isaac-typescript-definitions
Version:
TypeScript definitions for The Binding of Isaac: Repentance.
48 lines (47 loc) • 1.18 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.CacheFlagZero = exports.CacheFlag = void 0;
/**
* This is represented as an object instead of an enum due to limitations with TypeScript enums. (We
* want this type to be a child of the `BitFlag` type.)
*
* @enum
* @notExported
* @rename CacheFlag
*/
const CacheFlagInternal = {
/** 1 << 0 (1) */
DAMAGE: 1 << 0,
/** 1 << 1 (2) */
FIRE_DELAY: 1 << 1,
/** 1 << 2 (4) */
SHOT_SPEED: 1 << 2,
/** 1 << 3 (8) */
RANGE: 1 << 3,
/** 1 << 4 (16) */
SPEED: 1 << 4,
/** 1 << 5 (32) */
TEAR_FLAG: 1 << 5,
/** 1 << 6 (64) */
TEAR_COLOR: 1 << 6,
/** 1 << 7 (128) */
FLYING: 1 << 7,
/** 1 << 8 (256) */
WEAPON: 1 << 8,
/** 1 << 9 (512) */
FAMILIARS: 1 << 9,
/** 1 << 10 (1024) */
LUCK: 1 << 10,
/** 1 << 11 (2048) */
SIZE: 1 << 11,
/** 1 << 12 (4096) */
COLOR: 1 << 12,
/** 1 << 13 (8192) */
PICKUP_VISION: 1 << 13,
/** (1 << 16) - 1 */
ALL: (1 << 16) - 1,
/** 1 << 31 (2147483648) */
TWIN_SYNC: 1 << 31,
};
exports.CacheFlag = CacheFlagInternal;
exports.CacheFlagZero = 0;