow. * * 1 << 1 (2) */ readonly PIERCING: BitSet128; /** * Used by Spoon Bender. * * 1 << 2 (4) */ readonly HOMING: BitSet128; /** * Slows enemies on contact. Used by Spider Bite. * * 1 << 3 (8) */ readonly SLOW: BitSet128; /** * Used by The Common Cold. * * 1 << 4 (16) */ readonly POISON: BitSet128; /** * Freezes enemies in place. (For the ice effect, see `TearFlag.TEAR_ICE`.) Used by Mom's * Contacts. * * 1 << 5 (32) */ readonly FREEZE: BitSet128; /** * Splits into two different tears on collision. Used by The Parasite. * * 1 << 6 (64) */ readonly SPLIT: BitSet128; /** * The tear increases in size and damage the longer it travels. Used by Lump of Coal. * * 1 << 7 (128) */ readonly GROW: BitSet128; /** * Returns backwards after traveling for a little while. Used by My Reflection. * * 1 << 8 (256) */ readonly BOOMERANG: BitSet128; /** * Keeps going past enemies that it kills (with less damage). Used by Polyphemus. * * 1 << 9 (512) */ readonly PERSISTENT: BitSet128; /** * Used by the Wiggle Worm trinket. * * 1 << 10 (1024) */ readonly WIGGLE: BitSet128; /** * Created a blue fly on hit. Used by The Mulligan. * * 1 << 11 (2048) */ readonly MULLIGAN: BitSet128; /** * Explodes on hit. Used by Ipecac. * * 1 << 12 (4096) */ readonly EXPLOSIVE: BitSet128; /** * Used by Mom's Eyeshadow. * * 1 << 13 (8192) */ readonly CHARM: BitSet128; /** * Used by Iron Bar. * * 1 << 14 (16384) */ readonly CONFUSION: BitSet128; /** * Enemies killed have a 33% chance to drop a heart. Used by Tainted Magdalene. * * 1 << 15 (32768) */ readonly HP_DROP: BitSet128; /** * Tears orbit around the player. Used by Tiny Planet. * * 1 << 16 (65536) */ readonly ORBIT: BitSet128; /** * Floats in place until the player releases the fire button. Used by Anti-Gravity. * * 1 << 17 (131072) */ readonly WAIT: BitSet128; /** * Splits into four different tears on collision. Used by Cricket's Body. * * 1 << 18 (262144) */ readonly QUAD_SPLIT: BitSet128; /** * Bounces off of enemies, walls, rocks, and so on. Used by Rubber Cement. * * 1 << 19 (524288) */ readonly BOUNCE: BitSet128; /** * Used by Mom's Perfume. * * 1 << 20 (1048576) */ readonly FEAR: BitSet128; /** * The tear shrinks the longer it travels. Used by Proptosis. * * 1 << 21 (2097152) */ readonly SHRINK: BitSet128; /** * Used by Fire Mind. * * 1 << 22 (4194304) */ readonly BURN: BitSet128; /** * Attracts enemies and pickups. Used by Strange Attractor. * * 1 << 23 (8388608) */ readonly ATTRACTOR: BitSet128; /** * Pushes enemies back further than normal. * * 1 << 24 (16777216) */ readonly KNOCKBACK: BitSet128; /** * Used by Pulse Worm. * * 1 << 25 (33554432) */ readonly PULSE: BitSet128; /** * Used by Ring Worm. * * 1 << 26 (67108864) */ readonly SPIRAL: BitSet128; /** * Used by Flat Worm. * * 1 << 27 (134217728) */ readonly FLAT: BitSet128; /** * Makes tears explode out of the bomb. Used by Sad Bombs. * * 1 << 28 (268435456) */ readonly SAD_BOMB: BitSet128; /** * Damages everything in the room when it explodes. Used by Butt Bombs. * * 1 << 29 (536870912) */ readonly BUTT_BOMB: BitSet128; /** * Used by Hook Worm. * * 1 << 30 (1073741824) */ readonly SQUARE: BitSet128; /** * Creates an aura around the tear. Used by Godhead. * * 1 << 31 (2147483648) */ readonly GLOW: BitSet128; /** * Slows enemies and colors them black. Used by Lil Gish. * * 1 << 32 (4294967296) */ readonly GISH: BitSet128; /** * Spawns green creep on hit. Used by Mysterious Liquid. * * 1 << 33 */ readonly MYSTERIOUS_LIQUID_CREEP: BitSet128; /** * Deletes projectiles that it collides with. Used by Lost Contact. * * 1 << 34 */ readonly SHIELDED: BitSet128; /** * Spawns a pickup upon exploding. Used by Glitter Bombs. * * 1 << 35 */ readonly GLITTER_BOMB: BitSet128; /** * Splits into 5 little bombs upon exploding. Used by Scatter Bombs. * * 1 << 36 */ readonly SCATTER_BOMB: BitSet128; /** * Sticks to enemies and continues to deal damage. Used by Explosivo and Sticky Bombs. * * 1 << 37 */ readonly STICKY: BitSet128; /** * Pass through walls to loop around the screen. Used by Continuum. * * 1 << 38 */ readonly CONTINUUM: BitSet128; /** * Creates a light beam on hit. Used by Holy Light. * * 1 << 39 */ readonly LIGHT_FROM_HEAVEN: BitSet128; /** * Spawns a coin on hit. Used by Bumbo. * * 1 << 40 */ readonly COIN_DROP: BitSet128; /** * Enemies killed will spawn a black heart. * * 1 << 41 */ readonly BLACK_HP_DROP: BitSet128; /** * Follows the parent player's beam. Used by