isaac-typescript-definitions
Version:
TypeScript definitions for The Binding of Isaac: Repentance.
140 lines (139 loc) • 3.51 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ProjectileFlagZero = exports.ProjectileFlag = void 0;
/**
* For `EntityType.PROJECTILE` (9).
*
* This enum was renamed from "ProjectileFlags" to be consistent with the other flag enums.
*
* This is represented as an object instead of an enum due to limitations with TypeScript enums. (We
* want this type to be a child of the `BitFlag` type.)
*
* @enum
* @notExported
* @rename ProjectileFlag
*/
const ProjectileFlagInternal = {
/** 1 << 0 (1) */
SMART: 1 << 0,
/** 1 << 1 (2) */
EXPLODE: 1 << 1,
/** 1 << 2 (4) */
ACID_GREEN: 1 << 2,
/** 1 << 3 (8) */
GOO: 1 << 3,
/** 1 << 4 (16) */
GHOST: 1 << 4,
/** 1 << 5 (32) */
WIGGLE: 1 << 5,
/** 1 << 6 (64) */
BOOMERANG: 1 << 6,
/** 1 << 7 (1280 */
HIT_ENEMIES: 1 << 7,
/** 1 << 8 (256) */
ACID_RED: 1 << 8,
/** 1 << 9 (512) */
GREED: 1 << 9,
/** 1 << 10 (1024) */
RED_CREEP: 1 << 10,
/** 1 << 11 (2048) */
ORBIT_CW: 1 << 11,
/** 1 << 12 (4096) */
ORBIT_CCW: 1 << 12,
/** 1 << 13 (8192) */
NO_WALL_COLLIDE: 1 << 13,
/** 1 << 14 (16384) */
CREEP_BROWN: 1 << 14,
/** 1 << 15 (32768) */
FIRE: 1 << 15,
/** 1 << 16 (65536) */
BURST: 1 << 16,
/** 1 << 17 (131072) */
ANY_HEIGHT_ENTITY_HIT: 1 << 17,
/** 1 << 18 (262144) */
CURVE_LEFT: 1 << 18,
/** 1 << 19 (524288) */
CURVE_RIGHT: 1 << 19,
/** 1 << 20 (1048576) */
TURN_HORIZONTAL: 1 << 20,
/** 1 << 21 (2097152) */
SINE_VELOCITY: 1 << 21,
/** 1 << 22 (4194304) */
MEGA_WIGGLE: 1 << 22,
/** 1 << 23 (8388608) */
SAWTOOTH_WIGGLE: 1 << 23,
/** 1 << 24 (16777216) */
SLOWED: 1 << 24,
/** 1 << 25 (33554432) */
TRIANGLE: 1 << 25,
/** 1 << 26 (67108864) */
MOVE_TO_PARENT: 1 << 26,
/** 1 << 27 (134217728) */
ACCELERATE: 1 << 27,
/** 1 << 28 (268435456) */
DECELERATE: 1 << 28,
/** 1 << 29 (536870912) */
BURST3: 1 << 29,
/** 1 << 30 (1073741824) */
CONTINUUM: 1 << 30,
/** 1 << 31 (2147483648) */
CANT_HIT_PLAYER: 1 << 31,
/** 1 << 32 (4294967296) */
CHANGE_FLAGS_AFTER_TIMEOUT: 1 << 32,
/** 1 << 33 */
CHANGE_VELOCITY_AFTER_TIMEOUT: 1 << 33,
/** 1 << 34 */
STASIS: 1 << 34,
/** 1 << 35 */
FIRE_WAVE: 1 << 35,
/** 1 << 36 */
FIRE_WAVE_X: 1 << 36,
/** 1 << 37 */
ACCELERATE_EX: 1 << 37,
/** 1 << 38 */
BURST8: 1 << 38,
/** 1 << 39 */
FIRE_SPAWN: 1 << 39,
/** 1 << 40 */
ANTI_GRAVITY: 1 << 40,
/** 1 << 41 */
TRACTOR_BEAM: 1 << 41,
/** 1 << 42 */
BOUNCE: 1 << 42,
/** 1 << 43 */
BOUNCE_FLOOR: 1 << 43,
/** 1 << 44 */
SHIELDED: 1 << 44,
/** 1 << 45 */
BLUE_FIRE_SPAWN: 1 << 45,
/** 1 << 46 */
LASER_SHOT: 1 << 46,
/** 1 << 47 */
GODHEAD: 1 << 47,
/** 1 << 48 */
SMART_PERFECT: 1 << 48,
/** 1 << 49 */
BURST_SPLIT: 1 << 49,
/** 1 << 50 */
WIGGLE_ROTGUT: 1 << 50,
/** 1 << 51 */
FREEZE: 1 << 51,
/** 1 << 52 */
ACCELERATE_TO_POSITION: 1 << 52,
/**
* The cluster of tears that Mother shoots.
*
* 1 << 53
*/
BROCCOLI: 1 << 53,
/** 1 << 54 */
BACK_SPLIT: 1 << 54,
/** 1 << 55 */
SIDE_WAVE: 1 << 55,
/** 1 << 56 */
ORBIT_PARENT: 1 << 56,
/** 1 << 57 */
FADEOUT: 1 << 57,
};
exports.ProjectileFlag = ProjectileFlagInternal;
exports.ProjectileFlagZero = 0;