Tractor Beam. * * 1 << 42 */ readonly TRACTOR_BEAM: BitSet128; /** * Shrink enemies on hit. Used by God's Flesh. * * 1 << 43 */ readonly GODS_FLESH: BitSet128; /** * Have a chance to spawn a coin on hit. * * 1 << 44 */ readonly GREED_COIN: BitSet128; /** * Causes a large explosion in the shape of a cross. Used by Bomber Boy. * * 1 << 45 */ readonly CROSS_BOMB: BitSet128; /** * Used by Ouroboros Worm. * * 1 << 46 */ readonly BIG_SPIRAL: BitSet128; /** * Used by Glaucoma. * * 1 << 47 */ readonly PERMANENT_CONFUSION: BitSet128; /** * Sticks to enemies and does damage over time. Used by Sinus Infection. * * 1 << 48 */ readonly BOOGER: BitSet128; /** * Spawns creep on hit and spawns blue flies or spiders. Used by Parasitoid. * * 1 << 49 */ readonly EGG: BitSet128; /** * Can open doors or break grid entities. Used by Sulfuric Acid. * * 1 << 50 */ readonly ACID: BitSet128; /** * Splits into two tears. Used by Compound Fracture. * * 1 << 51 */ readonly BONE: BitSet128; /** * Piercing. When passing through an enemy, gains homing and does double damage. Used by Eye of * Belial. * * 1 << 52 */ readonly BELIAL: BitSet128; /** * Enemies turn gold and drop coins on death. Used by Midas' Touch. * * 1 << 53 */ readonly MIDAS: BitSet128; /** * Used by Euthanasia. * * 1 << 54 */ readonly NEEDLE: BitSet128; /** * Causes electricity to ripple around the room, damaging enemies. Used by Jacob's Ladder. * * 1 << 55 */ readonly JACOBS: BitSet128; /** * Void tears. Instantly kills enemies. Used by Little Horn. * * 1 << 56 */ readonly HORN: BitSet128; /** * Electricity arcs between tears. Used by Technology Zero. * * 1 << 57 */ readonly LASER: BitSet128; /** * Tears stay in the air and bump into each other. Used by Pop! * * 1 << 58 */ readonly POP: BitSet128; /** * Tears combine when they collide into each other. Used by Lachryphagy. * * 1 << 59 */ readonly ABSORB: BitSet128; /** * Lasers are generated on top of the tear. Used by Trisagion. * * 1 << 60 */ readonly LASER_SHOT: BitSet128; /** * Continually bounces as it travels. Used by Flat Stone. * * 1 << 61 */ readonly HYDRO_BOUNCE: BitSet128; /** * Arcing shots that split into smaller tears on impact. Used by Haemolacria. * * 1 << 62 */ readonly BURST_SPLIT: BitSet128; /** * Spawns green creep. Used by Bob's Bladder. * * 1 << 63 */ readonly CREEP_TRAIL: BitSet128; /** * Knockback tears. Used by Knockout Drops. * * 1 << 64 */ readonly PUNCH: BitSet128; /** * Enemies become frozen on death. (For the freeze-in-place effect, see `TearFlag.FREEZE`.) * * 1 << 65 */ readonly ICE: BitSet128; /** * Enemies being magnetized and pull other things towards them. Used by Lodestone. * * 1 << 66 */ readonly MAGNETIZE: BitSet128; /** * Marks enemies. Marked enemies will attack and damage each other, as well as have reduced * movement speed. Used by Rotten Tomato. * * 1 << 67 */ readonly BAIT: BitSet128; /** * Velocity can be adjusted by the player while in the air. Used by Eye of the Occult. * * 1 << 68 */ readonly OCCULT: BitSet128; /** * Tears orbit in a narrow and stable orbit. Used by Saturnus. * * 1 << 69 */ readonly ORBIT_ADVANCED: BitSet128; /** * Chance to break rocks and open doors. Deals extra damage to rock-type enemies. * * 1 << 70 */ readonly ROCK: BitSet128; /** * Tears turn and go horizontally when moving past an enemy. Used by Brain Worm. * * 1 << 71 */ readonly TURN_HORIZONTAL: BitSet128; /** * Spawns red creep. * * 1 << 72 */ readonly BLOOD_BOMB: BitSet128; /** * Enemies are turned into poop. * * 1 << 73 */ readonly ECOLI: BitSet128; /** * Enemies have a chance to drop a coin on death. Used by The Hanged Man? * * 1 << 74 */ readonly COIN_DROP_DEATH: BitSet128; /** * Explosion creates a Brimstone laser cross pattern. * * 1 << 75 */ readonly BRIMSTONE_BOMB: BitSet128; /** * Creates a black hole on impact. * * 1 << 76 */ readonly RIFT: BitSet128; /** * Sticks to enemies and multiplies on enemy death. * * 1 << 77 */ readonly SPORE: BitSet128; /** * Spawns a ghost upon explosion. * * 1 << 78 */ readonly GHOST_BOMB: BitSet128; /** * Killed enemies will drop a random tarot card. * * 1 << 79 */ readonly CARD_DROP_DEATH: BitSet128; /** * Killed enemies will drop a random rune. * * 1 << 80 */ readonly RUNE_DROP_DEATH: BitSet128; /** * Enemies will teleport to a different part of the room on hit. * * 1 << 81 */ readonly TELEPORT: BitSet128; /** * Used on tears fired on the G-Fuel seed to keep them lingering on a single spot before dropping * to the ground. (This is only present on some of the weapon types.) * * 1 << 82 */ readonly TEAR_DECELERATE: BitSet128; /** * Used on tears fired on the G-Fuel seed to make them accelerate over time. (This is only present * on some of the weapon types.) * * 1 << 83 */ readonly TEAR_ACCELERATE: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * Similar to `TearFlag.BOUNCE` but only bounces off walls, not enemies. * * 1 << 104 */ readonly BOUNCE_WALLS_ONLY: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * Cannot deal damage to grid entities. This is used by Saturnus to prevent unfair damage in some * rooms. * * 1 << 105 */ readonly NO_GRID_DAMAGE: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * Deals extra damage from behind and inflicts bleeding. * * 1 << 106 */ readonly BACKSTAB: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * Fetuses whack their target with a sword and perform spin attacks. * * 1 << 107 */ readonly FETUS_SWORD: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * Fetuses whack their target with a bone club instead of ramming into them. * * 1 << 108 */ readonly FETUS_BONE: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * Fetuses carry a knife. * * 1 << 109 */ readonly FETUS_KNIFE: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * Fetuses have a Tech X ring around them. * * 1 << 110 */ readonly FETUS_TECH_X: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * Fetuses keep their distance and occasionally shoot tech lasers at their target. * * 1 << 111 */ readonly FETUS_TECH: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * Fetuses shoot a brimstone beam at the first enemy they hit. * * 1 << 112 */ readonly FETUS_BRIMSTONE: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * Fetuses drop a bomb on their first impact with an enemy. * * 1 << 113 */ readonly FETUS_BOMBER: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * The base flag for C-Section fetuses. * * 1 << 114 */ readonly FETUS: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * 1 << 115 */ readonly REROLL_ROCK_WISP: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * 1 << 116 */ readonly MOM_STOMP_WISP: BitSet128; /** * This is a reserved flag and cannot be randomly picked. * * 1 << 117 */ readonly ENEMY_TO_WISP: BitSet128; /** * Chance to reroll the enemy on hit. Used by D10 wisps. * * This is a reserved flag and cannot be randomly picked. * * 1 << 118 */ readonly REROLL_ENEMY: BitSet128; /** * Causes giant explosions that create pits. Used by Giga Bombs. * * This is a reserved flag and cannot be randomly picked. * * 1 << 119 */ readonly GIGA_BOMB: BitSet128; /** * Enemies explode into more gibs on death than normal. Used by Berserk! * * This is a reserved flag and cannot be randomly picked. * * 1 << 120 */ readonly EXTRA_GORE: BitSet128; /** * Lasers cycle between colors, causing a rainbow effect. * * This is a reserved flag and cannot be randomly picked. * * 1 << 121 */ readonly RAINBOW: BitSet128; /** * Bombs can be detonated by Remote Detonator. * * This is a reserved flag and cannot be randomly picked. * * 1 << 122 */ readonly DETONATE: BitSet128; /** * Tears stick to each other and form a chain that can be swung around. Used by Akeldama. * * This is a reserved flag and cannot be randomly picked. * * 1 << 123 */ readonly CHAIN: BitSet128; /** * Black aura effect. Used by Dark Matter. * * This is a reserved flag and cannot be randomly picked. * * 1 << 124 */ readonly DARK_MATTER: BitSet128; /** * Bombs dropped while having a Golden Bomb will have this flag. * * This is a reserved flag and cannot be randomly picked. * * 1 << 125 */ readonly GOLDEN_BOMB: BitSet128; /** * Bombs dropped while having Fast Bombs will have this flag. * * This is a reserved flag and cannot be randomly picked. * * 1 << 126 */ readonly FAST_BOMB: BitSet128; /** * A single tear controlled by the player with the shooting keys. Used by The Ludovico Technique. * * This is a reserved flag and cannot be randomly picked. * * 1 << 127 */ readonly LUDOVICO: BitSet128; }; type TearFlagValue = BitFlag128 & { readonly __tearFlagBrand: symbol; }; type TearFlagType = { readonly [K in keyof typeof TearFlagInternal]: TearFlagValue; }; export declare const TearFlag: TearFlagType; export type TearFlag = TearFlagType[keyof TearFlagType]; export declare const TearFlagZero: TearFlagValue; export {}; //# sourceMappingURL=TearFlag.d.ts.map